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-rw-r--r--CMakeModules/CopyYuzuQt5Deps.cmake12
-rw-r--r--README.md3
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.cpp20
-rw-r--r--src/yuzu/main.cpp5
4 files changed, 30 insertions, 10 deletions
diff --git a/CMakeModules/CopyYuzuQt5Deps.cmake b/CMakeModules/CopyYuzuQt5Deps.cmake
index 1e9810bba..2598b9b60 100644
--- a/CMakeModules/CopyYuzuQt5Deps.cmake
+++ b/CMakeModules/CopyYuzuQt5Deps.cmake
@@ -6,9 +6,9 @@ function(copy_yuzu_Qt5_deps target_dir)
set(Qt5_STYLES_DIR "${Qt5_DIR}/../../../plugins/styles/")
set(Qt5_IMAGEFORMATS_DIR "${Qt5_DIR}/../../../plugins/imageformats/")
set(Qt5_RESOURCES_DIR "${Qt5_DIR}/../../../resources/")
- set(PLATFORMS ${DLL_DEST}platforms/)
- set(STYLES ${DLL_DEST}styles/)
- set(IMAGEFORMATS ${DLL_DEST}imageformats/)
+ set(PLATFORMS ${DLL_DEST}plugins/platforms/)
+ set(STYLES ${DLL_DEST}plugins/styles/)
+ set(IMAGEFORMATS ${DLL_DEST}plugins/imageformats/)
windows_copy_files(${target_dir} ${Qt5_DLL_DIR} ${DLL_DEST}
icudt*.dll
icuin*.dll
@@ -42,11 +42,15 @@ function(copy_yuzu_Qt5_deps target_dir)
icudtl.dat
)
endif ()
-
windows_copy_files(yuzu ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
windows_copy_files(yuzu ${Qt5_STYLES_DIR} ${STYLES} qwindowsvistastyle$<$<CONFIG:Debug>:d>.*)
windows_copy_files(yuzu ${Qt5_IMAGEFORMATS_DIR} ${IMAGEFORMATS}
qjpeg$<$<CONFIG:Debug>:d>.*
qgif$<$<CONFIG:Debug>:d>.*
)
+ # Create an empty qt.conf file. Qt will detect that this file exists, and use the folder that its in as the root folder.
+ # This way it'll look for plugins in the root/plugins/ folder
+ add_custom_command(TARGET yuzu POST_BUILD
+ COMMAND ${CMAKE_COMMAND} -E touch ${DLL_DEST}qt.conf
+ )
endfunction(copy_yuzu_Qt5_deps)
diff --git a/README.md b/README.md
index e8e7946de..1e9f67e08 100644
--- a/README.md
+++ b/README.md
@@ -2,6 +2,7 @@ yuzu emulator
=============
[![Travis CI Build Status](https://travis-ci.com/yuzu-emu/yuzu.svg?branch=master)](https://travis-ci.com/yuzu-emu/yuzu)
[![Azure Mainline CI Build Status](https://dev.azure.com/yuzu-emu/yuzu/_apis/build/status/yuzu%20mainline?branchName=master)](https://dev.azure.com/yuzu-emu/yuzu/)
+[![Discord](https://img.shields.io/discord/398318088170242053?color=%237289DA&label=yuzu&logo=discord&logoColor=white)](https://discord.gg/XQV6dn9)
yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of [Citra](https://citra-emu.org/).
@@ -21,7 +22,7 @@ For development discussion, please join us on [Discord](https://discord.gg/XQV6d
Most of the development happens on GitHub. It's also where [our central repository](https://github.com/yuzu-emu/yuzu) is hosted.
-If you want to contribute please take a look at the [Contributor's Guide](CONTRIBUTING.md) and [Developer Information](https://github.com/yuzu-emu/yuzu/wiki/Developer-Information). You should also contact any of the developers on Discord in order to know about the current state of the emulator.
+If you want to contribute please take a look at the [Contributor's Guide](https://github.com/yuzu-emu/yuzu/wiki/Contributing) and [Developer Information](https://github.com/yuzu-emu/yuzu/wiki/Developer-Information). You should also contact any of the developers on Discord in order to know about the current state of the emulator.
### Building
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
index f93447610..7480cb7c3 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
@@ -401,6 +401,26 @@ vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttr
}
break;
case Maxwell::VertexAttribute::Type::SignedScaled:
+ switch (size) {
+ case Maxwell::VertexAttribute::Size::Size_8:
+ return vk::Format::eR8Sscaled;
+ case Maxwell::VertexAttribute::Size::Size_8_8:
+ return vk::Format::eR8G8Sscaled;
+ case Maxwell::VertexAttribute::Size::Size_8_8_8:
+ return vk::Format::eR8G8B8Sscaled;
+ case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+ return vk::Format::eR8G8B8A8Sscaled;
+ case Maxwell::VertexAttribute::Size::Size_16:
+ return vk::Format::eR16Sscaled;
+ case Maxwell::VertexAttribute::Size::Size_16_16:
+ return vk::Format::eR16G16Sscaled;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16:
+ return vk::Format::eR16G16B16Sscaled;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+ return vk::Format::eR16G16B16A16Sscaled;
+ default:
+ break;
+ }
break;
case Maxwell::VertexAttribute::Type::Float:
switch (size) {
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 47615adfe..4769a612e 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1716,11 +1716,6 @@ void GMainWindow::OnStartGame() {
}
void GMainWindow::OnPauseGame() {
- Core::System& system{Core::System::GetInstance()};
- if (system.GetExitLock() && !ConfirmForceLockedExit()) {
- return;
- }
-
emu_thread->SetRunning(false);
ui.action_Start->setEnabled(true);