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-rw-r--r--src/video_core/rasterizer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 9850e517a..025d4e484 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -433,9 +433,9 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
// TODO: Does depth indeed only get written even if depth testing is enabled?
if (registers.output_merger.depth_test_enable) {
- u16 z = (u16)(-((float)v0.screenpos[2].ToFloat32() * w0 +
- (float)v1.screenpos[2].ToFloat32() * w1 +
- (float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
+ u16 z = (u16)(-(v0.screenpos[2].ToFloat32() * w0 +
+ v1.screenpos[2].ToFloat32() * w1 +
+ v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
u16 ref_z = GetDepth(x >> 4, y >> 4);
bool pass = false;