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-rw-r--r--src/core/hle/kernel/address_arbiter.cpp8
-rw-r--r--src/core/hle/kernel/event.cpp4
-rw-r--r--src/core/hle/kernel/kernel.cpp4
-rw-r--r--src/core/hle/kernel/kernel.h7
-rw-r--r--src/core/hle/kernel/mutex.cpp8
-rw-r--r--src/core/hle/kernel/semaphore.cpp6
-rw-r--r--src/core/hle/kernel/thread.cpp94
-rw-r--r--src/core/hle/kernel/thread.h58
-rw-r--r--src/core/hle/kernel/timer.cpp6
9 files changed, 139 insertions, 56 deletions
diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp
index ff1472066..520601455 100644
--- a/src/core/hle/kernel/address_arbiter.cpp
+++ b/src/core/hle/kernel/address_arbiter.cpp
@@ -52,13 +52,13 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
// Wait current thread (acquire the arbiter)...
case ArbitrationType::WaitIfLessThan:
if ((s32)Memory::Read32(address) <= value) {
- Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
+ Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
HLE::Reschedule(__func__);
}
break;
case ArbitrationType::WaitIfLessThanWithTimeout:
if ((s32)Memory::Read32(address) <= value) {
- Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
+ Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
Kernel::WakeThreadAfterDelay(GetCurrentThread(), nanoseconds);
HLE::Reschedule(__func__);
}
@@ -68,7 +68,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
s32 memory_value = Memory::Read32(address) - 1;
Memory::Write32(address, memory_value);
if (memory_value <= value) {
- Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
+ Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
HLE::Reschedule(__func__);
}
break;
@@ -78,7 +78,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
s32 memory_value = Memory::Read32(address) - 1;
Memory::Write32(address, memory_value);
if (memory_value <= value) {
- Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
+ Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
Kernel::WakeThreadAfterDelay(GetCurrentThread(), nanoseconds);
HLE::Reschedule(__func__);
}
diff --git a/src/core/hle/kernel/event.cpp b/src/core/hle/kernel/event.cpp
index 540199e03..4173a980b 100644
--- a/src/core/hle/kernel/event.cpp
+++ b/src/core/hle/kernel/event.cpp
@@ -28,11 +28,11 @@ public:
bool signaled; ///< Whether the event has already been signaled
std::string name; ///< Name of event (optional)
- ResultVal<bool> WaitSynchronization() override {
+ ResultVal<bool> WaitSynchronization(unsigned index) override {
bool wait = !signaled;
if (wait) {
AddWaitingThread(GetCurrentThread());
- Kernel::WaitCurrentThread(WAITTYPE_EVENT, this);
+ Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_EVENT, this, index);
}
return MakeResult<bool>(wait);
}
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 1dba85939..be3495412 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -30,13 +30,13 @@ void WaitObject::RemoveWaitingThread(Thread* thread) {
waiting_threads.erase(itr);
}
-Thread* WaitObject::ResumeNextThread() {
+Thread* WaitObject::ReleaseNextThread() {
if (waiting_threads.empty())
return nullptr;
auto next_thread = waiting_threads.front();
- next_thread->ResumeFromWait();
+ next_thread->ReleaseFromWait(this);
waiting_threads.erase(waiting_threads.begin());
return next_thread.get();
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 53b3f9143..af4e2f443 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -66,9 +66,10 @@ public:
/**
* Wait for kernel object to synchronize.
+ * @param index Index of wait object (only applies to WaitSynchronizationN)
* @return True if the current thread should wait as a result of the wait
*/
- virtual ResultVal<bool> WaitSynchronization() {
+ virtual ResultVal<bool> WaitSynchronization(unsigned index=0) {
LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
return UnimplementedFunction(ErrorModule::Kernel);
}
@@ -111,10 +112,10 @@ public:
void RemoveWaitingThread(Thread* thead);
/**
- * Resumes (and removes) the next thread waiting on this object
+ * Releases (and removes) the next thread waiting on this object
* @return Pointer to the thread that was resumed, nullptr if no threads are waiting
*/
- Thread* ResumeNextThread();
+ Thread* ReleaseNextThread();
/// Releases all threads waiting on this object
void ReleaseAllWaitingThreads();
diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp
index 35d829606..78063b8f1 100644
--- a/src/core/hle/kernel/mutex.cpp
+++ b/src/core/hle/kernel/mutex.cpp
@@ -26,7 +26,7 @@ public:
Handle lock_thread; ///< Handle to thread that currently has mutex
std::string name; ///< Name of mutex (optional)
- ResultVal<bool> WaitSynchronization() override;
+ ResultVal<bool> WaitSynchronization(unsigned index) override;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -50,7 +50,7 @@ void MutexAcquireLock(Mutex* mutex, Handle thread = GetCurrentThread()->GetHandl
*/
void ResumeWaitingThread(Mutex* mutex) {
// Find the next waiting thread for the mutex...
