From 941563f981b140d74e8fd11815e26f293b712edb Mon Sep 17 00:00:00 2001 From: bunnei Date: Mon, 26 Oct 2020 23:13:05 -0700 Subject: yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default. - In general, this is now the preferred settings for most games. # Conflicts: # src/yuzu/configuration/config.cpp --- src/yuzu_cmd/config.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/yuzu_cmd/config.cpp') diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 23448e747..334038ef9 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -371,7 +371,7 @@ void Config::ReadValues() { // Core Settings::values.use_multi_core.SetValue( - sdl2_config->GetBoolean("Core", "use_multi_core", false)); + sdl2_config->GetBoolean("Core", "use_multi_core", true)); // Renderer const int renderer_backend = sdl2_config->GetInteger( @@ -395,11 +395,11 @@ void Config::ReadValues() { const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); Settings::values.gpu_accuracy.SetValue(static_cast(gpu_accuracy_level)); Settings::values.use_asynchronous_gpu_emulation.SetValue( - sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false)); + sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); Settings::values.use_vsync.SetValue( static_cast(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); Settings::values.use_assembly_shaders.SetValue( - sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false)); + sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true)); Settings::values.use_asynchronous_shaders.SetValue( sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); Settings::values.use_asynchronous_shaders.SetValue( -- cgit v1.2.3