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-rw-r--r--src/shader_recompiler/CMakeLists.txt6
-rw-r--r--src/shader_recompiler/file_environment.cpp50
-rw-r--r--src/shader_recompiler/file_environment.h25
-rw-r--r--src/shader_recompiler/main.cpp95
4 files changed, 0 insertions, 176 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index 151733090..f20031d98 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -22,8 +22,6 @@ add_library(shader_recompiler STATIC
backend/spirv/emit_spirv_warp.cpp
environment.h
exception.h
- file_environment.cpp
- file_environment.h
frontend/ir/attribute.cpp
frontend/ir/attribute.h
frontend/ir/basic_block.cpp
@@ -178,9 +176,6 @@ add_library(shader_recompiler STATIC
target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit)
-add_executable(shader_util main.cpp)
-target_link_libraries(shader_util PRIVATE shader_recompiler)
-
if (MSVC)
target_compile_options(shader_recompiler PRIVATE
/W4
@@ -213,4 +208,3 @@ else()
endif()
create_target_directory_groups(shader_recompiler)
-create_target_directory_groups(shader_util)
diff --git a/src/shader_recompiler/file_environment.cpp b/src/shader_recompiler/file_environment.cpp
deleted file mode 100644
index f2104f444..000000000
--- a/src/shader_recompiler/file_environment.cpp
+++ /dev/null
@@ -1,50 +0,0 @@
-#include <cstdio>
-
-#include "exception.h"
-#include "file_environment.h"
-
-namespace Shader {
-
-FileEnvironment::FileEnvironment(const char* path) {
- std::FILE* const file{std::fopen(path, "rb")};
- if (!file) {
- throw RuntimeError("Failed to open file='{}'", path);
- }
- std::fseek(file, 0, SEEK_END);
- const long size{std::ftell(file)};
- std::rewind(file);
- if (size % 8 != 0) {
- std::fclose(file);
- throw RuntimeError("File size={} is not aligned to 8", size);
- }
- // TODO: Use a unique_ptr to avoid zero-initializing this
- const size_t num_inst{static_cast<size_t>(size) / 8};
- data.resize(num_inst);
- if (std::fread(data.data(), 8, num_inst, file) != num_inst) {
- std::fclose(file);
- throw RuntimeError("Failed to read instructions={} from file='{}'", num_inst, path);
- }
- std::fclose(file);
-}
-
-FileEnvironment::~FileEnvironment() = default;
-
-u64 FileEnvironment::ReadInstruction(u32 offset) {
- if (offset % 8 != 0) {
- throw InvalidArgument("offset={} is not aligned to 8", offset);
- }
- if (offset / 8 >= static_cast<u32>(data.size())) {
- throw InvalidArgument("offset={} is out of bounds", offset);
- }
- return data[offset / 8];
-}
-
-u32 FileEnvironment::TextureBoundBuffer() const {
- throw NotImplementedException("Texture bound buffer serialization");
-}
-
-std::array<u32, 3> FileEnvironment::WorkgroupSize() const {
- return {1, 1, 1};
-}
-
-} // namespace Shader
diff --git a/src/shader_recompiler/file_environment.h b/src/shader_recompiler/file_environment.h
deleted file mode 100644
index 71601f8fd..000000000
--- a/src/shader_recompiler/file_environment.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#pragma once
-
-#include <vector>
-
-#include "common/common_types.h"
-#include "shader_recompiler/environment.h"
-
-namespace Shader {
-
-class FileEnvironment : public Environment {
-public:
- explicit FileEnvironment(const char* path);
- ~FileEnvironment() override;
-
- u64 ReadInstruction(u32 offset) override;
-
- u32 TextureBoundBuffer() const override;
-
- std::array<u32, 3> WorkgroupSize() const override;
-
-private:
- std::vector<u64> data;
-};
-
-} // namespace Shader
diff --git a/src/shader_recompiler/main.cpp b/src/shader_recompiler/main.cpp
deleted file mode 100644
index 72565f477..000000000
--- a/src/shader_recompiler/main.cpp
+++ /dev/null
@@ -1,95 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <chrono>
-#include <filesystem>
-
-#include <fmt/format.h>
-
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
-#include "shader_recompiler/file_environment.h"
-#include "shader_recompiler/frontend/ir/basic_block.h"
-#include "shader_recompiler/frontend/ir/ir_emitter.h"
-#include "shader_recompiler/frontend/maxwell/control_flow.h"
-#include "shader_recompiler/frontend/maxwell/decode.h"
-#include "shader_recompiler/frontend/maxwell/location.h"
-#include "shader_recompiler/frontend/maxwell/program.h"
-#include "shader_recompiler/frontend/maxwell/translate/translate.h"
-
-using namespace Shader;
-using namespace Shader::Maxwell;
-
-template <typename Func>
-static void ForEachFile(const std::filesystem::path& path, Func&& func) {
- std::filesystem::directory_iterator end;
- for (std::filesystem::directory_iterator it{path}; it != end; ++it) {
- if (std::filesystem::is_directory(*it)) {
- ForEachFile(*it, func);
- } else {
- func(*it);
- }
- }
-}
-
-void RunDatabase() {
- std::vector<std::unique_ptr<FileEnvironment>> map;
- ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) {
- map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str()));
- });
- ObjectPool<Flow::Block> block_pool;
- using namespace std::chrono;
- auto t0 = high_resolution_clock::now();
- int N = 1;
- int n = 0;
- for (int i = 0; i < N; ++i) {
- for (auto& env : map) {
- ++n;
- // fmt::print(stdout, "Decoding {}\n", path.string());
-
- const Location start_address{0};
- block_pool.ReleaseContents();
- Flow::CFG cfg{*env, block_pool, start_address};
- // fmt::print(stdout, "{}\n", cfg->Dot());
- // IR::Program program{env, cfg};
- // Optimize(program);
- // const std::string code{EmitGLASM(program)};
- }
- }
- auto t = high_resolution_clock::now();
- fmt::print(stdout, "{} ms", duration_cast<milliseconds>(t - t0).count() / double(N));
-}
-
-static constexpr Profile PROFILE{
- .unified_descriptor_binding = true,
- .support_float_controls = true,
- .support_separate_denorm_behavior = true,
- .support_separate_rounding_mode = true,
- .support_fp16_denorm_preserve = true,
- .support_fp32_denorm_preserve = true,
- .support_fp16_denorm_flush = true,
- .support_fp32_denorm_flush = true,
-};
-
-int main() {
- // RunDatabase();
-
- ObjectPool<Flow::Block> flow_block_pool;
- ObjectPool<IR::Inst> inst_pool;
- ObjectPool<IR::Block> block_pool;
-
- // FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"};
- FileEnvironment env{"D:\\Shaders\\shader.bin"};
- block_pool.ReleaseContents();
- inst_pool.ReleaseContents();
- flow_block_pool.ReleaseContents();
- Flow::CFG cfg{env, flow_block_pool, 0};
- fmt::print(stdout, "{}\n", cfg.Dot());
- IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)};
- fmt::print(stdout, "{}\n", IR::DumpProgram(program));
- const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(PROFILE, env, program)};
- std::FILE* const file{std::fopen("D:\\shader.spv", "wb")};
- std::fwrite(spirv.data(), spirv.size(), sizeof(u32), file);
- std::fclose(file);
- std::system("spirv-dis D:\\shader.spv");
-}