- auto next_thread = mutex->ResumeNextThread();
+ auto next_thread = mutex->ReleaseNextThread();
if (next_thread != nullptr) {
MutexAcquireLock(mutex, next_thread->GetHandle());
} else {
@@ -155,11 +155,11 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
return handle;
}
-ResultVal<bool> Mutex::WaitSynchronization() {
+ResultVal<bool> Mutex::WaitSynchronization(unsigned index) {
bool wait = locked;
if (locked) {
AddWaitingThread(GetCurrentThread());
- Kernel::WaitCurrentThread(WAITTYPE_MUTEX, this);
+ Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_MUTEX, this, index);
} else {
// Lock the mutex when the first thread accesses it
locked = true;
diff --git a/src/core/hle/kernel/semaphore.cpp b/src/core/hle/kernel/semaphore.cpp
index af2c465e4..288928441 100644
--- a/src/core/hle/kernel/semaphore.cpp
+++ b/src/core/hle/kernel/semaphore.cpp
@@ -32,11 +32,11 @@ public:
return available_count > 0;
}
- ResultVal<bool> WaitSynchronization() override {
+ ResultVal<bool> WaitSynchronization(unsigned index) override {
bool wait = !IsAvailable();
if (wait) {
- Kernel::WaitCurrentThread(WAITTYPE_SEMA, this);
+ Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_SEMA, this, index);
AddWaitingThread(GetCurrentThread());
} else {
--available_count;
@@ -82,7 +82,7 @@ ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count) {
// Notify some of the threads that the semaphore has been released
// stop once the semaphore is full again or there are no more waiting threads
- while (semaphore->IsAvailable() && semaphore->ResumeNextThread() != nullptr) {
+ while (semaphore->IsAvailable() && semaphore->ReleaseNextThread() != nullptr) {
--semaphore->available_count;
}
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 00b72477e..0c9ecc091 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -22,11 +22,11 @@
namespace Kernel {
-ResultVal<bool> Thread::WaitSynchronization() {
+ResultVal<bool> Thread::WaitSynchronization(unsigned index) {
const bool wait = status != THREADSTATUS_DORMANT;
if (wait) {
AddWaitingThread(GetCurrentThread());
- WaitCurrentThread(WAITTYPE_THREADEND, this);
+ WaitCurrentThread_WaitSynchronization(WAITTYPE_THREADEND, this, index);
}
return MakeResult<bool>(wait);
@@ -92,11 +92,11 @@ static bool CheckWaitType(const Thread* thread, WaitType type) {
/// Check if a thread is blocking on a specified wait type with a specified handle
static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
- auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
- if (itr == thread->wait_objects.end()) {
- return false;
+ for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) {
+ if (itr->first == wait_object)
+ return CheckWaitType(thread, type);
}
- return CheckWaitType(thread, type);
+ return false;
}
/// Check if a thread is blocking on a specified wait type with a specified handle and address
@@ -111,7 +111,7 @@ void Thread::Stop(const char* reason) {
ChangeReadyState(this, false);
status = THREADSTATUS_DORMANT;
- ResumeAllWaitingThreads();
+ ReleaseAllWaitingThreads();
// Stopped threads are never waiting.
