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-rw-r--r--src/shader_recompiler/CMakeLists.txt1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp8
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h3
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.cpp10
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h3
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp48
-rw-r--r--src/shader_recompiler/environment.h3
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp6
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h1
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc3
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp8
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp76
-rw-r--r--src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp3
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp20
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp92
15 files changed, 264 insertions, 21 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index 5f3868bfe..7f8dc8eed 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -126,6 +126,7 @@ add_library(shader_recompiler STATIC
frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
frontend/maxwell/translate/impl/texture_gather_swizzled.cpp
frontend/maxwell/translate/impl/texture_gather.cpp
+ frontend/maxwell/translate/impl/texture_query.cpp
frontend/maxwell/translate/impl/vote.cpp
frontend/maxwell/translate/impl/warp_shuffle.cpp
frontend/maxwell/translate/translate.cpp
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 50793b5bf..c2d13f97c 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -244,8 +244,9 @@ void EmitContext::DefineTextures(const Info& info, u32& binding) {
if (desc.count != 1) {
throw NotImplementedException("Array of textures");
}
- const Id type{TypeSampledImage(ImageType(*this, desc))};
- const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, type)};
+ const Id image_type{ImageType(*this, desc)};
+ const Id sampled_type{TypeSampledImage(image_type)};
+ const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, sampled_type)};
const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
Decorate(id, spv::Decoration::Binding, binding);
Decorate(id, spv::Decoration::DescriptorSet, 0U);
@@ -254,7 +255,8 @@ void EmitContext::DefineTextures(const Info& info, u32& binding) {
// TODO: Pass count info
textures.push_back(TextureDefinition{
.id{id},
- .type{type},
+ .sampled_type{sampled_type},
+ .image_type{image_type},
});
}
binding += desc.count;
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index 5ed815c06..0cb411a0e 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -31,7 +31,8 @@ private:
struct TextureDefinition {
Id id;
- Id type;
+ Id sampled_type;
+ Id image_type;
};
struct UniformDefinitions {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
index cee72f50d..4bed16e7b 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
@@ -126,10 +126,10 @@ Id DefineMain(EmitContext& ctx, IR::Program& program) {
return main;
}
-void DefineEntryPoint(Environment& env, EmitContext& ctx, Id main) {
+void DefineEntryPoint(Environment& env, const IR::Program& program, EmitContext& ctx, Id main) {
const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size());
spv::ExecutionModel execution_model{};
- switch (env.ShaderStage()) {
+ switch (program.stage) {
case Shader::Stage::Compute: {
const std::array<u32, 3> workgroup_size{env.WorkgroupSize()};
execution_model = spv::ExecutionModel::GLCompute;
@@ -143,6 +143,9 @@ void DefineEntryPoint(Environment& env, EmitContext& ctx, Id main) {
case Shader::Stage::Fragment:
execution_model = spv::ExecutionModel::Fragment;
ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft);
+ if (program.info.stores_frag_depth) {
+ ctx.AddExecutionMode(main, spv::ExecutionMode::DepthReplacing);
+ }
break;
default:
throw NotImplementedException("Stage {}", env.ShaderStage());
@@ -235,6 +238,7 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
