diff options
-rw-r--r-- | src/common/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/common/hash.cpp | 524 | ||||
-rw-r--r-- | src/common/hash.h | 17 |
3 files changed, 0 insertions, 543 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 9a9f1a46b..b5b129a09 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -5,7 +5,6 @@ set(SRCS break_points.cpp emu_window.cpp file_util.cpp - hash.cpp key_map.cpp logging/filter.cpp logging/text_formatter.cpp @@ -36,7 +35,6 @@ set(HEADERS emu_window.h fifo_queue.h file_util.h - hash.h key_map.h linear_disk_cache.h logging/text_formatter.h diff --git a/src/common/hash.cpp b/src/common/hash.cpp deleted file mode 100644 index e2364d700..000000000 --- a/src/common/hash.cpp +++ /dev/null @@ -1,524 +0,0 @@ -// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> - -#include "common/common_funcs.h" // For rotl -#include "common/hash.h" -#include "common/platform.h" - -#if _M_SSE >= 0x402 -#include "common/cpu_detect.h" -#include <nmmintrin.h> -#endif - -static u64 (*ptrHashFunction)(const u8 *src, int len, u32 samples) = &GetMurmurHash3; - -// uint32_t -// WARNING - may read one more byte! -// Implementation from Wikipedia. -u32 HashFletcher(const u8* data_u8, size_t length) -{ - const u16* data = (const u16*)data_u8; /* Pointer to the data to be summed */ - size_t len = (length + 1) / 2; /* Length in 16-bit words */ - u32 sum1 = 0xffff, sum2 = 0xffff; - - while (len) - { - size_t tlen = len > 360 ? 360 : len; - len -= tlen; - - do { - sum1 += *data++; - sum2 += sum1; - } - while (--tlen); - - sum1 = (sum1 & 0xffff) + (sum1 >> 16); - sum2 = (sum2 & 0xffff) + (sum2 >> 16); - } - - // Second reduction step to reduce sums to 16 bits - sum1 = (sum1 & 0xffff) + (sum1 >> 16); - sum2 = (sum2 & 0xffff) + (sum2 >> 16); - return(sum2 << 16 | sum1); -} - - -// Implementation from Wikipedia -// Slightly slower than Fletcher above, but slightly more reliable. -#define MOD_ADLER 65521 -// data: Pointer to the data to be summed; len is in bytes -u32 HashAdler32(const u8* data, size_t len) -{ - u32 a = 1, b = 0; - - while (len) - { - size_t tlen = len > 5550 ? 5550 : len; - len -= tlen; - - do - { - a += *data++; - b += a; - } - while (--tlen); - - a = (a & 0xffff) + (a >> 16) * (65536 - MOD_ADLER); - b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER); - } - - // It can be shown that a <= 0x1013a here, so a single subtract will do. - if (a >= MOD_ADLER) - { - a -= MOD_ADLER; - } - - // It can be shown that b can reach 0xfff87 here. - b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER); - - if (b >= MOD_ADLER) - { - b -= MOD_ADLER; - } - - return((b << 16) | a); -} - -// Stupid hash - but can't go back now :) -// Don't use for new things. At least it's reasonably fast. -u32 HashEctor(const u8* ptr, int length) -{ - u32 crc = 0; - - for (int i = 0; i < length; i++) - { - crc ^= ptr[i]; - crc = (crc << 3) | (crc >> 29); - } - - return(crc); -} - - -#if EMU_ARCH_BITS == 64 - -//----------------------------------------------------------------------------- -// Block