diff options
Diffstat (limited to 'src/shader_recompiler')
-rw-r--r-- | src/shader_recompiler/CMakeLists.txt | 5 | ||||
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv.cpp | 63 | ||||
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv.h | 4 | ||||
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp | 6 | ||||
-rw-r--r-- | src/shader_recompiler/frontend/ir/ir_emitter.cpp | 32 | ||||
-rw-r--r-- | src/shader_recompiler/frontend/ir/ir_emitter.h | 8 | ||||
-rw-r--r-- | src/shader_recompiler/frontend/ir/modifiers.h | 23 | ||||
-rw-r--r-- | src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp | 19 | ||||
-rw-r--r-- | src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp | 71 | ||||
-rw-r--r-- | src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp | 1 | ||||
-rw-r--r-- | src/shader_recompiler/main.cpp | 13 | ||||
-rw-r--r-- | src/shader_recompiler/profile.h | 9 | ||||
-rw-r--r-- | src/shader_recompiler/recompiler.cpp | 5 | ||||
-rw-r--r-- | src/shader_recompiler/recompiler.h | 4 | ||||
-rw-r--r-- | src/shader_recompiler/shader_info.h | 7 |
15 files changed, 210 insertions, 60 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt index 6047f3ebe..fbd4ec6dc 100644 --- a/src/shader_recompiler/CMakeLists.txt +++ b/src/shader_recompiler/CMakeLists.txt @@ -32,6 +32,7 @@ add_library(shader_recompiler STATIC frontend/ir/ir_emitter.h frontend/ir/microinstruction.cpp frontend/ir/microinstruction.h + frontend/ir/modifiers.h frontend/ir/opcodes.cpp frontend/ir/opcodes.h frontend/ir/opcodes.inc @@ -94,9 +95,7 @@ add_library(shader_recompiler STATIC shader_info.h ) -target_include_directories(shader_recompiler PRIVATE sirit) -target_link_libraries(shader_recompiler PRIVATE fmt::fmt sirit) -target_link_libraries(shader_recompiler INTERFACE fmt::fmt sirit) +target_link_libraries(shader_recompiler PUBLIC fmt::fmt sirit) add_executable(shader_util main.cpp) target_link_libraries(shader_util PRIVATE shader_recompiler) diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp index 4ce07c281..2519e446a 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp @@ -14,8 +14,6 @@ #include "shader_recompiler/frontend/ir/microinstruction.h" #include "shader_recompiler/frontend/ir/program.h" -#pragma optimize("", off) - namespace Shader::Backend::SPIRV { namespace { template <class Func> @@ -113,9 +111,61 @@ Id TypeId(const EmitContext& ctx, IR::Type type) { throw NotImplementedException("Phi node type {}", type); } } + +void SetupDenormControl(const Profile& profile, const IR::Program& program, EmitContext& ctx, + Id main_func) { + if (!profile.support_float_controls) { + return; + } + const Info& info{program.info}; + if (!info.uses_fp32_denorms_flush && !info.uses_fp32_denorms_preserve && + !info.uses_fp16_denorms_flush && !info.uses_fp16_denorms_preserve) { + return; + } + ctx.AddExtension("SPV_KHR_float_controls"); + + if (info.uses_fp32_denorms_flush && info.uses_fp32_denorms_preserve) { + // LOG_ERROR(HW_GPU, "Fp32 denorm flush and preserve on the same shader"); + } else if (info.uses_fp32_denorms_flush) { + if (profile.support_fp32_denorm_flush) { + ctx.AddCapability(spv::Capability::DenormFlushToZero); + ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormFlushToZero, 32U); + } else { + // Drivers will most likely flush denorms by default, no need to warn + } + } else if (info.uses_fp32_denorms_preserve) { + if (profile.support_fp32_denorm_preserve) { + ctx.AddCapability(spv::Capability::DenormPreserve); + ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormPreserve, 32U); + } else { + // LOG_WARNING(HW_GPU, "Fp32 denorm preserve used in shader without host support"); + } + } + if (!profile.support_separate_denorm_behavior) { + // No separate denorm behavior + return; + } + if (info.uses_fp16_denorms_flush && info.uses_fp16_denorms_preserve) { + // LOG_ERROR(HW_GPU, "Fp16 denorm flush and preserve on the same shader"); + } else if (info.uses_fp16_denorms_flush) { + if (profile.support_fp16_denorm_flush) { + ctx.AddCapability(spv::Capability::DenormFlushToZero); + ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormPreserve, 16U); + } else { + // Same as fp32, no need to warn as most drivers