}
// TODO: Track this usage
ctx.AddCapability(spv::Capability::ImageGatherExtended);
+ ctx.AddCapability(spv::Capability::ImageQuery);
}
Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) {
@@ -267,7 +271,7 @@ std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program
u32& binding) {
EmitContext ctx{profile, program, binding};
const Id main{DefineMain(ctx, program)};
- DefineEntryPoint(env, ctx, main);
+ DefineEntryPoint(env, program, ctx, main);
if (profile.support_float_controls) {
ctx.AddExtension("SPV_KHR_float_controls");
SetupDenormControl(profile, program, ctx, main);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index 4da1f3707..b82b16e9d 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -343,6 +343,7 @@ Id EmitBindlessImageSampleDrefExplicitLod(EmitContext&);
Id EmitBindlessImageGather(EmitContext&);
Id EmitBindlessImageGatherDref(EmitContext&);
Id EmitBindlessImageFetch(EmitContext&);
+Id EmitBindlessImageQueryDimensions(EmitContext&);
Id EmitBoundImageSampleImplicitLod(EmitContext&);
Id EmitBoundImageSampleExplicitLod(EmitContext&);
Id EmitBoundImageSampleDrefImplicitLod(EmitContext&);
@@ -350,6 +351,7 @@ Id EmitBoundImageSampleDrefExplicitLod(EmitContext&);
Id EmitBoundImageGather(EmitContext&);
Id EmitBoundImageGatherDref(EmitContext&);
Id EmitBoundImageFetch(EmitContext&);
+Id EmitBoundImageQueryDimensions(EmitContext&);
Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id bias_lc, Id offset);
Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
@@ -364,6 +366,7 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
const IR::Value& offset, const IR::Value& offset2, Id dref);
Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
Id lod, Id ms);
+Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod);
Id EmitVoteAll(EmitContext& ctx, Id pred);
Id EmitVoteAny(EmitContext& ctx, Id pred);
Id EmitVoteEqual(EmitContext& ctx, Id pred);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index b6e9d3c0c..3ea0011aa 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -91,7 +91,15 @@ private:
Id Texture(EmitContext& ctx, const IR::Value& index) {
if (index.IsImmediate()) {
const TextureDefinition def{ctx.textures.at(index.U32())};
- return ctx.OpLoad(def.type, def.id);
+ return ctx.OpLoad(def.sampled_type, def.id);
+ }
+ throw NotImplementedException("Indirect texture sample");
+}
+
+Id TextureImage(EmitContext& ctx, const IR::Value& index) {
+ if (index.IsImmediate()) {
+ const TextureDefinition def{ctx.textures.at(index.U32())};
+ return ctx.OpImage(def.image_type, ctx.OpLoad(def.sampled_type, def.id));
}
throw NotImplementedException("Indirect texture sample");
}
@@ -149,6 +157,10 @@ Id EmitBindlessImageFetch(EmitContext&) {
throw LogicError("Unreachable instruction");
}
+Id EmitBindlessImageQueryDimensions(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
Id EmitBoundImageSampleImplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
@@ -177,6 +189,10 @@ Id EmitBoundImageFetch(EmitContext&) {
throw LogicError("Unreachable instruction");
}
+Id EmitBoundImageQueryDimensions(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id bias_lc, Id offset) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
@@ -241,4 +257,34 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id c
Texture(ctx, index), coords, operands.Mask(), operands.Span());
}
+Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod) {
+ const auto info{inst->Flags<IR::TextureInstInfo>()};
+ const Id image{TextureImage(ctx, index)};
+ const Id zero{ctx.u32_zero_value};
+ const auto mips{[&] { return ctx.OpImageQueryLevels(ctx.U32[1], image); }};
+ switch (info.type) {
+ case TextureType::Color1D:
+ case TextureType::Shadow1D:
+ return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[1], image, lod),
+ zero, zero, mips());
+ case TextureType::ColorArray1D:
+ case TextureType::Color2D:
+ case TextureType::ColorCube:
+ case TextureType::ShadowArray1D:
+ case TextureType::Shadow2D:
+ case TextureType::ShadowCube:
+ return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[2], image, lod),
+ zero, mips());
+ case TextureType::ColorArray2D:
+ case TextureType::Color3D:
+ case TextureType::ColorArrayCube:
+ case TextureType::ShadowArray2D:
+ case TextureType::Shadow3D:
+ case TextureType::ShadowArrayCube:
+ return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[3], image, lod),
+ mips());
+ }
+ throw LogicError("Unspecified image type {}", info.type.Value());
+}
+
} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h
index 6dec4b255..0c62c1c54 100644
--- a/src/shader_recompiler/environment.h
+++ b/src/shader_recompiler/environment.h
@@ -4,6 +4,7 @@
#include "common/common_types.h"
#include "shader_recompiler/program_header.h"
+#include "shader_recompiler/shader_info.h"
#include "shader_recompiler/stage.h"
namespace Shader {
@@ -14,6 +15,8 @@ public:
[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
+ [[nodiscard]] virtual TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) = 0;
+
[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index 0296f8773..f281c023f 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -1493,6 +1493,12 @@ Value IREmitter::ImageFetch(const Value& handle, const Value& coords, const Valu
return Inst(op, Flags{info}, handle, coords, offset, lod, multisampling);
}
+Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod) {
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageQueryDimensions
+ : Opcode::BindlessImageQueryDimensions};
+ return Inst(op, handle, lod);
+}
+
U1 IREmitter::VoteAll(const U1& value) {
return Inst<U1>(Opcode::VoteAll, value);
}
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 446fd7785..771c186d4 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -239,6 +239,7 @@ public:
const F32& dref, const F32& lod,
const Value& offset, const F32& lod_clamp,
TextureInstInfo info);
+ [[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
[[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset,
const Value& offset2, TextureInstInfo info);
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index e12b92c47..5d7462d76 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -356,6 +356,7 @@ OPCODE(BindlessImageSampleDrefExplicitLod, F32, U32,
OPCODE(BindlessImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(BindlessImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
OPCODE(BindlessImageFetch, F32x4, U32, Opaque, U32, U32, )
+OPCODE(BindlessImageQueryDimensions, U32x4, U32, U32, )
OPCODE(BoundImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(BoundImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
@@ -364,6 +365,7 @@ OPCODE(BoundImageSampleDrefExplicitLod, F32, U32,
OPCODE(BoundImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(BoundImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
OPCODE(BoundImageFetch, F32x4, U32, Opaque, U32, U32, )
+OPCODE(BoundImageQueryDimensions, U32x4, U32, U32, )
OPCODE(ImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(ImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
@@ -372,6 +374,7 @@ OPCODE(ImageSampleDrefExplicitLod, F32, U32,
OPCODE(ImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(ImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
OPCODE(ImageFetch, F32x4, U32, Opaque, U32, U32, )
+OPCODE(ImageQueryDimensions, U32x4, U32, U32, )
// Warp operations
OPCODE(VoteAll, U1, U1, )
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
index 788765c21..96ee2e741 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
@@ -373,14 +373,6 @@ void TranslatorVisitor::TXD_b(u64) {
ThrowNotImplemented(Opcode::TXD_b);
}
-void TranslatorVisitor::TXQ(u64) {
- ThrowNotImplemented(Opcode::TXQ);
-}
-
-void TranslatorVisitor::TXQ_b(u64) {
- ThrowNotImplemented(Opcode::TXQ_b);
-}
-
void TranslatorVisitor::VABSDIFF(u64) {
ThrowNotImplemented(Opcode::VABSDIFF);
}
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp
new file mode 100644
index 000000000..e8ea8faeb
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp
@@ -0,0 +1,76 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <optional>
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/ir/modifiers.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+enum class Mode : u64 {
+ Dimension = 1,
+ TextureType = 2,
+ SamplePos = 5,
+};
+
+IR::Value Query(TranslatorVisitor& v, const IR::U32& handle, Mode mode, IR::Reg src_reg) {
+ switch (mode) {
+ case Mode::Dimension: {
+ const IR::U32 lod{v.X(src_reg)};
+ return v.ir.ImageQueryDimension(handle, lod);
+ }
+ case Mode::TextureType:
+ case Mode::SamplePos:
+ default:
+ throw NotImplementedException("Mode {}", mode);
+ }
+}
+
+void Impl(TranslatorVisitor& v, u64 insn, std::optional<u32> cbuf_offset) {
+ union {
+ u64 raw;
+ BitField<49, 1, u64> nodep;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> src_reg;
+ BitField<22, 3, Mode> mode;
+ BitField<31, 4, u64> mask;
+ } const txq{insn};
+
+ IR::Reg src_reg{txq.src_reg};
+ IR::U32 handle;
+ if (cbuf_offset) {
+ handle = v.ir.Imm32(*cbuf_offset);
+ } else {
+ handle = v.X(src_reg);
+ ++src_reg;
+ }
+ const IR::Value query{Query(v, handle, txq.mode, src_reg)};
+ IR::Reg dest_reg{txq.dest_reg};
+ for (int element = 0; element < 4; ++element) {
+ if (((txq.mask >> element) & 1) == 0) {
+ continue;
+ }
+ v.X(dest_reg, IR::U32{v.ir.CompositeExtract(query, element)});
+ ++dest_reg;
+ }
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::TXQ(u64 insn) {
+ union {
+ u64 raw;
+ BitField<36, 13, u64> cbuf_offset;
+ } const txq{insn};
+
+ Impl(*this, insn, static_cast<u32>(txq.cbuf_offset));
+}
+
+void TranslatorVisitor::TXQ_b(u64 insn) {
+ Impl(*this, insn, std::nullopt);
+}
+
+} // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index 6fe06fda8..80ca8db26 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -365,7 +365,8 @@ void VisitUsages(Info& info, IR::Inst& inst) {
case IR::Opcode::ImageSampleDrefImplicitLod:
case IR::Opcode::ImageSampleDrefExplicitLod:
case IR::Opcode::ImageGather:
- case IR::Opcode::ImageGatherDref: {
+ case IR::Opcode::ImageGatherDref:
+ case IR::Opcode::ImageQueryDimensions: {
const TextureType type{inst.Flags<IR::TextureInstInfo>().type};
info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D ||
type == TextureType::Shadow1D || type == TextureType::ShadowArray1D;
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index 0167dd06e..dfacf848f 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -54,6 +54,9 @@ IR::Opcode IndexedInstruction(const IR::Inst& inst) {
case IR::Opcode::BindlessImageFetch:
case IR::Opcode::BoundImageFetch:
return IR::Opcode::ImageFetch;
+ case IR::Opcode::BoundImageQueryDimensions:
+ case IR::Opcode::BindlessImageQueryDimensions:
+ return IR::Opcode::ImageQueryDimensions;
default:
return IR::Opcode::Void;
}
@@ -68,6 +71,7 @@ bool IsBindless(const IR::Inst& inst) {
case IR::Opcode::BindlessImageGather:
case IR::Opcode::BindlessImageGatherDref:
case IR::Opcode::BindlessImageFetch:
+ case IR::Opcode::BindlessImageQueryDimensions:
return true;
case IR::Opcode::BoundImageSampleImplicitLod:
case IR::Opcode::BoundImageSampleExplicitLod:
@@ -76,6 +80,7 @@ bool IsBindless(const IR::Inst& inst) {
case IR::Opcode::BoundImageGather:
case IR::Opcode::BoundImageGatherDref:
case IR::Opcode::BoundImageFetch:
+ case IR::Opcode::BoundImageQueryDimensions:
return false;
default:
throw InvalidArgument("Invalid opcode {}", inst.Opcode());
@@ -198,13 +203,20 @@ void TexturePass(Environment& env, IR::Program& program) {
for (TextureInst& texture_inst : to_replace) {
// TODO: Handle arrays
IR::Inst* const inst{texture_inst.inst};
+ inst->ReplaceOpcode(IndexedInstruction(*inst));
+
+ const auto& cbuf{texture_inst.cbuf};
+ auto flags{inst->Flags<IR::TextureInstInfo>()};
+ if (inst->Opcode() == IR::Opcode::ImageQueryDimensions) {
+ flags.type.Assign(env.ReadTextureType(cbuf.index, cbuf.offset));
+ inst->SetFlags(flags);
+ }
const u32 index{descriptors.Add(TextureDescriptor{
- .type{inst->Flags<IR::TextureInstInfo>().type},
- .cbuf_index{texture_inst.cbuf.index},
- .cbuf_offset{texture_inst.cbuf.offset},
+ .type{flags.type},
+ .cbuf_index{cbuf.index},
+ .cbuf_offset{cbuf.offset},
.count{1},
})};
- inst->ReplaceOpcode(IndexedInstruction(*inst));
inst->SetArg(0, IR::Value{index});
}
}
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 504b8c9d6..30d424346 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -25,6 +25,7 @@
#include "video_core/memory_manager.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
+#include "video_core/renderer_vulkan/pipeline_helper.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
@@ -45,6 +46,10 @@ auto MakeSpan(Container& container) {
return std::span(container.data(), container.size());
}
+u64 MakeCbufKey(u32 index, u32 offset) {
+ return (static_cast<u64>(index) << 32) | static_cast<u64>(offset);
+}
+
class GenericEnvironment : public Shader::Environment {
public:
explicit GenericEnvironment() = default;
@@ -101,15 +106,21 @@ public:
const auto data{std::make_unique<char[]>(code_size)};
gpu_memory->ReadBlock(program_base + read_lowest, data.get(), code_size);
+ const u64 num_texture_types{static_cast<u64>(texture_types.size())};
const u32 texture_bound{TextureBoundBuffer()};
file.write(reinterpret_cast<const char*>(&code_size), sizeof(code_size))
+ .write(reinterpret_cast<const char*>(&num_texture_types), sizeof(num_texture_types))
.write(reinterpret_cast<const char*>(&texture_bound), sizeof(texture_bound))
.write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
.write(reinterpret_cast<const char*>(&read_lowest), sizeof(read_lowest))
.write(reinterpret_cast<const char*>(&read_highest), sizeof(read_highest))
.write(reinterpret_cast<const char*>(&stage), sizeof(stage))
.write(data.get(), code_size);
+ for (const auto [key, type] : texture_types) {
+ file.write(reinterpret_cast<const char*>(&key), sizeof(key))
+ .write(reinterpret_cast<const char*>(&type), sizeof(type));
+ }
if (stage == Shader::Stage::Compute) {
const std::array<u32, 3> workgroup_size{WorkgroupSize()};
file.write(reinterpret_cast<const char*>(&workgroup_size), sizeof(workgroup_size));
@@ -147,10 +158,47 @@ protected:
return std::nullopt;
}
+ Shader::TextureType ReadTextureTypeImpl(GPUVAddr tic_addr, u32 tic_limit, bool via_header_index,
+ GPUVAddr cbuf_addr, u32 cbuf_size, u32 cbuf_index,
+ u32 cbuf_offset) {
+ const u32 raw{cbuf_offset < cbuf_size ? gpu_memory->Read<u32>(cbuf_addr + cbuf_offset) : 0};
+ const TextureHandle handle{raw, via_header_index};
+ const GPUVAddr descriptor_addr{tic_addr + handle.image * sizeof(Tegra::Texture::TICEntry)};
+ Tegra::Texture::TICEntry entry;
+ gpu_memory->ReadBlock(descriptor_addr, &entry, sizeof(entry));
+
+ const Shader::TextureType result{[&] {
+ switch (entry.texture_type) {
+ case Tegra::Texture::TextureType::Texture1D:
+ return Shader::TextureType::Color1D;
+ case Tegra::Texture::TextureType::Texture2D:
+ case Tegra::Texture::TextureType::Texture2DNoMipmap:
+ return Shader::TextureType::Color2D;
+ case Tegra::Texture::TextureType::Texture3D:
+ return Shader::TextureType::Color3D;
+ case Tegra::Texture::TextureType::TextureCubemap:
+ return Shader::TextureType::ColorCube;
+ case Tegra::Texture::TextureType::Texture1DArray:
+ return Shader::TextureType::ColorArray1D;
+ case Tegra::Texture::TextureType::Texture2DArray:
+ return Shader::TextureType::ColorArray2D;
+ case Tegra::Texture::TextureType::Texture1DBuffer:
+ throw Shader::NotImplementedException("Texture buffer");
+ case Tegra::Texture::TextureType::TextureCubeArray:
+ return Shader::TextureType::ColorArrayCube;
+ default:
+ throw Shader::NotImplementedException("Unknown texture type");
+ }
+ }()};
+ texture_types.emplace(MakeCbufKey(cbuf_index, cbuf_offset), result);
+ return result;
+ }
+
