// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include "common/common_types.h" #include "core/hle/kernel/address_arbiter.h" #include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/mutex.h" #include "core/hle/kernel/process_capability.h" #include "core/hle/kernel/synchronization_object.h" #include "core/hle/kernel/vm_manager.h" #include "core/hle/result.h" namespace Core { class System; } namespace FileSys { class ProgramMetadata; } namespace Kernel { class KernelCore; class ResourceLimit; class Thread; class TLSPage; struct CodeSet; enum class MemoryRegion : u16 { APPLICATION = 1, SYSTEM = 2, BASE = 3, }; /** * Indicates the status of a Process instance. * * @note These match the values as used by kernel, * so new entries should only be added if RE * shows that a new value has been introduced. */ enum class ProcessStatus { Created, CreatedWithDebuggerAttached, Running, WaitingForDebuggerToAttach, DebuggerAttached, Exiting, Exited, DebugBreak, }; class Process final : public SynchronizationObject { public: explicit Process(Core::System& system); ~Process() override; enum : u64 { /// Lowest allowed process ID for a kernel initial process. InitialKIPIDMin = 1, /// Highest allowed process ID for a kernel initial process. InitialKIPIDMax = 80, /// Lowest allowed process ID for a userland process. ProcessIDMin = 81, /// Highest allowed process ID for a userland process. ProcessIDMax = 0xFFFFFFFFFFFFFFFF, }; // Used to determine how process IDs are assigned. enum class ProcessType { KernelInternal, Userland, }; static constexpr std::size_t RANDOM_ENTROPY_SIZE = 4; static std::shared_ptr Create(Core::System& system, std::string name, ProcessType type); std::string GetTypeName() const override { return "Process"; } std::string GetName() const override { return name; } static constexpr HandleType HANDLE_TYPE = HandleType::Process; HandleType GetHandleType() const override { return HANDLE_TYPE; } /// Gets a reference to the process' memory manager. Kernel::VMManager& VMManager() { return vm_manager; } /// Gets a const reference to the process' memory manager. const Kernel::VMManager& VMManager() const { return vm_manager; } /// Gets a reference to the process' handle table. HandleTable& GetHandleTable() { return handle_table; } /// Gets a const reference to the process' handle table. const HandleTable& GetHandleTable() const { return handle_table; } /// Gets a reference to the process' address arbiter. AddressArbiter& GetAddressArbiter() { return address_arbiter; } /// Gets a const reference to the process' address arbiter. const AddressArbiter& GetAddressArbiter() const { return address_arbiter; } /// Gets a reference to the process' mutex lock. Mutex& GetMutex() { return mutex; } /// Gets a const reference to the process' mutex lock const Mutex& GetMutex() const { return mutex; } /// Gets the address to the process' dedicated TLS region. VAddr GetTLSRegionAddress() const { return tls_region_address; } /// Gets the current status of the process ProcessStatus GetStatus() const { return status; } /// Gets the unique ID that identifies this particular process. u64 GetProcessID() const { return process_id; } /// Gets the title ID corresponding to this process. u64 GetTitleID() const { return program_id; } /// Gets the resource limit descriptor for this process std::shared_ptr GetResourceLimit() const; /// Gets the ideal CPU core ID for this process u8 GetIdealCore() const { return ideal_core; } /// Gets the bitmask of allowed cores that this process' threads can run on. u64 GetCoreMask() const { return capabilities.GetCoreMask(); } /// Gets the bitmask of allowed thread priorities. u64 GetPriorityMask() const { return capabilities.GetPriorityMask(); } /// Gets the amount of secure memory to allocate for memory management. u32 GetSystemResourceSize() const { return system_resource_size; } /// Gets the amount of secure memory currently in use for memory management. u32 GetSystemResourceUsage() const { // On hardware, this returns the amount of system resource memory that has // been used by the kernel. This is problematic for Yuzu to emulate, because // system resource memory is used for page tables -- and yuzu doesn't really // have a way to calculate how much memory is required for page tables for // the current process at any given time. // TODO: Is this even worth implementing? Games may retrieve this value via // an SDK function that gets used + available system resource size for debug // or diagnostic purposes. However, it seems unlikely that a game would make // decisions based on how much system memory is dedicated to its page tables. // Is returning a value other than zero wise? return 0; } /// Whether this process is an AArch64 or AArch32 process. bool Is64BitProcess() const { return is_64bit_process; } /// Gets the total running time of the process instance in ticks. u64 GetCPUTimeTicks() const { return total_process_running_time_ticks; } /// Updates the total running time, adding the given ticks to it. void UpdateCPUTimeTicks(u64 ticks) { total_process_running_time_ticks += ticks; } /// Gets 8 bytes of random data for svcGetInfo RandomEntropy u64 GetRandomEntropy(std::size_t index) const { return random_entropy.at(index); } /// Retrieves the total physical memory available to this process in bytes. u64 GetTotalPhysicalMemoryAvailable() const; /// Retrieves the total physical memory available to this process in bytes, /// without the size of the personal system resource heap added to it. u64 GetTotalPhysicalMemoryAvailableWithoutSystemResource() const; /// Retrieves the total physical memory used by this process in bytes. u64 GetTotalPhysicalMemoryUsed() const; /// Retrieves the total