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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-26 06:16:20 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:36 +0200
commit3d086e6130a2c5f0546ccef3b234c65ef2f0c99b (patch)
treeeaddf938c32f9a077ff671db4e9ebe9634304033 /src/shader_recompiler/backend
parentglsl: Track S32 atomics (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp52
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.h9
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp14
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp53
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp205
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h9
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp178
-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.cpp6
-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.h2
9 files changed, 337 insertions, 191 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 7b6c6d22b..8e5983909 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -14,17 +14,63 @@ EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindin
: info{program.info}, profile{profile_} {
std::string header = "#version 450\n";
SetupExtensions(header);
- if (program.stage == Stage::Compute) {
+ stage = program.stage;
+ switch (program.stage) {
+ case Stage::VertexA:
+ case Stage::VertexB:
+ stage_name = "vertex";
+ attrib_name = "vertex";
+ // TODO: add only what's used by the shader
+ header +=
+ "out gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];};";
+ break;
+ case Stage::TessellationControl:
+ case Stage::TessellationEval:
+ stage_name = "primitive";
+ attrib_name = "primitive";
+ break;
+ case Stage::Geometry:
+ stage_name = "primitive";
+ attrib_name = "vertex";
+ break;
+ case Stage::Fragment:
+ stage_name = "fragment";
+ attrib_name = "fragment";
+ break;
+ case Stage::Compute:
+ stage_name = "invocation";
header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;\n",
program.workgroup_size[0], program.workgroup_size[1],
program.workgroup_size[2]);
+ break;
}
code += header;
-
+ const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"};
+ for (size_t index = 0; index < info.input_generics.size(); ++index) {
+ const auto& generic{info.input_generics[index]};
+ if (generic.used) {
+ Add("layout(location={})in vec4 in_attr{};", index, index);
+ }
+ }
+ for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
+ if (!info.stores_frag_color[index]) {
+ continue;
+ }
+ Add("layout(location={})out vec4 frag_color{};", index, index);
+ }
+ for (size_t index = 0; index < info.stores_generics.size(); ++index) {
+ if (info.stores_generics[index]) {
+ Add("layout(location={}) out vec4 out_attr{};", index, index);
+ }
+ }
DefineConstantBuffers();
DefineStorageBuffers();
DefineHelperFunctions();
- code += "void main(){\n";
+ Add("void main(){{");
+
+ if (stage == Stage::VertexA || stage == Stage::VertexB) {
+ Add("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
+ }
}
void EmitContext::SetupExtensions(std::string& header) {
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h
index 7f8857fa7..087eaff6a 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.h
+++ b/src/shader_recompiler/backend/glsl/emit_context.h
@@ -89,6 +89,11 @@ public:
}
template <typename... Args>
+ void AddF32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<Type::F32x4>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
void Add(const char* format_str, Args&&... args) {
code += fmt::format(format_str, std::forward<Args>(args)...);
// TODO: Remove this
@@ -100,6 +105,10 @@ public:
const Info& info;
const Profile& profile;
+ Stage stage{};
+ std::string_view stage_name = "invalid";
+ std::string_view attrib_name = "invalid";
+
private:
void SetupExtensions(std::string& header);
void DefineConstantBuffers();
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
index 8e7ad68bd..048b12f38 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
@@ -155,16 +155,14 @@ void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_vie
ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
-void EmitCompositeExtractF32x3([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] std::string_view composite,
- [[maybe_unused]] u32 index) {
- throw NotImplementedException("GLSL Instruction");
+void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index) {
+ ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
-void EmitCompositeExtractF32x4([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] std::string_view composite,
- [[maybe_unused]] u32 index) {
- throw NotImplementedException("GLSL Instruction");
+void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index) {
+ ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
void EmitCompositeInsertF32x2([[maybe_unused]] EmitContext& ctx,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 7c9cadd7e..441818c0b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -51,4 +51,57 @@ void EmitGetCbufU32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const
[[maybe_unused]] const IR::Value& offset) {
throw NotImplementedException("GLSL");
}
+
+void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
+ [[maybe_unused]] std::string_view vertex) {
+ const u32 element{static_cast<u32>(attr) % 4};
+ const char swizzle{"xyzw"[element]};
+ if (IR::IsGeneric(attr)) {
+ const u32 index{IR::GenericAttributeIndex(attr)};
+ ctx.AddF32("{}=in_attr{}.{};", inst, index, swizzle);
+ return;
+ }
+ switch (attr) {
+ case IR::Attribute::PositionX:
+ case IR::Attribute::PositionY:
+ case IR::Attribute::PositionZ:
+ case IR::Attribute::PositionW:
+ ctx.AddF32("{}=gl_Position.{};", inst, swizzle);
+ break;
