diff options
Diffstat (limited to 'src/core/hid')
-rw-r--r-- | src/core/hid/emulated_console.cpp | 15 | ||||
-rw-r--r-- | src/core/hid/emulated_controller.cpp | 34 | ||||
-rw-r--r-- | src/core/hid/input_converter.cpp | 4 |
3 files changed, 44 insertions, 9 deletions
diff --git a/src/core/hid/emulated_console.cpp b/src/core/hid/emulated_console.cpp index fd220ccb5..aac45907d 100644 --- a/src/core/hid/emulated_console.cpp +++ b/src/core/hid/emulated_console.cpp @@ -27,12 +27,19 @@ void EmulatedConsole::SetTouchParams() { // We can't use mouse as touch if native mouse is enabled touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"}; } - touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:0,axis_y:1,button:0"}; - touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:2,axis_y:3,button:1"}; + + touch_params[index++] = + Common::ParamPackage{"engine:touch,axis_x:0,axis_y:1,button:0,touch_id:0"}; + touch_params[index++] = + Common::ParamPackage{"engine:touch,axis_x:2,axis_y:3,button:1,touch_id:1"}; + touch_params[index++] = + Common::ParamPackage{"engine:touch,axis_x:4,axis_y:5,button:2,touch_id:2"}; + touch_params[index++] = + Common::ParamPackage{"engine:touch,axis_x:6,axis_y:7,button:3,touch_id:3"}; touch_params[index++] = - Common::ParamPackage{"engine:cemuhookudp,axis_x:17,axis_y:18,button:65536"}; + Common::ParamPackage{"engine:cemuhookudp,axis_x:17,axis_y:18,button:65536,touch_id:0"}; touch_params[index++] = - Common::ParamPackage{"engine:cemuhookudp,axis_x:19,axis_y:20,button:131072"}; + Common::ParamPackage{"engine:cemuhookudp,axis_x:19,axis_y:20,button:131072,touch_id:1"}; const auto button_index = static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue()); diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index ba1dcd171..bd2384515 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -884,18 +884,42 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v } bool EmulatedController::TestVibration(std::size_t device_index) { - static constexpr VibrationValue test_vibration = { + if (device_index >= output_devices.size()) { + return false; + } + if (!output_devices[device_index]) { + return false; + } + + const auto player_index = NpadIdTypeToIndex(npad_id_type); + const auto& player = Settings::values.players.GetValue()[player_index]; + + if (!player.vibration_enabled) { + return false; + } + + const Common::Input::VibrationStatus test_vibration = { .low_amplitude = 0.001f, - .low_frequency = 160.0f, + .low_frequency = DEFAULT_VIBRATION_VALUE.low_frequency, .high_amplitude = 0.001f, - .high_frequency = 320.0f, + .high_frequency = DEFAULT_VIBRATION_VALUE.high_frequency, + .type = Common::Input::VibrationAmplificationType::Test, + }; + + const Common::Input::VibrationStatus zero_vibration = { + .low_amplitude = DEFAULT_VIBRATION_VALUE.low_amplitude, + .low_frequency = DEFAULT_VIBRATION_VALUE.low_frequency, + .high_amplitude = DEFAULT_VIBRATION_VALUE.high_amplitude, + .high_frequency = DEFAULT_VIBRATION_VALUE.high_frequency, + .type = Common::Input::VibrationAmplificationType::Test, }; // Send a slight vibration to test for rumble support - SetVibration(device_index, test_vibration); + output_devices[device_index]->SetVibration(test_vibration); // Stop any vibration and return the result - return SetVibration(device_index, DEFAULT_VIBRATION_VALUE); + return output_devices[device_index]->SetVibration(zero_vibration) == + Common::Input::VibrationError::None; } bool EmulatedController::SetPollingMode(Common::Input::PollingMode polling_mode) { diff --git a/src/core/hid/input_converter.cpp b/src/core/hid/input_converter.cpp index 3c26260f3..18d9f042d 100644 --- a/src/core/hid/input_converter.cpp +++ b/src/core/hid/input_converter.cpp @@ -1,6 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include <algorithm> #include <random> #include "common/input.h" @@ -196,6 +197,9 @@ Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& x = std::clamp(x, 0.0f, 1.0f); y = std::clamp(y, 0.0f, 1.0f); + // Limit id to maximum number of fingers + status.id = std::clamp(status.id, 0, 16); + if (status.pressed.inverted) { status.pressed.value = !status.pressed.value; } |