From 58bcb86af54bb00e3a01db02c7ed1945b68ea44c Mon Sep 17 00:00:00 2001 From: namkazy Date: Sun, 22 Mar 2020 20:13:05 +0700 Subject: add shader stage when init shader ir --- src/video_core/renderer_opengl/gl_shader_cache.cpp | 6 +++--- src/video_core/renderer_vulkan/vk_pipeline_cache.cpp | 3 ++- src/video_core/shader/shader_ir.cpp | 7 ++++--- src/video_core/shader/shader_ir.h | 5 +++-- 4 files changed, 12 insertions(+), 9 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 046ee55a5..dc6825a00 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -234,7 +234,7 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params, const std::size_t size_in_bytes = code.size() * sizeof(u64); auto registry = std::make_shared(shader_type, params.system.GPU().Maxwell3D()); - const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry); + const ShaderIR ir(code, shader_type, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry); // TODO(Rodrigo): Handle VertexA shaders // std::optional ir_b; // if (!code_b.empty()) { @@ -264,7 +264,7 @@ Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, Prog auto& engine = params.system.GPU().KeplerCompute(); auto registry = std::make_shared(ShaderType::Compute, engine); - const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry); + const ShaderIR ir(code, ShaderType::Compute, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry); const u64 uid = params.unique_identifier; auto program = BuildShader(params.device, ShaderType::Compute, uid, ir, *registry); @@ -341,7 +341,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, const bool is_compute = entry.type == ShaderType::Compute; const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET; auto registry = MakeRegistry(entry); - const ShaderIR ir(entry.code, main_offset, COMPILER_SETTINGS, *registry); + const ShaderIR ir(entry.code, entry.type, main_offset, COMPILER_SETTINGS, *registry); std::shared_ptr program; if (precompiled_entry) { diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 557b9d662..c3e3884be 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -162,7 +162,8 @@ CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stag ProgramCode program_code, u32 main_offset) : RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr}, program_code{std::move(program_code)}, registry{stage, GetEngine(system, stage)}, - shader_ir{this->program_code, main_offset, compiler_settings, registry}, + shader_ir{this->program_code, stage, main_offset, compiler_settings, + registry}, entries{GenerateShaderEntries(shader_ir)} {} CachedShader::~CachedShader() = default; diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp index baf7188d2..bbd86a2c5 100644 --- a/src/video_core/shader/shader_ir.cpp +++ b/src/video_core/shader/shader_ir.cpp @@ -24,9 +24,10 @@ using Tegra::Shader::PredCondition; using Tegra::Shader::PredOperation; using Tegra::Shader::Register; -ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings, - Registry& registry) - : program_code{program_code}, main_offset{main_offset}, settings{settings}, registry{registry} { +ShaderIR::ShaderIR(const ProgramCode& program_code, Tegra::Engines::ShaderType shader_stage, + u32 main_offset, CompilerSettings settings, Registry& registry) + : program_code{program_code}, shader_stage{shader_stage}, + main_offset{main_offset}, settings{settings}, registry{registry} { Decode(); PostDecode(); } diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 80fc9b82c..e531181cd 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -68,8 +68,8 @@ struct GlobalMemoryUsage { class ShaderIR final { public: - explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings, - Registry& registry); + explicit ShaderIR(const ProgramCode& program_code, Tegra::Engines::ShaderType shader_stage, + u32 main_offset, CompilerSettings settings, Registry& registry); ~ShaderIR(); const std::map& GetBasicBlocks() const { @@ -419,6 +419,7 @@ private: u32 NewCustomVariable(); const ProgramCode& program_code; + const Tegra::Engines::ShaderType shader_stage; const u32 main_offset; const CompilerSettings settings; Registry& registry; -- cgit v1.2.3