diff options
Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/ir_opt/texture_pass.cpp | 80 |
1 files changed, 69 insertions, 11 deletions
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp index e1d5a2ce1..5ac485522 100644 --- a/src/shader_recompiler/ir_opt/texture_pass.cpp +++ b/src/shader_recompiler/ir_opt/texture_pass.cpp @@ -19,6 +19,9 @@ namespace { struct ConstBufferAddr { u32 index; u32 offset; + u32 secondary_index; + u32 secondary_offset; + bool has_secondary; }; struct TextureInst { @@ -109,9 +112,38 @@ bool IsTextureInstruction(const IR::Inst& inst) { return IndexedInstruction(inst) != IR::Opcode::Void; } +std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst); + +std::optional<ConstBufferAddr> Track(const IR::Value& value) { + return IR::BreadthFirstSearch(value, TryGetConstBuffer); +} + std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst) { - if (inst->GetOpcode() != IR::Opcode::GetCbufU32) { + switch (inst->GetOpcode()) { + default: return std::nullopt; + case IR::Opcode::BitwiseOr32: { + std::optional lhs{Track(inst->Arg(0))}; + std::optional rhs{Track(inst->Arg(1))}; + if (!lhs || !rhs) { + return std::nullopt; + } + if (lhs->has_secondary || rhs->has_secondary) { + return std::nullopt; + } + if (lhs->index > rhs->index || lhs->offset > rhs->offset) { + std::swap(lhs, rhs); + } + return ConstBufferAddr{ + .index = lhs->index, + .offset = lhs->offset, + .secondary_index = rhs->index, + .secondary_offset = rhs->offset, + .has_secondary = true, + }; + } + case IR::Opcode::GetCbufU32: + break; } const IR::Value index{inst->Arg(0)}; const IR::Value offset{inst->Arg(1)}; @@ -127,13 +159,12 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst) { return ConstBufferAddr{ .index{index.U32()}, .offset{offset.U32()}, + .secondary_index = 0, + .secondary_offset = 0, + .has_secondary = false, }; } -std::optional<ConstBufferAddr> Track(const IR::Value& value) { - return IR::BreadthFirstSearch(value, TryGetConstBuffer); -} - TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) { ConstBufferAddr addr; if (IsBindless(inst)) { @@ -146,6 +177,9 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) { addr = ConstBufferAddr{ .index = env.TextureBoundBuffer(), .offset = inst.Arg(0).U32(), + .secondary_index = 0, + .secondary_offset = 0, + .has_secondary = false, }; } return TextureInst{ @@ -155,6 +189,14 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) { }; } +TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) { + const u32 secondary_index{cbuf.has_secondary ? cbuf.index : cbuf.secondary_index}; + const u32 secondary_offset{cbuf.has_secondary ? cbuf.offset : cbuf.secondary_offset}; + const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)}; + const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)}; + return env.ReadTextureType(lhs_raw | rhs_raw); +} + class Descriptors { public: explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_, @@ -167,8 +209,11 @@ public: u32 Add(const TextureBufferDescriptor& desc) { return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) { - return desc.cbuf_index == existing.cbuf_index && - desc.cbuf_offset == existing.cbuf_offset; + return desc.has_secondary == existing.has_secondary && + desc.cbuf_index == existing.cbuf_index && + desc.cbuf_offset == existing.cbuf_offset && + desc.secondary_cbuf_index == existing.secondary_cbuf_index && + desc.secondary_cbuf_offset == existing.secondary_cbuf_offset; }); } @@ -181,8 +226,12 @@ public: u32 Add(const TextureDescriptor& desc) { return Add(texture_descriptors, desc, [&desc](const auto& existing) { - return desc.cbuf_index == existing.cbuf_index && - desc.cbuf_offset == existing.cbuf_offset && desc.type == existing.type; + return desc.type == existing.type && desc.is_depth == existing.is_depth && + desc.has_secondary == existing.has_secondary && + desc.cbuf_index == existing.cbuf_index && + desc.cbuf_offset == existing.cbuf_offset && + desc.secondary_cbuf_index == existing.secondary_cbuf_index && + desc.secondary_cbuf_offset == existing.secondary_cbuf_offset; }); } @@ -247,14 +296,14 @@ void TexturePass(Environment& env, IR::Program& program) { auto flags{inst->Flags<IR::TextureInstInfo>()}; switch (inst->GetOpcode()) { case IR::Opcode::ImageQueryDimensions: - flags.type.Assign(env.ReadTextureType(cbuf.index, cbuf.offset)); + flags.type.Assign(ReadTextureType(env, cbuf)); inst->SetFlags(flags); break; case IR::Opcode::ImageFetch: if (flags.type != TextureType::Color1D) { break; } - if (env.ReadTextureType(cbuf.index, cbuf.offset) == TextureType::Buffer) { + if (ReadTextureType(env, cbuf) == TextureType::Buffer) { // Replace with the bound texture type only when it's a texture buffer // If the instruction is 1D and the bound type is 2D, don't change the code and let // the rasterizer robustness handle it @@ -270,6 +319,9 @@ void TexturePass(Environment& env, IR::Program& program) { switch (inst->GetOpcode()) { case IR::Opcode::ImageRead: case IR::Opcode::ImageWrite: { + if (cbuf.has_secondary) { + throw NotImplementedException("Unexpected separate sampler"); + } const bool is_written{inst->GetOpcode() == IR::Opcode::ImageWrite}; if (flags.type == TextureType::Buffer) { index = descriptors.Add(ImageBufferDescriptor{ @@ -294,16 +346,22 @@ void TexturePass(Environment& env, IR::Program& program) { default: if (flags.type == TextureType::Buffer) { index = descriptors.Add(TextureBufferDescriptor{ + .has_secondary = cbuf.has_secondary, .cbuf_index = cbuf.index, .cbuf_offset = cbuf.offset, + .secondary_cbuf_index = cbuf.secondary_index, + .secondary_cbuf_offset = cbuf.secondary_offset, .count = 1, }); } else { index = descriptors.Add(TextureDescriptor{ .type = flags.type, .is_depth = flags.is_depth != 0, + .has_secondary = cbuf.has_secondary, .cbuf_index = cbuf.index, .cbuf_offset = cbuf.offset, + .secondary_cbuf_index = cbuf.secondary_index, + .secondary_cbuf_offset = cbuf.secondary_offset, .count = 1, }); } |