From 20011dfeb8d1fa00a862e9b31ce10ceca8015fa2 Mon Sep 17 00:00:00 2001 From: GPUCode Date: Fri, 17 Nov 2023 20:22:38 +0200 Subject: common: Add libc sigaction hook --- src/common/signal_chain.cpp | 42 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 src/common/signal_chain.cpp (limited to 'src/common/signal_chain.cpp') diff --git a/src/common/signal_chain.cpp b/src/common/signal_chain.cpp new file mode 100644 index 000000000..e0c6b9d4e --- /dev/null +++ b/src/common/signal_chain.cpp @@ -0,0 +1,42 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include + +#include "common/assert.h" +#include "common/dynamic_library.h" +#include "common/scope_exit.h" +#include "common/signal_chain.h" + +namespace Common { + +template +T* LookupLibcSymbol(const char* name) { +#if defined(__BIONIC__) + Common::DynamicLibrary provider("libc.so"); + if (!provider.IsOpen()) { + UNREACHABLE_MSG("Failed to open libc!"); + } +#else + // For other operating environments, we assume the symbol is not overriden. + const char* base = nullptr; + Common::DynamicLibrary provider(base); +#endif + + void* sym = provider.GetSymbolAddress(name); + if (sym == nullptr) { + sym = dlsym(RTLD_DEFAULT, name); + } + if (sym == nullptr) { + UNREACHABLE_MSG("Unable to find symbol {}!", name); + } + + return reinterpret_cast(sym); +} + +int SigAction(int signum, const struct sigaction* act, struct sigaction* oldact) { + static auto libc_sigaction = LookupLibcSymbol("sigaction"); + return libc_sigaction(signum, act, oldact); +} + +} // namespace Common -- cgit v1.2.3