read - if your platform needs to do endian-swapping or can only -// handle aligned reads, do the conversion here - -inline u64 getblock(const u64 * p, int i) -{ - return p[i]; -} - -//---------- -// Block mix - combine the key bits with the hash bits and scramble everything - -inline void bmix64(u64 & h1, u64 & h2, u64 & k1, u64 & k2, u64 & c1, u64 & c2) -{ - k1 *= c1; - k1 = _rotl64(k1,23); - k1 *= c2; - h1 ^= k1; - h1 += h2; - - h2 = _rotl64(h2,41); - - k2 *= c2; - k2 = _rotl64(k2,23); - k2 *= c1; - h2 ^= k2; - h2 += h1; - - h1 = h1*3+0x52dce729; - h2 = h2*3+0x38495ab5; - - c1 = c1*5+0x7b7d159c; - c2 = c2*5+0x6bce6396; -} - -//---------- -// Finalization mix - avalanches all bits to within 0.05% bias - -inline u64 fmix64(u64 k) -{ - k ^= k >> 33; - k *= 0xff51afd7ed558ccd; - k ^= k >> 33; - k *= 0xc4ceb9fe1a85ec53; - k ^= k >> 33; - - return k; -} - -u64 GetMurmurHash3(const u8 *src, int len, u32 samples) -{ - const u8 * data = (const u8*)src; - const int nblocks = len / 16; - u32 Step = (len / 8); - if(samples == 0) samples = std::max(Step, 1u); - Step = Step / samples; - if(Step < 1) Step = 1; - - u64 h1 = 0x9368e53c2f6af274; - u64 h2 = 0x586dcd208f7cd3fd; - - u64 c1 = 0x87c37b91114253d5; - u64 c2 = 0x4cf5ad432745937f; - - - //---------- - // body - - const u64 * blocks = (const u64 *)(data); - - for(int i = 0; i < nblocks; i+=Step) - { - u64 k1 = getblock(blocks,i*2+0); - u64 k2 = getblock(blocks,i*2+1); - - bmix64(h1,h2,k1,k2,c1,c2); - } - - //---------- - // tail - - const u8 * tail = (const u8*)(data + nblocks*16); - - u64 k1 = 0; - u64 k2 = 0; - - switch(len & 15) - { - case 15: k2 ^= u64(tail[14]) << 48; - case 14: k2 ^= u64(tail[13]) << 40; - case 13: k2 ^= u64(tail[12]) << 32; - case 12: k2 ^= u64(tail[11]) << 24; - case 11: k2 ^= u64(tail[10]) << 16; - case 10: k2 ^= u64(tail[ 9]) << 8; - case 9: k2 ^= u64(tail[ 8]) << 0; - - case 8: k1 ^= u64(tail[ 7]) << 56; - case 7: k1 ^= u64(tail[ 6]) << 48; - case 6: k1 ^= u64(tail[ 5]) << 40; - case 5: k1 ^= u64(tail[ 4]) << 32; - case 4: k1 ^= u64(tail[ 3]) << 24; - case 3: k1 ^= u64(tail[ 2]) << 16; - case 2: k1 ^= u64(tail[ 1]) << 8; - case 1: k1 ^= u64(tail[ 0]) << 0; - bmix64(h1,h2,k1,k2,c1,c2); - }; - - //---------- - // finalization - - h2 ^= len; - - h1 += h2; - h2 += h1; - - h1 = fmix64(h1); - h2 = fmix64(h2); - - h1 += h2; - - return h1; -} - - -// CRC32 hash using the SSE4.2 instruction -u64 GetCRC32(const u8 *src, int len, u32 samples) -{ -#if _M_SSE >= 0x402 - u64 h = len; - u32 Step = (len / 8); - const u64 *data = (const u64 *)src; - const u64 *end = data + Step; - if(samples == 0) samples = std::max(Step, 1u); - Step = Step / samples; - if(Step < 1) Step = 1; - while(data < end) - { - h = _mm_crc32_u64(h, data[0]); - data += Step; - } - - const u8 *data2 = (const u8*)end; - return _mm_crc32_u64(h, u64(data2[0])); -#else - return 0; -#endif -} - - -/* - * NOTE: This hash function is used for custom texture loading/dumping, so - * it should not be changed, which