will flush by default + } + } else if (info.uses_fp32_denorms_preserve) { + if (profile.support_fp16_denorm_preserve) { + ctx.AddCapability(spv::Capability::DenormPreserve); + ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormPreserve, 16U); + } else { + // LOG_WARNING(HW_GPU, "Fp16 denorm preserve used in shader without host support"); + } + } +} } // Anonymous namespace -std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program) { +std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program& program) { EmitContext ctx{program}; const Id void_function{ctx.TypeFunction(ctx.void_id)}; // FIXME: Forward declare functions (needs sirit support) @@ -131,10 +181,11 @@ std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program) { ctx.OpFunctionEnd(); } boost::container::small_vector<Id, 32> interfaces; - if (program.info.uses_workgroup_id) { + const Info& info{program.info}; + if (info.uses_workgroup_id) { interfaces.push_back(ctx.workgroup_id); } - if (program.info.uses_local_invocation_id) { + if (info.uses_local_invocation_id) { interfaces.push_back(ctx.local_invocation_id); } const std::span interfaces_span(interfaces.data(), interfaces.size()); @@ -144,6 +195,8 @@ std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program) { ctx.AddExecutionMode(func, spv::ExecutionMode::LocalSize, workgroup_size[0], workgroup_size[1], workgroup_size[2]); + SetupDenormControl(profile, program, ctx, func); + return ctx.Assemble(); } diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h index 2b59c0b72..de624a151 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv.h @@ -11,10 +11,12 @@ #include "shader_recompiler/environment.h" #include "shader_recompiler/frontend/ir/microinstruction.h" #include "shader_recompiler/frontend/ir/program.h" +#include "shader_recompiler/profile.h" namespace Shader::Backend::SPIRV { -[[nodiscard]] std::vector<u32> EmitSPIRV(Environment& env, IR::Program& program); +[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, + IR::Program& program); // Microinstruction emitters Id EmitPhi(EmitContext& ctx, IR::Inst* inst); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp index 9ef180531..c9687de37 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp @@ -13,7 +13,10 @@ Id Decorate(EmitContext& ctx, IR::Inst* inst, Id op) { ctx.Decorate(op, spv::Decoration::NoContraction); } switch (flags.rounding) { + case IR::FpRounding::DontCare: + break; case IR::FpRounding::RN: + ctx.Decorate(op, spv::Decoration::FPRoundingMode, spv::FPRoundingMode::RTE); break; case IR::FpRounding::RM: ctx.Decorate(op, spv::Decoration::FPRoundingMode, spv::FPRoundingMode::RTN); @@ -25,9 +28,6 @@ Id Decorate(EmitContext& ctx, IR::Inst* inst, Id op) { ctx.Decorate(op, spv::Decoration::FPRoundingMode, spv::FPRoundingMode::RTZ); break; } - if (flags.fmz_mode != IR::FmzMode::FTZ) { - throw NotImplementedException("Denorm management not implemented"); - } return op; } diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp index 559ab9cca..8f120a2f6 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp +++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp @@ -558,53 +558,53 @@ F16F32F64 IREmitter::FPSaturate(const F16F32F64& value) { } } -F16F32F64 IREmitter::FPRoundEven(const F16F32F64& value) { +F16F32F64 IREmitter::FPRoundEven(const F16F32F64& value, FpControl control) { switch (value.Type()) { case Type::F16: - return Inst<F16>(Opcode::FPRoundEven16, value); + return Inst<F16>(Opcode::FPRoundEven16, Flags{control}, value); case Type::F32: - return Inst<F32>(Opcode::FPRoundEven32, value); + return Inst<F32>(Opcode::FPRoundEven32, Flags{control}, value); case Type::F64: - return Inst<F64>(Opcode::FPRoundEven64, value); + return Inst<F64>(Opcode::FPRoundEven64, Flags{control}, value); default: ThrowInvalidType(value.Type()); } } -F16F32F64 IREmitter::FPFloor(const F16F32F64& value) { +F16F32F64 IREmitter::FPFloor(const F16F32F64& value, FpControl control) { switch (value.Type()) { case Type::F16: - return Inst<F16>(Opcode::FPFloor16, value); + return Inst<F16>(Opcode::FPFloor16, Flags{control}, value); case Type::F32: - return Inst<F32>(Opcode::FPFloor32, value); + return