diff options
Diffstat (limited to 'src/input_common')
-rw-r--r-- | src/input_common/motion_emu.cpp | 17 | ||||
-rw-r--r-- | src/input_common/udp/client.cpp | 10 | ||||
-rw-r--r-- | src/input_common/udp/client.h | 3 | ||||
-rw-r--r-- | src/input_common/udp/udp.cpp | 2 |
4 files changed, 25 insertions, 7 deletions
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp index d4cdf76a3..69fd3c1d2 100644 --- a/src/input_common/motion_emu.cpp +++ b/src/input_common/motion_emu.cpp @@ -56,7 +56,7 @@ public: is_tilting = false; } - std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() { + Input::MotionStatus GetStatus() { std::lock_guard guard{status_mutex}; return status; } @@ -76,7 +76,7 @@ private: Common::Event shutdown_event; - std::tuple<Common::Vec3<float>, Common::Vec3<float>> status; + Input::MotionStatus status; std::mutex status_mutex; // Note: always keep the thread declaration at the end so that other objects are initialized @@ -113,10 +113,19 @@ private: gravity = QuaternionRotate(inv_q, gravity); angular_rate = QuaternionRotate(inv_q, angular_rate); + // TODO: Calculate the correct rotation vector and orientation matrix + const auto matrix4x4 = q.ToMatrix(); + const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f); + const std::array orientation{ + Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]), + Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]), + Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10]), + }; + // Update the sensor state { std::lock_guard guard{status_mutex}; - status = std::make_tuple(gravity, angular_rate); + status = std::make_tuple(gravity, angular_rate, rotation, orientation); } } } @@ -131,7 +140,7 @@ public: device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity); } - std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override { + Input::MotionStatus GetStatus() const override { return device->GetStatus(); } diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp index 3f4eaf448..91e13482d 100644 --- a/src/input_common/udp/client.cpp +++ b/src/input_common/udp/client.cpp @@ -170,10 +170,18 @@ void Client::OnPadData(Response::PadData data) { // directions correspond to the ones of the Switch Common::Vec3f accel = Common::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z); Common::Vec3f gyro = Common::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll); + + // TODO: Calculate the correct rotation vector and orientation matrix + const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f); + const std::array orientation{ + Common::Vec3f(1.0f, 0.0f, 0.0f), + Common::Vec3f(0.0f, 1.0f, 0.0f), + Common::Vec3f(0.0f, 0.0f, 1.0f), + }; { std::lock_guard guard(status->update_mutex); - status->motion_status = {accel, gyro}; + status->motion_status = {accel, gyro, rotation, orientation}; // TODO: add a setting for "click" touch. Click touch refers to a device that differentiates // between a simple "tap" and a hard press that causes the touch screen to click. diff --git a/src/input_common/udp/client.h b/src/input_common/udp/client.h index b8c654755..a73283ae8 100644 --- a/src/input_common/udp/client.h +++ b/src/input_common/udp/client.h @@ -14,6 +14,7 @@ #include "common/common_types.h" #include "common/thread.h" #include "common/vector_math.h" +#include "core/frontend/input.h" namespace InputCommon::CemuhookUDP { @@ -30,7 +31,7 @@ struct Version; struct DeviceStatus { std::mutex update_mutex; - std::tuple<Common::Vec3<float>, Common::Vec3<float>> motion_status; + Input::MotionStatus motion_status; std::tuple<float, float, bool> touch_status; // calibration data for scaling the device's touch area to 3ds diff --git a/src/input_common/udp/udp.cpp b/src/input_common/udp/udp.cpp index 4b347e47e..03bae5752 100644 --- a/src/input_common/udp/udp.cpp +++ b/src/input_common/udp/udp.cpp @@ -29,7 +29,7 @@ private: class UDPMotionDevice final : public Input::MotionDevice { public: explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {} - std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override { + Input::MotionStatus GetStatus() const override { std::lock_guard guard(status->update_mutex); return status->motion_status; } |