wait_type = WAITTYPE_NONE;
@@ -135,7 +135,7 @@ static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
}
/// Arbitrate the highest priority thread that is waiting
-Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
+Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) {
Thread* highest_priority_thread = nullptr;
s32 priority = THREADPRIO_LOWEST;
@@ -155,19 +155,19 @@ Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
// If a thread was arbitrated, resume it
if (nullptr != highest_priority_thread) {
- highest_priority_thread->ResumeFromWait();
+ highest_priority_thread->ReleaseFromWait(arbiter);
}
return highest_priority_thread;
}
/// Arbitrate all threads currently waiting
-void ArbitrateAllThreads(Object* arbiter, u32 address) {
+void ArbitrateAllThreads(WaitObject* arbiter, u32 address) {
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (auto& thread : thread_list) {
if (CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address))
- thread->ResumeFromWait();
+ thread->ReleaseFromWait(arbiter);
}
}
@@ -220,19 +220,32 @@ static Thread* NextThread() {
return next;
}
-void WaitCurrentThread(WaitType wait_type, WaitObject* wait_object) {
+void WaitCurrentThread(WaitType wait_type) {
+ Thread* thread = GetCurrentThread();
+ thread->wait_type = wait_type;
+ ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
+}
+
+void WaitCurrentThread_WaitSynchronization(WaitType wait_type, WaitObject* wait_object, unsigned index) {
Thread* thread = GetCurrentThread();
thread->wait_type = wait_type;
- auto res = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
- if (res == thread->wait_objects.end()) {
- thread->wait_objects.push_back(wait_object);
+ bool insert_wait_object = true;
+ for (auto itr = thread->wait_objects.begin(); itr < thread->wait_objects.end(); ++itr) {
+ if (itr->first == wait_object) {
+ insert_wait_object = false;
+ break;
+ }
}
+
+ if (insert_wait_object)
+ thread->wait_objects.push_back(std::pair<SharedPtr<WaitObject>, unsigned>(wait_object, index));
+
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
}
-void WaitCurrentThread(WaitType wait_type, WaitObject* wait_object, VAddr wait_address) {
- WaitCurrentThread(wait_type, wait_object);
+void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address) {
+ WaitCurrentThread_WaitSynchronization(WaitType::WAITTYPE_ARB, wait_object, 0);
GetCurrentThread()->wait_address = wait_address;
}
@@ -248,6 +261,9 @@ static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
return;
}
+ thread->SetReturnValue(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
+ ErrorSummary::StatusChanged, ErrorLevel::Info), -1);
+
thread->ResumeFromWait();
}
@@ -262,7 +278,40 @@ void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) {
CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle());
}
-/// Resumes a thread from waiting by marking it as "ready"
+void Thread::ReleaseFromWait(WaitObject* wait_object) {
+ if (wait_objects.empty()) {
+ LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
+ return;
+ }
+
+ // Remove this thread from the wait_object
+ wait_object->RemoveWaitingThread(this);
+
+ // Find the waiting object
+ auto itr = wait_objects.begin();
+ for (; itr != wait_objects.end(); ++itr) {
+ if (wait_object == itr->first)
+ break;
+ }
+ unsigned index = itr->second;
+
+ // Remove the wait_object from this thread
+ if (itr != wait_objects.end())
+ wait_objects.erase(itr);
+
+ // If wait_all=false, resume the thread on a release wait_object from wait
+ if (!wait_all) {
+ SetReturnValue(RESULT_SUCCESS, index);
+ ResumeFromWait();
+ } else {
+ // Otherwise, wait_all=true, only resume the thread if all wait_object's have been released
+ if (wait_objects.empty()) {
+ SetReturnValue(RESULT_SUCCESS, -1);
+ ResumeFromWait();
+ }
+ }
+}
+
void Thread::ResumeFromWait() {
// Cancel any outstanding wakeup events
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, GetHandle());
@@ -271,11 +320,12 @@ void Thread::ResumeFromWait() {
// Remove this thread from all other WaitObjects
for (auto wait_object : wait_objects)
- wait_object->RemoveWaitingThread(this);
+ wait_object.first->RemoveWaitingThread(this);
wait_objects.clear();
wait_type = WAITTYPE_NONE;
+ wait_all = false;
if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
ChangeReadyState(this, true);
}
@@ -342,6 +392,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
thread->initial_priority = thread->current_priority = priority;
thread->processor_id = processor_id;
thread->wait_type = WAITTYPE_NONE;
+ thread->wait_all = false;
thread->wait_objects.clear();
thread->wait_address = 0;
thread->name = std::move(name);
@@ -432,6 +483,11 @@ void Reschedule() {
}
}
+void Thread::SetReturnValue(ResultCode return_val, s32 out_val) {
+ context.cpu_registers[0] = return_val.raw;
+ context.cpu_registers[1] = out_val;
+}
+
////////////////////////////////////////////////////////////////////////////////////////////////////
void ThreadingInit() {
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 9ec96c18c..f3dc4eec0 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -70,7 +70,7 @@ public:
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
inline bool IsIdle() const { return idle; }
- ResultVal<bool> WaitSynchronization() override;
+ ResultVal<bool> WaitSynchronization(unsigned index) override;
s32 GetPriority() const { return current_priority; }
void SetPriority(s32 priority);
@@ -78,9 +78,29 @@ public:
u32 GetThreadId() const { return thread_id; }
void Stop(const char* reason);
- /// Resumes a thread from waiting by marking it as "ready".