physical memory used by this process in bytes, /// without the size of the personal system resource heap added to it. u64 GetTotalPhysicalMemoryUsedWithoutSystemResource() const; /// Gets the list of all threads created with this process as their owner. const std::list& GetThreadList() const { return thread_list; } /// Insert a thread into the condition variable wait container void InsertConditionVariableThread(std::shared_ptr thread); /// Remove a thread from the condition variable wait container void RemoveConditionVariableThread(std::shared_ptr thread); /// Obtain all condition variable threads waiting for some address std::vector> GetConditionVariableThreads(VAddr cond_var_addr); /// Registers a thread as being created under this process, /// adding it to this process' thread list. void RegisterThread(const Thread* thread); /// Unregisters a thread from this process, removing it /// from this process' thread list. void UnregisterThread(const Thread* thread); /// Clears the signaled state of the process if and only if it's signaled. /// /// @pre The process must not be already terminated. If this is called on a /// terminated process, then ERR_INVALID_STATE will be returned. /// /// @pre The process must be in a signaled state. If this is called on a /// process instance that is not signaled, ERR_INVALID_STATE will be /// returned. ResultCode ClearSignalState(); /** * Loads process-specifics configuration info with metadata provided * by an executable. * * @param metadata The provided metadata to load process specific info from. * * @returns RESULT_SUCCESS if all relevant metadata was able to be * loaded and parsed. Otherwise, an error code is returned. */ ResultCode LoadFromMetadata(const FileSys::ProgramMetadata& metadata); /** * Starts the main application thread for this process. * * @param main_thread_priority The priority for the main thread. * @param stack_size The stack size for the main thread in bytes. */ void Run(s32 main_thread_priority, u64 stack_size); /** * Prepares a process for termination by stopping all of its threads * and clearing any other resources. */ void PrepareForTermination(); void LoadModule(CodeSet module_, VAddr base_addr); /////////////////////////////////////////////////////////////////////////////////////////////// // Thread-local storage management // Marks the next available region as used and returns the address of the slot. [[nodiscard]] VAddr CreateTLSRegion(); // Frees a used TLS slot identified by the given address void FreeTLSRegion(VAddr tls_address); private: /// Checks if the specified thread should wait until this process is available. bool ShouldWait(const Thread* thread) const override; /// Acquires/locks this process for the specified thread if it's available. void Acquire(Thread* thread) override; /// Changes the process status. If the status is different /// from the current process status, then this will trigger /// a process signal. void ChangeStatus(ProcessStatus new_status); /// Allocates the main thread stack for the process, given the stack size in bytes. void AllocateMainThreadStack(u64 stack_size); /// Memory manager for this process. Kernel::VMManager vm_manager; /// Size of the main thread's stack in bytes. u64 main_thread_stack_size = 0; /// Size of the loaded code memory in bytes. u64 code_memory_size = 0; /// Current status of the process ProcessStatus status{}; /// The ID of this process u64 process_id = 0; /// Title ID corresponding to the process u64 program_id = 0; /// Specifies additional memory to be reserved for the process's memory management by the /// system. When this is non-zero, secure memory is allocated and used for page table allocation /// instead of using the normal global page tables/memory block management. u32 system_resource_size = 0; /// Resource limit descriptor for this process std::shared_ptr resource_limit; /// The ideal CPU core for this process, threads are scheduled on this core by default. u8 ideal_core = 0; /// The Thread Local Storage area is allocated as processes create threads, /// each TLS area is 0x200 bytes, so one page (0x1000) is split up in 8 parts, and each part /// holds the TLS for a specific thread. This vector contains which parts are in use for each /// page as a bitmask. /// This vector will grow as more pages are allocated for new threads. std::vector tls_pages; /// Contains the parsed process capability descriptors. ProcessCapabilities capabilities; /// Whether or not this process is AArch64, or AArch32. /// By default, we currently assume this is true, unless otherwise /// specified by metadata provided to the process during loading. bool is_64bit_process = true; /// Whether or not this process is signaled. This occurs /// upon the process changing to a different state. bool is_signaled = false; /// Total running time for the process in ticks. u64 total_process_running_time_ticks = 0; /// Per-process handle table for storing created object handles in. HandleTable handle_table; /// Per-process address arbiter. AddressArbiter address_arbiter; /// The per-process mutex lock instance used for handling various /// forms of services, such as lock arbitration, and condition /// variable related facilities. Mutex mutex; /// Address indicating the location of the process' dedicated TLS region. VAddr tls_region_address = 0; /// Random values for svcGetInfo RandomEntropy std::array random_entropy{}; /// List of threads that are running with this process as their owner. std::list thread_list; /// List of threads waiting for a condition variable std::unordered_map>> cond_var_threads; /// System context Core::System& system; /// Name of this process std::string name; }; } // namespace Kernel