would require all custom textures to be - * recalculated for their new hash values. If the hashing function is - * changed, make sure this one is still used when the legacy parameter is - * true. - */ -u64 GetHashHiresTexture(const u8 *src, int len, u32 samples) -{ - const u64 m = 0xc6a4a7935bd1e995; - u64 h = len * m; - const int r = 47; - u32 Step = (len / 8); - const u64 *data = (const u64 *)src; - const u64 *end = data + Step; - if(samples == 0) samples = std::max(Step, 1u); - Step = Step / samples; - if(Step < 1) Step = 1; - while(data < end) - { - u64 k = data[0]; - data+=Step; - k *= m; - k ^= k >> r; - k *= m; - h ^= k; - h *= m; - } - - const u8 * data2 = (const u8*)end; - - switch(len & 7) - { - case 7: h ^= u64(data2[6]) << 48; - case 6: h ^= u64(data2[5]) << 40; - case 5: h ^= u64(data2[4]) << 32; - case 4: h ^= u64(data2[3]) << 24; - case 3: h ^= u64(data2[2]) << 16; - case 2: h ^= u64(data2[1]) << 8; - case 1: h ^= u64(data2[0]); - h *= m; - }; - - h ^= h >> r; - h *= m; - h ^= h >> r; - - return h; -} -#else -// CRC32 hash using the SSE4.2 instruction -u64 GetCRC32(const u8 *src, int len, u32 samples) -{ -#if _M_SSE >= 0x402 - u32 h = len; - u32 Step = (len/4); - const u32 *data = (const u32 *)src; - const u32 *end = data + Step; - if(samples == 0) samples = std::max(Step, 1u); - Step = Step / samples; - if(Step < 1) Step = 1; - while(data < end) - { - h = _mm_crc32_u32(h, data[0]); - data += Step; - } - - const u8 *data2 = (const u8*)end; - return (u64)_mm_crc32_u32(h, u32(data2[0])); -#else - return 0; -#endif -} - -//----------------------------------------------------------------------------- -// Block read - if your platform needs to do endian-swapping or can only -// handle aligned reads, do the conversion here - -inline u32 getblock(const u32 * p, int i) -{ - return p[i]; -} - -//---------- -// Finalization mix - force all bits of a hash block to avalanche - -// avalanches all bits to within 0.25% bias - -inline u32 fmix32(u32 h) -{ - h ^= h >> 16; - h *= 0x85ebca6b; - h ^= h >> 13; - h *= 0xc2b2ae35; - h ^= h >> 16; - - return h; -} - -inline void bmix32(u32 & h1, u32 & h2, u32 & k1, u32 & k2, u32 & c1, u32 & c2) -{ - k1 *= c1; - k1 = _rotl(k1,11); - k1 *= c2; - h1 ^= k1; - h1 += h2; - - h2 = _rotl(h2,17); - - k2 *= c2; - k2 = _rotl(k2,11); - k2 *= c1; - h2 ^= k2; - h2 += h1; - - h1 = h1*3+0x52dce729; - h2 = h2*3+0x38495ab5; - - c1 = c1*5+0x7b7d159c; - c2 = c2*5+0x6bce6396; -} - -//---------- - -u64 GetMurmurHash3(const u8* src, int len, u32 samples) -{ - const u8 * data = (const u8*)src; - u32 out[2]; - const int nblocks = len / 8; - u32 Step = (len / 4); - if(samples == 0) samples = std::max(Step, 1u); - Step = Step / samples; - if(Step < 1) Step = 1; - - u32 h1 = 0x8de1c3ac; - u32 h2 = 0xbab98226; - - u32 c1 = 0x95543787; - u32 c2 = 0x2ad7eb25; - - //---------- - // body - - const u32 * blocks = (const u32 *)(data + nblocks*8); - - for(int i = -nblocks; i < 0; i+=Step) - { - u32 k1 = getblock(blocks,i*2+0); - u32 k2 = getblock(blocks,i*2+1); - - bmix32(h1,h2,k1,k2,c1,c2); - } - - //---------- - // tail - - const u8 * tail = (const u8*)(data + nblocks*8); - - u32 k1 = 0; - u32 k2 = 0; - - switch(len & 7) - { - case 7: k2 ^= tail[6] << 16; - case 6: k2 ^= tail[5] << 8; - case 5: k2 ^= tail[4] << 0; - case 4: k1 ^= tail[3] << 24; - case 3: k1 ^= tail[2] << 16; - case 2: k1 ^= tail[1] << 8; - case 1: k1 ^= tail[0] << 0; - bmix32(h1,h2,k1,k2,c1,c2); - }; - - //---------- - // finalization - - h2 ^= len; - - h1 += h2; - h2 += h1; - - h1 = fmix32(h1); - h2 = fmix32(h2); - - h1 += h2; - h2 += h1; - - out[0] = h1; - out[1] = h2; - - return *((u64 *)&out); -} - -/* - * FIXME: The old 32-bit version of this hash made different hashes than the - * 64-bit version. Until someone can make a new version of the 32-bit one that - * makes identical hashes, this is just a c/p of the 64-bit one. - */ -u64 GetHashHiresTexture(const u8 *src, int len, u32 samples) -{ - const u64 m = 0xc6a4a7935bd1e995ULL; - u64 h = len * m; - const int r = 47; - u32 Step = (len / 8); - const u64 *data = (const u64 *)src; - const u64 *end = data + Step; - if(samples == 0) samples = std::max(Step, 1u); - Step = Step / samples; - if(Step < 1) Step = 1; - while(data < end) - { - u64 k = data[0]; - data+=Step; - k *= m; - k ^= k >> r; - k *= m; - h ^= k; - h *= m; - } - - const u8 * data2 = (const u8*)end; - - switch(len & 7) - { - case 7: h ^= u64(data2[6]) << 48; - case 6: h ^= u64(data2[5]) << 40; - case 5: h ^= u64(data2[4]) << 32; - case 4: h ^= u64(data2[3]) << 24; - case 3: h ^= u64(data2[2]) << 16; - case 2: h ^= u64(data2[1]) << 8; - case 1: h ^= u64(data2[0]); - h *= m; - }; - - h ^= h >> r; - h *= m; - h ^= h >> r; - - return h; -} -#endif - -u64 GetHash64(const u8 *src, int len, u32 samples) -{ - return ptrHashFunction(src, len, samples); -} - -// sets the hash function used for the texture cache -void SetHash64Function(bool useHiresTextures) -{ - if (useHiresTextures) - { - ptrHashFunction = &GetHashHiresTexture; - } -#if _M_SSE >= 0x402 - else if (cpu_info.bSSE4_2 && !useHiresTextures) // sse crc32 version - { - ptrHashFunction = &GetCRC32; - } -#endif - else - { - ptrHashFunction = &GetMurmurHash3; - } -} - - - diff --git a/src/common/hash.h b/src/common/hash.h deleted file mode 100644 index 0afaf0e37..000000000 --- a/src/common/hash.h +++ /dev/null @@ -1,17 +0,0 @@ -// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include "common/common_types.h" - -u32 HashFletcher(const u8* data_u8, size_t length); // FAST. Length & 1 == 0. -u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightly slower -u32 HashFNV(const u8* ptr, int length); // Another fast and decent hash -u32 HashEctor(const u8* ptr, int length); // JUNK. DO NOT USE FOR NEW THINGS -u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32 -u64 GetHashHiresTexture(const u8 *src, int len, u32 samples); -u64 GetMurmurHash3(const u8 *src, int len, u32 samples); -u64 GetHash64(const u8 *src, int len, u32 samples); -void SetHash64Function(bool useHiresTextures); |