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authorB3n30 <bene_thomas@web.de>2017-07-07 21:34:15 +0200
committerbunnei <bunneidev@gmail.com>2017-07-07 21:34:15 +0200
commit2e37ce01c9dcdc5932cf5fe47a1ade0e0d2b7cf8 (patch)
treeb5298b3c528d9acc1f3fa48f19c9f9c19c97d036 /src/network/room_member.cpp
parentMerge pull request #2814 from Kloen/macro-remove (diff)
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Diffstat (limited to '')
-rw-r--r--src/network/room_member.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp
new file mode 100644
index 000000000..c87f009f4
--- /dev/null
+++ b/src/network/room_member.cpp
@@ -0,0 +1,74 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "enet/enet.h"
+#include "network/room_member.h"
+
+namespace Network {
+
+constexpr u32 ConnectionTimeoutMs = 5000;
+
+class RoomMember::RoomMemberImpl {
+public:
+ ENetHost* client = nullptr; ///< ENet network interface.
+ ENetPeer* server = nullptr; ///< The server peer the client is connected to
+
+ std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
+
+ std::string nickname; ///< The nickname of this member.
+};
+
+RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
+ room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
+ ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client");
+}
+
+RoomMember::~RoomMember() {
+ ASSERT_MSG(!IsConnected(), "RoomMember is being destroyed while connected");
+ enet_host_destroy(room_member_impl->client);
+}
+
+RoomMember::State RoomMember::GetState() const {
+ return room_member_impl->state;
+}
+
+void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
+ u16 client_port) {
+ ENetAddress address{};
+ enet_address_set_host(&address, server_addr);
+ address.port = server_port;
+
+ room_member_impl->server =
+ enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
+
+ if (!room_member_impl->server) {
+ room_member_impl->state = State::Error;
+ return;
+ }
+
+ ENetEvent event{};
+ int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs);
+ if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
+ room_member_impl->nickname = nick;
+ room_member_impl->state = State::Joining;
+ // TODO(B3N30): Send a join request with the nickname to the server
+ // TODO(B3N30): Start the receive thread
+ } else {
+ room_member_impl->state = State::CouldNotConnect;
+ }
+}
+
+bool RoomMember::IsConnected() const {
+ return room_member_impl->state == State::Joining || room_member_impl->state == State::Joined;
+}
+
+void RoomMember::Leave() {
+ enet_peer_disconnect(room_member_impl->server, 0);
+ room_member_impl->state = State::Idle;
+ // TODO(B3N30): Close the receive thread
+ enet_peer_reset(room_member_impl->server);
+}
+
+} // namespace Network