#include "Plugin.hpp"
#include <vector>
#include <easylogging++.h>
#include <sol.hpp>
#include <optick.h>
#include "GameState.hpp"
#include "Game.hpp"
#include "Event.hpp"
#include "AssetManager.hpp"
struct Plugin {
int errors;
const std::string name;
const std::string displayName;
const std::function<void()> onLoad;
const std::function<void()> onUnload;
const std::function<void(std::string)> onChangeState;
const std::function<void(double)> onTick;
};
std::vector<Plugin> plugins;
sol::state lua;
namespace PluginApi {
void RegisterPlugin(sol::table plugin) {
Plugin nativePlugin {
0,
plugin["name"].get_or<std::string>(""),
plugin["displayName"].get_or<std::string>(""),
plugin["onLoad"].get_or(std::function<void()>()),
plugin["onUnload"].get_or(std::function<void()>()),
plugin["onChangeState"].get_or(std::function<void(std::string)>()),
plugin["onTick"].get_or(std::function<void(double)>())
};
plugins.push_back(nativePlugin);
nativePlugin.onLoad();
LOG(INFO) << "Loaded plugin " << (!nativePlugin.displayName.empty() ? nativePlugin.displayName : nativePlugin.name);
}
void LogWarning(std::string text) {
LOG(WARNING) << text;
}
void LogInfo(std::string text) {
LOG(INFO) << text;
}
void LogError(std::string text) {
LOG(ERROR) << text;
}
GameState *GetGameState() {
return ::GetGameState();
}
}
int LoadFileRequire(lua_State* L) {
std::string path = sol::stack::get<std::string>(L);
std::string package = path.substr(0, path.find('/'));
std::string script = path.substr(path.find('/') + 1);
std::string scriptPath = "/" + package + "/scripts/" + script;
AssetScript *asset = AssetManager::GetAsset<AssetScript>(scriptPath);
if (!asset) {
sol::stack::push(L, "Module '" + scriptPath + "' not found");
return 1;
}
luaL_loadbuffer(L, asset->code.data(), asset->code.size(), path.c_str());
return 1;
}
void PluginSystem::Init() {
OPTICK_EVENT();
LOG(INFO) << "Initializing plugin system";
for (Plugin &plugin : plugins) {
if (plugin.onUnload && plugin.errors < 10)
plugin.onUnload();
}
plugins.clear();
lua = sol::state();
lua.open_libraries();
lua["package"]["searchers"] = lua.create_table_with(
1, LoadFileRequire
);
lua.new_usertype<Entity>("Entity",
"pos", &Entity::pos);
lua.new_usertype<GameState>("GameState",
"GetPlayer", &GameState::GetPlayer,
"GetWorld", &GameState::GetWorld,
"GetTimeStatus", &GameState::GetTimeStatus,
"GetGameStatus", &GameState::GetGameStatus,
"GetPlayerStatus", &GameState::GetPlayerStatus,
"GetSelectionStatus", &GameState::GetSelectionStatus,
"GetInventory", &GameState::GetInventory);
lua.new_usertype<TimeStatus>("TimeStatus",
"interpolatedTimeOfDay", &TimeStatus::interpolatedTimeOfDay,
"worldAge", &TimeStatus::worldAge,
"timeOfDay", &TimeStatus::timeOfDay,
"doDaylightCycle", &TimeStatus::doDaylightCycle);
lua.new_usertype<GameStatus>("GameStatus",
"levelType", &GameStatus::levelType,
"spawnPosition", &GameStatus::spawnPosition,
"gamemode", &GameStatus::gamemode,
"dimension", &GameStatus::dimension,
"difficulty", &GameStatus::difficulty,
"maxPlayers", &GameStatus::maxPlayers,
"isGameStarted", &GameStatus::isGameStarted,
"reducedDebugInfo", &GameStatus::reducedDebugInfo);
lua.new_usertype<SelectionStatus>("SelectionStatus",
"raycastHit", &SelectionStatus::raycastHit,
"selectedBlock", &SelectionStatus::selectedBlock,
"distanceToSelectedBlock", &SelectionStatus::distanceToSelectedBlock,
"isBlockSelected", &SelectionStatus::isBlockSelected);
lua.new_usertype<PlayerStatus>("PlayerStatus",
"uid", &PlayerStatus::uid,
"name", &PlayerStatus::name,
"flyingSpeed", &PlayerStatus::flyingSpeed,
"fovModifier", &PlayerStatus::fovModifier,
"health", &PlayerStatus::health,
"eid", &PlayerStatus::eid,
"invulnerable", &PlayerStatus::invulnerable,
"flying", &PlayerStatus::flying,
"allowFlying", &PlayerStatus::allowFlying,
"creativeMode", &PlayerStatus::creativeMode);
lua.new_usertype<World>("World",
"GetEntitiesList", &World::GetEntitiesList,
"GetEntity",&World::GetEntityPtr,
"Raycast", &World::Raycast,
"GetBlockId", &World::GetBlockId,
"SetBlockId", &World::SetBlockId);
lua.new_usertype<BlockId>("BlockId",
"id", sol::property(
[](BlockId & bid) { return bid.id; },
[](BlockId & bid, unsigned short id) { bid.id = id; }),
"state", sol::property(
[](BlockId & bid) { return bid.state; },
[](BlockId & bid, unsigned char state) { bid.state = state; }));
lua.new_usertype<Vector>("Vector",
sol::constructors<Vector(),Vector(long long, long long, long long)>(),
"x", &Vector::x,
"y", &Vector::y,
"z", &Vector::z);
lua.new_usertype<VectorF>("VectorF",
sol::constructors<VectorF(), VectorF(double, double, double)>(),
"x", &VectorF::x,
"y", &VectorF::y,
"z", &VectorF::z);
sol::table apiTable = lua["AC"].get_or_create<sol::table>();
apiTable["RegisterPlugin"] = PluginApi::RegisterPlugin;
apiTable["LogWarning"] = PluginApi::LogWarning;
apiTable["LogInfo"] = PluginApi::LogInfo;
apiTable["LogError"] = PluginApi::LogError;
apiTable["GetGameState"] = PluginApi::GetGameState;
}
void PluginSystem::Execute(const std::string &luaCode, bool except) {
OPTICK_EVENT();
try {
lua.safe_script(luaCode);
} catch (sol::error &e) {
LOG(ERROR) << e.what();
if (except)
throw;
}
}
void PluginSystem::CallOnChangeState(std::string newState) {
OPTICK_EVENT();
for (Plugin &plugin : plugins) {
if (plugin.onChangeState && plugin.errors < 10)
try {
plugin.onChangeState(newState);
}
catch (sol::error &e) {
LOG(ERROR) << e.what();
plugin.errors++;
}
}
}
void PluginSystem::CallOnTick(double deltaTime) {
OPTICK_EVENT();
for (Plugin& plugin : plugins) {
if (plugin.onTick && plugin.errors < 10)
try {
plugin.onTick(deltaTime);
}
catch (sol::error &e) {
LOG(ERROR) << e.what();
plugin.errors++;
}
}
}