+ default:
+ fmt::print("Get attribute {}", attr);
+ throw NotImplementedException("Get attribute {}", attr);
+ }
+}
+
+void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
+ [[maybe_unused]] std::string_view vertex) {
+ const u32 element{static_cast<u32>(attr) % 4};
+ const char swizzle{"xyzw"[element]};
+ if (IR::IsGeneric(attr)) {
+ const u32 index{IR::GenericAttributeIndex(attr)};
+ ctx.Add("out_attr{}.{}={};", index, swizzle, value);
+ return;
+ }
+ switch (attr) {
+ case IR::Attribute::PointSize:
+ ctx.Add("gl_Pointsize={};", value);
+ break;
+ case IR::Attribute::PositionX:
+ case IR::Attribute::PositionY:
+ case IR::Attribute::PositionZ:
+ case IR::Attribute::PositionW:
+ ctx.Add("gl_Position.{}={};", swizzle, value);
+ break;
+ default:
+ fmt::print("Set attribute {}", attr);
+ throw NotImplementedException("Set attribute {}", attr);
+ }
+}
+
+void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value) {
+ const char swizzle{"xyzw"[component]};
+ ctx.Add("frag_color{}.{}={};", index, swizzle, value);
+}
+
} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index e69de29bb..109938e0e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -0,0 +1,205 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::GLSL {
+
+void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index,
+ [[maybe_unused]] std::string_view coords,
+ [[maybe_unused]] std::string_view bias_lc,
+ [[maybe_unused]] const IR::Value& offset) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index,
+ [[maybe_unused]] std::string_view coords,
+ [[maybe_unused]] std::string_view lod_lc,
+ [[maybe_unused]] const IR::Value& offset) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index,
+ [[maybe_unused]] std::string_view coords,
+ [[maybe_unused]] std::string_view dref,
+ [[maybe_unused]] std::string_view bias_lc,
+ [[maybe_unused]] const IR::Value& offset) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index,
+ [[maybe_unused]] std::string_view coords,
+ [[maybe_unused]] std::string_view dref,
+ [[maybe_unused]] std::string_view lod_lc,
+ [[maybe_unused]] const IR::Value& offset) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index,
+ [[maybe_unused]] std::string_view coords,
+ [[maybe_unused]] const IR::Value& offset,
+ [[maybe_unused]] const IR::Value& offset2) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index,
+ [[maybe_unused]] std::string_view coords,
+ [[maybe_unused]] const IR::Value& offset,
+ [[maybe_unused]] const IR::Value& offset2,
+ [[maybe_unused]] std::string_view dref) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index,
+ [[maybe_unused]] std::string_view coords,
+ [[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod,
+ [[maybe_unused]] std::string_view ms) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index,
+ [[maybe_unused]] std::string_view lod) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index,
+ [[maybe_unused]] std::string_view coords) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index,
+ [[maybe_unused]] std::string_view coords,
+ [[maybe_unused]] std::string_view derivates,
+ [[maybe_unused]] std::string_view offset,
+ [[maybe_unused]] std::string_view lod_clamp) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index,
+ [[maybe_unused]] std::string_view coords) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+ [[maybe_unused]] const IR::Value& index,
+ [[maybe_unused]] std::string_view coords,
+ [[maybe_unused]] std::string_view color) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBindlessImageSampleImplicitLod(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBindlessImageSampleExplicitLod(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBindlessImageGather(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBindlessImageGatherDref(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBindlessImageFetch(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBindlessImageQueryDimensions(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBindlessImageQueryLod(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBindlessImageGradient(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBindlessImageRead(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBindlessImageWrite(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBoundImageSampleImplicitLod(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBoundImageSampleExplicitLod(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBoundImageGather(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBoundImageGatherDref(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBoundImageFetch(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBoundImageQueryDimensions(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBoundImageQueryLod(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBoundImageGradient(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBoundImageRead(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBoundImageWrite(EmitContext&) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 9f32070b0..49ab108bb 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -61,7 +61,8 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
-void EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view vertex);
+void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
+ std::string_view vertex);
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
std::string_view vertex);
void EmitGetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view vertex);
@@ -180,8 +181,10 @@ void EmitCompositeConstructF32x4(EmitContext& ctx, std::string_view e1, std::str
std::string_view e3, std::string_view e4);
