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-rw-r--r--src/video_core/command_processor.cpp23
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp24
-rw-r--r--src/video_core/shader/shader_interpreter.cpp2
3 files changed, 25 insertions, 24 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 54721561e..4b59984ad 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -200,7 +200,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
for (int loader = 0; loader < 12; ++loader) {
const auto& loader_config = attribute_config.attribute_loaders[loader];
- u32 load_address = base_address + loader_config.data_offset;
+ u32 offset = 0;
// TODO: What happens if a loader overwrites a previous one's data?
for (unsigned component = 0; component < loader_config.component_count; ++component) {
@@ -212,17 +212,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
u32 attribute_index = loader_config.GetComponent(component);
if (attribute_index < 12) {
int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
- load_address = Common::AlignUp(load_address, element_size);
- vertex_attribute_sources[attribute_index] = load_address;
+ offset = Common::AlignUp(offset, element_size);
+ vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset;
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
vertex_attribute_element_size[attribute_index] = element_size;
- load_address += attribute_config.GetStride(attribute_index);
+ offset += attribute_config.GetStride(attribute_index);
} else if (attribute_index < 16) {
// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
- load_address = Common::AlignUp(load_address, 4);
- load_address += (attribute_index - 11) * 4;
+ offset = Common::AlignUp(offset, 4);
+ offset += (attribute_index - 11) * 4;
} else {
UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
}
@@ -234,7 +234,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
const auto& index_info = regs.index_array;
const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
- const u16* index_address_16 = (u16*)index_address_8;
+ const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
bool index_u16 = index_info.format != 0;
#if PICA_DUMP_GEOMETRY
@@ -345,10 +345,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
: (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
}
- const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata :
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata :
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? *(s16*)srcdata :
- *(float*)srcdata;
+ const float srcval =
+ (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *reinterpret_cast<const s8*>(srcdata) :
+ (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *reinterpret_cast<const u8*>(srcdata) :
+ (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? *reinterpret_cast<const s16*>(srcdata) :
+ *reinterpret_cast<const float*>(srcdata);
input.attr[i][comp] = float24::FromFloat32(srcval);
LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f",
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 271e81ca1..bac6d69c7 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -117,13 +117,13 @@ void GeometryDumper::Dump() {
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
{
struct StuffToWrite {
- u8* pointer;
+ const u8* pointer;
u32 size;
};
std::vector<StuffToWrite> writing_queue;
u32 write_offset = 0;
- auto QueueForWriting = [&writing_queue,&write_offset](u8* pointer, u32 size) {
+ auto QueueForWriting = [&writing_queue,&write_offset](const u8* pointer, u32 size) {
writing_queue.push_back({pointer, size});
u32 old_write_offset = write_offset;
write_offset += size;
@@ -228,27 +228,27 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, c
DVLPHeader dvlp{ DVLPHeader::MAGIC_WORD };
DVLEHeader dvle{ DVLEHeader::MAGIC_WORD };
- QueueForWriting((u8*)&dvlb, sizeof(dvlb));
- u32 dvlp_offset = QueueForWriting((u8*)&dvlp, sizeof(dvlp));
- dvlb.dvle_offset = QueueForWriting((u8*)&dvle, sizeof(dvle));
+ QueueForWriting(reinterpret_cast<const u8*>(&dvlb), sizeof(dvlb));
+ u32 dvlp_offset = QueueForWriting(reinterpret_cast<const u8*>(&dvlp), sizeof(dvlp));
+ dvlb.dvle_offset = QueueForWriting(reinterpret_cast<const u8*>(&dvle), sizeof(dvle));
// TODO: Reduce the amount of binary code written to relevant portions
dvlp.binary_offset = write_offset - dvlp_offset;
dvlp.binary_size_words = setup.program_code.size();
- QueueForWriting((u8*)setup.program_code.data(), setup.program_code.size() * sizeof(u32));
+ QueueForWriting(reinterpret_cast<const u8*>(setup.program_code.data()), setup.program_code.size() * sizeof(u32));
dvlp.swizzle_info_offset = write_offset - dvlp_offset;
dvlp.swizzle_info_num_entries = setup.swizzle_data.size();
u32 dummy = 0;
for (unsigned int i = 0; i < setup.swizzle_data.size(); ++i) {
- QueueForWriting((u8*)&setup.swizzle_data[i], sizeof(setup.swizzle_data[i]));
- QueueForWriting((u8*)&dummy, sizeof(dummy));
+ QueueForWriting(reinterpret_cast<const u8*>(&setup.swizzle_data[i]), sizeof(setup.swizzle_data[i]));
+ QueueForWriting(reinterpret_cast<const u8*>(&dummy), sizeof(dummy));
}
dvle.main_offset_words = config.main_offset;
dvle.output_register_table_offset = write_offset - dvlb.dvle_offset;
dvle.output_register_table_size = static_cast<u32>(output_info_table.size());
- QueueForWriting((u8*)output_info_table.data(), static_cast<u32>(output_info_table.size() * sizeof(OutputRegisterInfo)));
+ QueueForWriting(reinterpret_cast<const u8*>(output_info_table.data()), static_cast<u32>(output_info_table.size() * sizeof(OutputRegisterInfo)));
// TODO: Create a label table for "main"
@@ -292,14 +292,14 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, c
dvle.constant_table_offset = write_offset - dvlb.dvle_offset;
dvle.constant_table_size = constant_table.size();
for (const auto& constant : constant_table) {
- QueueForWriting((uint8_t*)&constant, sizeof(constant));
+ QueueForWriting(reinterpret_cast<const u8*>(&constant), sizeof(constant));
}
// Write data to file
std::ofstream file(filename, std::ios_base::out | std::ios_base::binary);
- for (auto& chunk : writing_queue) {
- file.write((char*)chunk.pointer, chunk.size);
+ for (const auto& chunk : writing_queue) {
+ file.write(reinterpret_cast<const char*>(chunk.pointer), chunk.size);
}
}
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index 2dc8d5d5e..9b978583e 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -407,7 +407,7 @@ void RunInterpreter(UnitState<Debug>& state) {
{
if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) ||
(instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI)) {
- const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.mad.operand_desc_id];
+ const SwizzlePattern& swizzle = *reinterpret_cast<const SwizzlePattern*>(&swizzle_data[instr.mad.operand_desc_id]);
bool is_inverted = (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI);