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path: root/src/shader_recompiler/CMakeLists.txt (follow)
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* shader: Implement TEXSReinUsesLisp2021-07-231-1/+2
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-4/+2
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* shader: Implement FMNMXameerj2021-07-231-0/+1
| | | | And add a const in FCMP
* shader: Implement FCMPameerj2021-07-231-0/+1
| | | | still need to configure some settings for NV denorm flush and intel NaN
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-0/+1
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+3
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* shader: Implement R2Pameerj2021-07-231-0/+1
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* shader: Implement SHFameerj2021-07-231-0/+1
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* shader: Implement LEAameerj2021-07-231-0/+1
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* shader: Implement I2Iameerj2021-07-231-0/+1
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* shader: Implement HADD2ReinUsesLisp2021-07-231-0/+1
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* shader: Implement LOP and LOP3ameerj2021-07-231-0/+2
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* shader: Implement IADD3ameerj2021-07-231-0/+1
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* shader: Implement PSETPameerj2021-07-231-1/+2
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* Implement PSET, refactor common comparison funcsameerj2021-07-231-0/+1
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* shader: Implement FLOameerj2021-07-231-0/+1
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* shader: Implement ISET, add common_funcsameerj2021-07-231-0/+3
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* shader: Implement ICMPameerj2021-07-231-0/+1
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* shader: Implement IMNMXameerj2021-07-231-0/+1
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* shader: Implement BFIameerj2021-07-231-0/+1
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* shader: Implement BFEameerj2021-07-231-0/+1
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* shader: Implement POPCameerj2021-07-231-0/+1
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* shader: Implement SHRameerj2021-07-231-0/+1
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* shader: Implement SELameerj2021-07-231-0/+1
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-0/+1
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-1/+2
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* shader: Add denorm flush supportReinUsesLisp2021-07-231-3/+2
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+2
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-3/+10
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+4
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* shader: Support SSA loops on IRReinUsesLisp2021-07-231-0/+2
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-2/+2
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-1/+14
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* shader: Add pools and rename filesReinUsesLisp2021-07-231-5/+9
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-0/+2
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* shader: Initial instruction supportReinUsesLisp2021-07-231-2/+11
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* shader: SSA and dominanceReinUsesLisp2021-07-231-0/+3
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+86