Inst<F32>(Opcode::FPFloor32, Flags{control}, value); case Type::F64: - return Inst<F64>(Opcode::FPFloor64, value); + return Inst<F64>(Opcode::FPFloor64, Flags{control}, value); default: ThrowInvalidType(value.Type()); } } -F16F32F64 IREmitter::FPCeil(const F16F32F64& value) { +F16F32F64 IREmitter::FPCeil(const F16F32F64& value, FpControl control) { switch (value.Type()) { case Type::F16: - return Inst<F16>(Opcode::FPCeil16, value); + return Inst<F16>(Opcode::FPCeil16, Flags{control}, value); case Type::F32: - return Inst<F32>(Opcode::FPCeil32, value); + return Inst<F32>(Opcode::FPCeil32, Flags{control}, value); case Type::F64: - return Inst<F64>(Opcode::FPCeil64, value); + return Inst<F64>(Opcode::FPCeil64, Flags{control}, value); default: ThrowInvalidType(value.Type()); } } -F16F32F64 IREmitter::FPTrunc(const F16F32F64& value) { +F16F32F64 IREmitter::FPTrunc(const F16F32F64& value, FpControl control) { switch (value.Type()) { case Type::F16: - return Inst<F16>(Opcode::FPTrunc16, value); + return Inst<F16>(Opcode::FPTrunc16, Flags{control}, value); case Type::F32: - return Inst<F32>(Opcode::FPTrunc32, value); + return Inst<F32>(Opcode::FPTrunc32, Flags{control}, value); case Type::F64: - return Inst<F64>(Opcode::FPTrunc64, value); + return Inst<F64>(Opcode::FPTrunc64, Flags{control}, value); default: ThrowInvalidType(value.Type()); } diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h index 24b012a39..959f4f9da 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.h +++ b/src/shader_recompiler/frontend/ir/ir_emitter.h @@ -129,10 +129,10 @@ public: [[nodiscard]] F32 FPSinNotReduced(const F32& value); [[nodiscard]] F32 FPSqrt(const F32& value); [[nodiscard]] F16F32F64 FPSaturate(const F16F32F64& value); - [[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value); - [[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value); - [[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value); - [[nodiscard]] F16F32F64 FPTrunc(const F16F32F64& value); + [[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value, FpControl control = {}); + [[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value, FpControl control = {}); + [[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value, FpControl control = {}); + [[nodiscard]] F16F32F64 FPTrunc(const F16F32F64& value, FpControl control = {}); [[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b); [[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b); diff --git a/src/shader_recompiler/frontend/ir/modifiers.h b/src/shader_recompiler/frontend/ir/modifiers.h index c288eede0..44652eae7 100644 --- a/src/shader_recompiler/frontend/ir/modifiers.h +++ b/src/shader_recompiler/frontend/ir/modifiers.h @@ -4,25 +4,30 @@ #pragma once +#include "common/common_types.h" + namespace Shader::IR { enum class FmzMode : u8 { - None, // Denorms are not flushed, NAN is propagated (nouveau) - FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK) - FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9) + DontCare, // Not specified for this instruction + FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK) + FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9) + None, // Denorms are not flushed, NAN is propagated (nouveau) }; enum class FpRounding : u8 { - RN, // Round to nearest even, - RM, // Round towards negative infinity - RP, // Round towards positive infinity - RZ, // Round towards zero + DontCare, // Not specified for this instruction + RN, // Round to nearest even, + RM, // Round towards negative infinity + RP, // Round towards positive infinity + RZ, // Round towards zero }; struct FpControl { bool no_contraction{false}; - FpRounding rounding{FpRounding::RN}; - FmzMode fmz_mode{FmzMode::FTZ}; + FpRounding rounding{FpRounding::DontCare}; + FmzMode fmz_mode{FmzMode::DontCare}; }; static_assert(sizeof(FpControl) <= sizeof(u32)); + } // namespace Shader::IR diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp index ae2d37405..4d82a0009 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp @@ -81,17 +81,28 @@ void TranslateF2I(TranslatorVisitor& v, u64 insn, const IR::F16F32F64& src_a) { // F2I is used to convert from a floating point value to an integer const F2I f2i{insn}; + const bool denorm_cares{f2i.src_format != SrcFormat::F16 && f2i.src_format != SrcFormat::F64 && + f2i.dest_format != DestFormat::I64}; + IR::FmzMode fmz_mode{IR::FmzMode::DontCare}; + if (denorm_cares) { + fmz_mode = f2i.