+
+ /**
+ * Release an object from the thread's wait list
+ * @param wait_object WaitObject to release from the thread's wait list
+ */
+ void ReleaseFromWait(WaitObject* wait_object);
+
+ /// Resumes a thread from waiting by marking it as "ready"
void ResumeFromWait();
+ /**
+ * Sets the waiting mode of the thread
+ * @param wait_all If true, wait for all objects, otherwise just wait for the first one
+ */
+ void SetWaitAll(bool wait_all) { this->wait_all = wait_all; }
+
+ /**
+ * Sets the output values after the thread awakens from WaitSynchronization
+ * @param return_val Value returned
+ * @param out_val Value to set to the output parameter
+ */
+ void SetReturnValue(ResultCode return_val, s32 out_val);
+
Core::ThreadContext context;
u32 thread_id;
@@ -96,7 +116,7 @@ public:
s32 processor_id;
WaitType wait_type;
- std::vector<SharedPtr<WaitObject>> wait_objects;
+ std::vector<std::pair<SharedPtr<WaitObject>, unsigned>> wait_objects;
VAddr wait_address;
std::string name;
@@ -105,6 +125,8 @@ public:
bool idle = false;
private:
+ bool wait_all = false;
+
Thread() = default;
};
@@ -115,37 +137,41 @@ SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
void Reschedule();
/// Arbitrate the highest priority thread that is waiting
-Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address);
+Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address);
/// Arbitrate all threads currently waiting...
-void ArbitrateAllThreads(Object* arbiter, u32 address);
+void ArbitrateAllThreads(WaitObject* arbiter, u32 address);
/// Gets the current thread
Thread* GetCurrentThread();
/**
- * Puts the current thread in the wait state for the given type
+ * Waits the current thread for the given type
* @param wait_type Type of wait
- * @param wait_object Kernel object that we are waiting on, defaults to current thread
*/
-void WaitCurrentThread(WaitType wait_type, WaitObject* wait_object = GetCurrentThread());
+void WaitCurrentThread(WaitType wait_type);
/**
- * Schedules an event to wake up the specified thread after the specified delay.
- * @param thread The thread to wake after the delay.
- * @param nanoseconds The time this thread will be allowed to sleep for.
+ * Waits the current thread from a WaitSynchronization call
+ * @param wait_type Type of wait
+ * @param wait_object Kernel object that we are waiting on
+ * @param index Index of calling object (for WaitSynchronizationN only)
*/
-void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds);
+void WaitCurrentThread_WaitSynchronization(WaitType wait_type, WaitObject* wait_object, unsigned index=0);
/**
- * Puts the current thread in the wait state for the given type
- * @param wait_type Type of wait
+ * Waits the current thread from an ArbitrateAddress call
* @param wait_object Kernel object that we are waiting on
* @param wait_address Arbitration address used to resume from wait
*/
-void WaitCurrentThread(WaitType wait_type, WaitObject* wait_object, VAddr wait_address);
-
+void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address);
+/**
+ * Schedules an event to wake up the specified thread after the specified delay.
+ * @param handle The thread handle.
+ * @param nanoseconds The time this thread will be allowed to sleep for.
+ */
+void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds);
/**
* Sets up the idle thread, this is a thread that is intended to never execute instructions,
diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp
index 2d4fa4c01..c97ae6c5c 100644
--- a/src/core/hle/kernel/timer.cpp
+++ b/src/core/hle/kernel/timer.cpp
@@ -29,11 +29,11 @@ public:
u64 initial_delay; ///< The delay until the timer fires for the first time
u64 interval_delay; ///< The delay until the timer fires after the first time
- ResultVal<bool> WaitSynchronization() override {
+ ResultVal<bool> WaitSynchronization(unsigned index) override {
bool wait = !signaled;
if (wait) {
AddWaitingThread(GetCurrentThread());
- Kernel::WaitCurrentThread(WAITTYPE_TIMER, this);
+ Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_TIMER, this, index);
}
return MakeResult<bool>(wait);
}
@@ -91,7 +91,7 @@ static void TimerCallback(u64 timer_handle, int cycles_late) {
timer->signaled = true;
// Resume all waiting threads
- timer->ResumeAllWaitingThreads();
+ timer->ReleaseAllWaitingThreads();
if (timer->reset_type == RESETTYPE_ONESHOT)
timer->signaled = false;