From 81a9c5fe6f3750914fa4a4fe4bd425ea6e398333 Mon Sep 17 00:00:00 2001 From: Rodolfo Bogado Date: Sat, 17 Nov 2018 19:58:48 -0300 Subject: fix sampler configuration, thanks to Marcos for his investigation --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 55 ++++++++++++++++-------- src/video_core/renderer_opengl/gl_rasterizer.h | 6 ++- src/video_core/textures/texture.h | 15 ++++++- 3 files changed, 57 insertions(+), 19 deletions(-) (limited to 'src/video_core') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 1d992b301..3fe8ceb41 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -735,9 +735,8 @@ void RasterizerOpenGL::SamplerInfo::Create() { glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER); } -void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTextureInfo& info) { +void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) { const GLuint s = sampler.handle; - const Tegra::Texture::TSCEntry& config = info.tsc; if (mag_filter != config.mag_filter) { mag_filter = config.mag_filter; glSamplerParameteri( @@ -779,28 +778,50 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTex MaxwellToGL::DepthCompareFunc(depth_compare_func)); } - const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g, - config.border_color_b, config.border_color_a}}; + GLvec4 new_border_color; + if (config.srgb_conversion) { + new_border_color[0] = config.srgb_border_color_r / 255.0f; + new_border_color[1] = config.srgb_border_color_g / 255.0f; + new_border_color[2] = config.srgb_border_color_g / 255.0f; + } else { + new_border_color[0] = config.border_color_r; + new_border_color[1] = config.border_color_g; + new_border_color[2] = config.border_color_b; + } + new_border_color[3] = config.border_color_a; + if (border_color != new_border_color) { border_color = new_border_color; glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data()); } - if (info.tic.use_header_opt_control == 0) { + const float anisotropic_max = static_cast(1 << config.max_anisotropy.Value()); + if (anisotropic_max != max_anisotropic) { + max_anisotropic = anisotropic_max; if (GLAD_GL_ARB_texture_filter_anisotropic) { - glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY, - static_cast(1 << info.tic.max_anisotropy.Value())); + glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropic); } else if (GLAD_GL_EXT_texture_filter_anisotropic) { - glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT, - static_cast(1 << info.tic.max_anisotropy.Value())); + glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropic); } - glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, - static_cast(info.tic.res_min_mip_level.Value())); - glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, - static_cast(info.tic.res_max_mip_level.Value() == 0 - ? 16 - : info.tic.res_max_mip_level.Value())); - glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, info.tic.mip_lod_bias.Value() / 256.f); + } + const float lod_min = static_cast(config.min_lod_clamp.Value()) / 256.0f; + if (lod_min != min_lod) { + min_lod = lod_min; + glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, min_lod); + } + + const float lod_max = static_cast(config.max_lod_clamp.Value()) / 256.0f; + if (lod_max != max_lod) { + max_lod = lod_max; + glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, max_lod); + } + const u32 bias = config.mip_lod_bias.Value(); + // Sign extend the 13-bit value. + const u32 mask = 1U << (13 - 1); + const float bias_lod = static_cast((bias ^ mask) - mask) / 256.f; + if (lod_bias != bias_lod) { + lod_bias = bias_lod; + glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, lod_bias); } } @@ -899,7 +920,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, continue; } - texture_samplers[current_bindpoint].SyncWithConfig(texture); + texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc); Surface surface = res_cache.GetTextureSurface(texture, entry); if (surface != nullptr) { state.texture_units[current_bindpoint].texture = surface->Texture().handle; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 8994e134a..6e78ab4cd 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -88,7 +88,7 @@ private: /// SamplerInfo struct. void Create(); /// Syncs the sampler object with the config, updating any necessary state. - void SyncWithConfig(const Tegra::Texture::FullTextureInfo& info); + void SyncWithConfig(const Tegra::Texture::TSCEntry& info); private: Tegra::Texture::TextureFilter mag_filter; @@ -100,6 +100,10 @@ private: bool uses_depth_compare; Tegra::Texture::DepthCompareFunc depth_compare_func; GLvec4 border_color; + float min_lod; + float max_lod; + float lod_bias; + float max_anisotropic; }; /** diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h index e199d019a..ffa08f5c1 100644 --- a/src/video_core/textures/texture.h +++ b/src/video_core/textures/texture.h @@ -190,6 +190,7 @@ struct TICEntry { union { BitField<0, 4, u32> res_min_mip_level; BitField<4, 4, u32> res_max_mip_level; + BitField<12, 12, u32> min_lod_clamp; }; GPUVAddr Address() const { @@ -284,13 +285,25 @@ struct TSCEntry { BitField<6, 3, WrapMode> wrap_p; BitField<9, 1, u32> depth_compare_enabled; BitField<10, 3, DepthCompareFunc> depth_compare_func; + BitField<13, 1, u32> srgb_conversion; + BitField<20, 3, u32> max_anisotropy; }; union { BitField<0, 2, TextureFilter> mag_filter; BitField<4, 2, TextureFilter> min_filter; BitField<6, 2, TextureMipmapFilter> mip_filter; + BitField<9, 1, u32> cubemap_interface_filtering; + BitField<12, 13, u32> mip_lod_bias; + }; + union { + BitField<0, 12, u32> min_lod_clamp; + BitField<12, 12, u32> max_lod_clamp; + BitField<24, 8, u32> srgb_border_color_r; + }; + union { + BitField<12, 8, u32> srgb_border_color_g; + BitField<20, 8, u32> srgb_border_color_b; }; - INSERT_PADDING_BYTES(8); float border_color_r; float border_color_g; float border_color_b; -- cgit v1.2.3