void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index);
-void EmitCompositeExtractF32x3(EmitContext& ctx, std::string_view composite, u32 index);
-void EmitCompositeExtractF32x4(EmitContext& ctx, std::string_view composite, u32 index);
+void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index);
+void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index);
void EmitCompositeInsertF32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index);
void EmitCompositeInsertF32x3(EmitContext& ctx, std::string_view composite, std::string_view object,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index b37b3c76d..14a2edd74 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -83,7 +83,7 @@ void EmitUnreachable(EmitContext& ctx) {
}
void EmitDemoteToHelperInvocation(EmitContext& ctx, std::string_view continue_label) {
- NotImplemented();
+ ctx.Add("discard;");
}
void EmitBarrier(EmitContext& ctx) {
@@ -146,15 +146,6 @@ void EmitGetIndirectBranchVariable(EmitContext& ctx) {
NotImplemented();
}
-void EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view vertex) {
- NotImplemented();
-}
-
-void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
- std::string_view vertex) {
- NotImplemented();
-}
-
void EmitGetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view vertex) {
NotImplemented();
}
@@ -172,10 +163,6 @@ void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value) {
NotImplemented();
}
-void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value) {
- NotImplemented();
-}
-
void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
NotImplemented();
}
@@ -456,169 +443,6 @@ void EmitSharedAtomicExchange64(EmitContext& ctx, std::string_view pointer_offse
NotImplemented();
}
-void EmitBindlessImageSampleImplicitLod(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageSampleExplicitLod(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageGather(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageGatherDref(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageFetch(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageQueryDimensions(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageQueryLod(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageGradient(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageRead(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBindlessImageWrite(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageSampleImplicitLod(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageSampleExplicitLod(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageGather(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageGatherDref(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageFetch(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageQueryDimensions(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageQueryLod(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageGradient(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageRead(EmitContext&) {
- NotImplemented();
-}
-
-void EmitBoundImageWrite(EmitContext&) {
- NotImplemented();
-}
-
-void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view bias_lc,
- const IR::Value& offset) {
- NotImplemented();
-}
-
-void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view lod_lc,
- const IR::Value& offset) {
- NotImplemented();
-}
-
-void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view dref,
- std::string_view bias_lc, const IR::Value& offset) {
- NotImplemented();
-}
-
-void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view dref,
- std::string_view lod_lc, const IR::Value& offset) {
- NotImplemented();
-}
-
-void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, const IR::Value& offset, const IR::Value& offset2) {
- NotImplemented();
-}
-
-void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
- std::string_view dref) {
- NotImplemented();
-}
-
-void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view offset, std::string_view lod,
- std::string_view ms) {
- NotImplemented();
-}
-
-void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view lod) {
- NotImplemented();
-}
-
-void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords) {
- NotImplemented();
-}
-
-void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view derivates, std::string_view offset,
- std::string_view lod_clamp) {
- NotImplemented();
-}
-
-void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords) {
- NotImplemented();
-}
-
-void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
- std::string_view coords, std::string_view color) {
- NotImplemented();
-}
-
void EmitBindlessImageAtomicIAdd32(EmitContext&) {
NotImplemented();
}
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
index c60a87d91..a080d5341 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
@@ -55,6 +55,8 @@ std::string MakeImm(const IR::Value& value) {
return fmt::format("{}ul", value.U64());
case IR::Type::F64:
return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64);
+ case IR::Type::Void:
+ return "";
default:
throw NotImplementedException("Immediate type {}", value.Type());
}
@@ -131,6 +133,10 @@ std::string RegAlloc::GetType(Type type, u32 index) {
return "uvec2 ";
case Type::F32x2:
return "vec2 ";
+ case Type::U32x4:
+ return "uvec4 ";
+ case Type::F32x4:
+ return "vec4 ";
case Type::Void:
return "";
default:
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.h b/src/shader_recompiler/backend/glsl/reg_alloc.h
index 419e1e761..df067d3ad 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.h
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.h
@@ -27,6 +27,8 @@ enum class Type : u32 {
F64,
U32x2,
F32x2,
+ U32x4,
+ F32x4,
Void,
};