From 03c5cfead4a6ad75097e736062b25f9a7e6082cd Mon Sep 17 00:00:00 2001
From: aroulin <andy.roulin@epfl.ch>
Date: Sun, 23 Aug 2015 22:03:07 +0200
Subject: Shader: Use std::sqrt for float instead of sqrt

---
 src/video_core/shader/shader_interpreter.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index 51fee6f97..76fda95f3 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -237,7 +237,7 @@ void RunInterpreter(UnitState<Debug>& state) {
             {
                 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
                 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
-                float24 rsq_res = float24::FromFloat32(1.0f / sqrt(src1[0].ToFloat32()));
+                float24 rsq_res = float24::FromFloat32(1.0f / std::sqrt(src1[0].ToFloat32()));
                 for (int i = 0; i < 4; ++i) {
                     if (!swizzle.DestComponentEnabled(i))
                         continue;
-- 
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