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author | german <german@thesoftwareartisans.com> | 2020-11-18 05:55:09 +0100 |
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committer | german <german@thesoftwareartisans.com> | 2020-11-26 06:59:30 +0100 |
commit | e46f0e084c73420f8c76c514079952ca0acf1ebe (patch) | |
tree | 9d17776f73ffee5a42e20a7d4b12409e830cce26 /src/input_common/main.h | |
parent | Merge pull request #4308 from ReinUsesLisp/maxwell-3d-funcs (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/input_common/main.h | 41 |
1 files changed, 36 insertions, 5 deletions
diff --git a/src/input_common/main.h b/src/input_common/main.h index dded3f1ef..5d6f26385 100644 --- a/src/input_common/main.h +++ b/src/input_common/main.h @@ -25,6 +25,10 @@ namespace Settings::NativeMotion { enum Values : int; } +namespace MouseInput { +class Mouse; +} + namespace InputCommon { namespace Polling { @@ -56,8 +60,11 @@ class GCAnalogFactory; class GCButtonFactory; class UDPMotionFactory; class UDPTouchFactory; +class MouseButtonFactory; +class MouseAnalogFactory; +class MouseMotionFactory; +class MouseTouchFactory; class Keyboard; -class MotionEmu; /** * Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default @@ -90,11 +97,11 @@ public: /// Retrieves the underlying keyboard device. [[nodiscard]] const Keyboard* GetKeyboard() const; - /// Retrieves the underlying motion emulation factory. - [[nodiscard]] MotionEmu* GetMotionEmu(); + /// Retrieves the underlying mouse device. + [[nodiscard]] MouseInput::Mouse* GetMouse(); - /// Retrieves the underlying motion emulation factory. - [[nodiscard]] const MotionEmu* GetMotionEmu() const; + /// Retrieves the underlying mouse device. + [[nodiscard]] const MouseInput::Mouse* GetMouse() const; /** * Returns all available input devices that this Factory can create a new device with. @@ -137,6 +144,30 @@ public: /// Retrieves the underlying udp touch handler. [[nodiscard]] const UDPTouchFactory* GetUDPTouch() const; + /// Retrieves the underlying GameCube button handler. + [[nodiscard]] MouseButtonFactory* GetMouseButtons(); + + /// Retrieves the underlying GameCube button handler. + [[nodiscard]] const MouseButtonFactory* GetMouseButtons() const; + + /// Retrieves the underlying udp touch handler. + [[nodiscard]] MouseAnalogFactory* GetMouseAnalogs(); + + /// Retrieves the underlying udp touch handler. + [[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const; + + /// Retrieves the underlying udp motion handler. + [[nodiscard]] MouseMotionFactory* GetMouseMotions(); + + /// Retrieves the underlying udp motion handler. + [[nodiscard]] const MouseMotionFactory* GetMouseMotions() const; + + /// Retrieves the underlying udp touch handler. + [[nodiscard]] MouseTouchFactory* GetMouseTouch(); + + /// Retrieves the underlying udp touch handler. + [[nodiscard]] const MouseTouchFactory* GetMouseTouch() const; + /// Reloads the input devices void ReloadInputDevices(); |