Tegra::MemoryManager* gpu_memory{};
GPUVAddr program_base{};
std::vector<u64> code;
+ std::unordered_map<u64, Shader::TextureType> texture_types;
u32 read_lowest = std::numeric_limits<u32>::max();
u32 read_highest = 0;
@@ -176,29 +224,45 @@ public:
switch (program) {
case Maxwell::ShaderProgram::VertexA:
stage = Shader::Stage::VertexA;
+ stage_index = 0;
break;
case Maxwell::ShaderProgram::VertexB:
stage = Shader::Stage::VertexB;
+ stage_index = 0;
break;
case Maxwell::ShaderProgram::TesselationControl:
stage = Shader::Stage::TessellationControl;
+ stage_index = 1;
break;
case Maxwell::ShaderProgram::TesselationEval:
stage = Shader::Stage::TessellationEval;
+ stage_index = 2;
break;
case Maxwell::ShaderProgram::Geometry:
stage = Shader::Stage::Geometry;
+ stage_index = 3;
break;
case Maxwell::ShaderProgram::Fragment:
stage = Shader::Stage::Fragment;
+ stage_index = 4;
break;
default:
UNREACHABLE_MSG("Invalid program={}", program);
+ break;
}
}
~GraphicsEnvironment() override = default;
+ Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override {
+ const auto& regs{maxwell3d->regs};
+ const auto& cbuf{maxwell3d->state.shader_stages[stage_index].const_buffers[cbuf_index]};
+ ASSERT(cbuf.enabled);
+ const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
+ return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, via_header_index,
+ cbuf.address, cbuf.size, cbuf_index, cbuf_offset);
+ }
+
u32 TextureBoundBuffer() const override {
return maxwell3d->regs.tex_cb_index;
}
@@ -209,6 +273,7 @@ public:
private:
Tegra::Engines::Maxwell3D* maxwell3d{};
+ size_t stage_index{};
};
class ComputeEnvironment final : public GenericEnvironment {
@@ -224,6 +289,15 @@ public:
~ComputeEnvironment() override = default;
+ Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override {
+ const auto& regs{kepler_compute->regs};
+ const auto& qmd{kepler_compute->launch_description};
+ ASSERT(((qmd.const_buffer_enable_mask.Value() >> cbuf_index) & 1) != 0);
+ const auto& cbuf{qmd.const_buffer_config[cbuf_index]};
+ return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0,
+ cbuf.Address(), cbuf.size, cbuf_index, cbuf_offset);
+ }
+
u32 TextureBoundBuffer() const override {
return kepler_compute->regs.tex_cb_index;
}
@@ -278,7 +352,9 @@ class FileEnvironment final : public Shader::Environment {
public:
void Deserialize(std::ifstream& file) {
u64 code_size{};
+ u64 num_texture_types{};
file.read(reinterpret_cast<char*>(&code_size), sizeof(code_size))
+ .read(reinterpret_cast<char*>(&num_texture_types), sizeof(num_texture_types))
.read(reinterpret_cast<char*>(&texture_bound), sizeof(texture_bound))
.read(reinterpret_cast<char*>(&start_address), sizeof(start_address))
.read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest))
@@ -286,6 +362,13 @@ public:
.read(reinterpret_cast<char*>(&stage), sizeof(stage));
code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
file.read(reinterpret_cast<char*>(code.get()), code_size);
+ for (size_t i = 0; i < num_texture_types; ++i) {
+ u64 key;
+ Shader::TextureType type;
+ file.read(reinterpret_cast<char*>(&key), sizeof(key))
+ .read(reinterpret_cast<char*>(&type), sizeof(type));
+ texture_types.emplace(key, type);
+ }
if (stage == Shader::Stage::Compute) {
file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size));
} else {
@@ -300,6 +383,14 @@ public:
return code[(address - read_lowest) / sizeof(u64)];
}
+ Shader::TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) override {
+ const auto it{texture_types.find(MakeCbufKey(cbuf_index, cbuf_offset))};
+ if (it == texture_types.end()) {
+ throw Shader::LogicError("Uncached read texture type");
+ }
+ return it->second;
+ }
+
u32 TextureBoundBuffer() const override {
return texture_bound;
}
@@ -310,6 +401,7 @@ public:
private:
std::unique_ptr<u64[]> code;
+ std::unordered_map<u64, Shader::TextureType> texture_types;
std::array<u32, 3> workgroup_size{};
u32 texture_bound{};
u32 read_lowest{};