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None; + } + const IR::FpControl fp_control{ + .no_contraction{true}, + .rounding{IR::FpRounding::DontCare}, + .fmz_mode{fmz_mode}, + }; const IR::F16F32F64 op_a{v.ir.FPAbsNeg(src_a, f2i.abs != 0, f2i.neg != 0)}; const IR::F16F32F64 rounded_value{[&] { switch (f2i.rounding) { case Rounding::Round: - return v.ir.FPRoundEven(op_a); + return v.ir.FPRoundEven(op_a, fp_control); case Rounding::Floor: - return v.ir.FPFloor(op_a); + return v.ir.FPFloor(op_a, fp_control); case Rounding::Ceil: - return v.ir.FPCeil(op_a); + return v.ir.FPCeil(op_a, fp_control); case Rounding::Trunc: - return v.ir.FPTrunc(op_a); + return v.ir.FPTrunc(op_a, fp_control); default: throw NotImplementedException("Invalid F2I rounding {}", f2i.rounding.Value()); } diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index f7f102f53..6662ef4cd 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -2,23 +2,28 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include "shader_recompiler/frontend/ir/microinstruction.h" +#include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/shader_info.h" namespace Shader::Optimization { namespace { -void AddConstantBufferDescriptor(Info& info, u32 index) { - auto& descriptor{info.constant_buffers.at(index)}; - if (descriptor) { +void AddConstantBufferDescriptor(Info& info, u32 index, u32 count) { + if (count != 1) { + throw NotImplementedException("Constant buffer descriptor indexing"); + } + if ((info.constant_buffer_mask & (1U << index)) != 0) { return; } - descriptor = &info.constant_buffer_descriptors.emplace_back(Info::ConstantBufferDescriptor{ + info.constant_buffer_mask |= 1U << index; + info.constant_buffer_descriptors.push_back({ .index{index}, .count{1}, }); } -void Visit(Info& info, IR::Inst& inst) { +void VisitUsages(Info& info, IR::Inst& inst) { switch (inst.Opcode()) { case IR::Opcode::WorkgroupId: info.uses_workgroup_id = true; @@ -72,7 +77,7 @@ void Visit(Info& info, IR::Inst& inst) { break; case IR::Opcode::GetCbuf: if (const IR::Value index{inst.Arg(0)}; index.IsImmediate()) { - AddConstantBufferDescriptor(info, index.U32()); + AddConstantBufferDescriptor(info, index.U32(), 1); } else { throw NotImplementedException("Constant buffer with non-immediate index"); } @@ -81,6 +86,60 @@ void Visit(Info& info, IR::Inst& inst) { break; } } + +void VisitFpModifiers(Info& info, IR::Inst& inst) { + switch (inst.Opcode()) { + case IR::Opcode::FPAdd16: + case IR::Opcode::FPFma16: + case IR::Opcode::FPMul16: + case IR::Opcode::FPRoundEven16: + case IR::Opcode::FPFloor16: + case IR::Opcode::FPCeil16: + case IR::Opcode::FPTrunc16: { + const auto control{inst.Flags<IR::FpControl>()}; + switch (control.fmz_mode) { + case IR::FmzMode::DontCare: + break; + case IR::FmzMode::FTZ: + case IR::FmzMode::FMZ: + info.uses_fp16_denorms_flush = true; + break; + case IR::FmzMode::None: + info.uses_fp16_denorms_preserve = true; + break; + } + break; + } + case IR::Opcode::FPAdd32: + case IR::Opcode::FPFma32: + case IR::Opcode::FPMul32: + case IR::Opcode::FPRoundEven32: + case IR::Opcode::FPFloor32: + case IR::Opcode::FPCeil32: + case IR::Opcode::FPTrunc32: { + const auto control{inst.Flags<IR::FpControl>()}; + switch (control.fmz_mode) { + case IR::FmzMode::DontCare: + break; + case IR::FmzMode::FTZ: + case IR::FmzMode::FMZ: + info.uses_fp32_denorms_flush = true; + break; + case IR::FmzMode::None: + info.uses_fp32_denorms_preserve = true; + break; + } + break; + } + default: + break; + } +} + +void Visit(Info& info, IR::Inst& inst) { + VisitUsages(info, inst); + VisitFpModifiers(info, inst); +} } // Anonymous namespace void CollectShaderInfoPass(IR::Program& program) { diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp index bf230a850..03bd547b7 100644 --- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp +++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp @@ -351,7 +351,6 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program) { .cbuf_offset{storage_buffer.offset}, .count{1}, }); - info.storage_buffers[storage_index] = &info.storage_buffers_descriptors.back(); ++storage_index; } for (const StorageInst& storage_inst : to_replace) { diff --git a/src/shader_recompiler/main.cpp b/src/shader_recompiler/main.cpp index abd44e323..72565f477 100644 --- a/src/shader_recompiler/main.cpp +++ b/src/shader_recompiler/main.cpp @@ -60,6 +60,17 @@ void RunDatabase() { fmt::print(stdout, "{} ms", duration_cast<milliseconds>(t - t0).count() / double(N)); } +static constexpr Profile PROFILE{ + .unified_descriptor_binding = true, + .support_float_controls = true, + .support_separate_denorm_behavior = true, + .support_separate_rounding_mode = true, + .support_fp16_denorm_preserve = true, + .support_fp32_denorm_preserve = true, + .support_fp16_denorm_flush = true, + .support_fp32_denorm_flush = true, +}; + int main() { // RunDatabase(); @@ -76,7 +87,7 @@ int main() { fmt::print(stdout, "{}\n", cfg.Dot()); IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)}; fmt::print(stdout, "{}\n", IR::DumpProgram(program)); - const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(env, program)}; + const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(PROFILE, env, program)}; std::FILE* const file{std::fopen("D:\\shader.spv", "wb")}; std::fwrite(spirv.data(), spirv.size(), sizeof(u32), file); std::fclose(file); diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index c96d783b7..9881bebab 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -7,7 +7,14 @@ namespace Shader { struct Profile { - bool unified_descriptor_binding; + bool unified_descriptor_binding{}; + bool support_float_controls{}; + bool support_separate_denorm_behavior{}; + bool support_separate_rounding_mode{}; + bool support_fp16_denorm_preserve{}; + bool support_fp32_denorm_preserve{}; + bool support_fp16_denorm_flush{}; + bool support_fp32_denorm_flush{}; }; } // namespace Shader diff --git a/src/shader_recompiler/recompiler.cpp b/src/shader_recompiler/recompiler.cpp index b25081e39..527e19c27 100644 --- a/src/shader_recompiler/recompiler.cpp +++ b/src/shader_recompiler/recompiler.cpp @@ -14,14 +14,15 @@ namespace Shader { -std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address) { +std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile, Environment& env, + u32 start_address) { ObjectPool<Maxwell::Flow::Block> flow_block_pool; ObjectPool<IR::Inst> inst_pool; ObjectPool<IR::Block> block_pool; Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address}; IR::Program program{Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)}; - return {std::move(program.info), Backend::SPIRV::EmitSPIRV(env, program)}; + return {std::move(program.info), Backend::SPIRV::EmitSPIRV(profile, env, program)}; } } // namespace Shader diff --git a/src/shader_recompiler/recompiler.h b/src/shader_recompiler/recompiler.h index 4cb973878..2529463ae 100644 --- a/src/shader_recompiler/recompiler.h +++ b/src/shader_recompiler/recompiler.h @@ -9,10 +9,12 @@ #include "common/common_types.h" #include "shader_recompiler/environment.h" +#include "shader_recompiler/profile.h" #include "shader_recompiler/shader_info.h" namespace Shader { -[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address); +[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(const Profile& profile, + Environment& env, u32 start_address); } // namespace Shader diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h index f49a79368..8766bf13e 100644 --- a/src/shader_recompiler/shader_info.h +++ b/src/shader_recompiler/shader_info.h @@ -31,14 +31,15 @@ struct Info { bool uses_local_invocation_id{}; bool uses_fp16{}; bool uses_fp64{}; + bool uses_fp16_denorms_flush{}; + bool uses_fp16_denorms_preserve{}; + bool uses_fp32_denorms_flush{}; + bool uses_fp32_denorms_preserve{}; u32 constant_buffer_mask{}; - std::array<ConstantBufferDescriptor*, MAX_CBUFS> constant_buffers{}; boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS> constant_buffer_descriptors; - - std::array<StorageBufferDescriptor*, MAX_SSBOS> storage_buffers{}; boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors; }; |