#include "Render.hpp"
#include <random>
#include <easylogging++.h>
#include <optick.h>
#include <RmlUi/Core.h>
#include <RmlUi/Lua.h>
#include <RmlUi/Debugger.h>
#include "AssetManager.hpp"
#include "Event.hpp"
#include "DebugInfo.hpp"
#include "Game.hpp"
#include "World.hpp"
#include "GameState.hpp"
#include "RendererWorld.hpp"
#include "Settings.hpp"
#include "Plugin.hpp"
#include "Rml.hpp"
#include "Gal.hpp"
#include "RenderConfigs.hpp"
const std::map<SDL_Keycode, Rml::Input::KeyIdentifier> keyMapping = {
{SDLK_BACKSPACE, Rml::Input::KI_BACK},
{SDLK_INSERT, Rml::Input::KI_INSERT},
{SDLK_DELETE, Rml::Input::KI_DELETE},
{SDLK_HOME, Rml::Input::KI_HOME},
{SDLK_END, Rml::Input::KI_END},
{SDLK_LEFT, Rml::Input::KI_LEFT},
{SDLK_RIGHT, Rml::Input::KI_RIGHT},
{SDLK_UP, Rml::Input::KI_UP},
{SDLK_DOWN, Rml::Input::KI_DOWN},
{SDLK_TAB, Rml::Input::KI_TAB},
{SDLK_RETURN, Rml::Input::KI_RETURN}
};
inline int ConvertKeymodsSdlToRml(unsigned short keyMods) {
int ret = 0;
if (keyMods & KMOD_SHIFT)
ret |= Rml::Input::KM_SHIFT;
if (keyMods & KMOD_CTRL)
ret |= Rml::Input::KM_CTRL;
if (keyMods & KMOD_ALT)
ret |= Rml::Input::KM_ALT;
if (keyMods & KMOD_GUI)
ret |= Rml::Input::KM_META;
if (keyMods & KMOD_NUM)
ret |= Rml::Input::KM_NUMLOCK;
if (keyMods & KMOD_CAPS)
ret |= Rml::Input::KM_CAPSLOCK;
return ret;
}
Render::Render(unsigned int width, unsigned int height,
std::string title) {
InitEvents();
Settings::Load();
InitSdl(width, height, title);
glCheckError();
InitGlew();
glCheckError();
AssetManager::InitAssetManager();
glCheckError();
PrepareToRendering();
glCheckError();
InitRml();
glCheckError();
AssetManager::InitPostRml();
glCheckError();
LOG(INFO) << "Supported threads: " << std::thread::hardware_concurrency();
}
Render::~Render() {
Rml::RemoveContext("default");
rmlRender.reset();
rmlSystem.reset();
PluginSystem::Init();
SDL_GL_DeleteContext(glContext);
SDL_DestroyWindow(window);
SDL_Quit();
}
void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle) {
LOG(INFO) << "Creating window: " << WinWidth << "x" << WinHeight << " \"" << WinTitle << "\"";
if (SDL_Init(SDL_INIT_VIDEO) < 0)
throw std::runtime_error("SDL initalization failed: " + std::string(SDL_GetError()));
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
#ifndef NDEBUG
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
#endif // !NDEBUG
window = SDL_CreateWindow(
WinTitle.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
WinWidth, WinHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
if (!window)
throw std::runtime_error("Window creation failed: " + std::string(SDL_GetError()));
glContext = SDL_GL_CreateContext(window);
if (!glContext)
throw std::runtime_error("OpenGl context creation failed: " + std::string(SDL_GetError()));
SetMouseCapture(false);
windowWidth = WinWidth;
windowHeight = WinHeight;
SDL_GL_SetSwapInterval(0);
}
void Render::InitGlew() {
auto gal = Gal::GetImplementation();
gal->Init();
gal->GetGlobalShaderParameters()->Resize<GlobalShaderParameters>();
int width, height;
SDL_GL_GetDrawableSize(window, &width, &height);
gal->GetDefaultFramebuffer()->SetViewport(0, 0, width, height);
gal->GetDefaultFramebuffer()->Clear();
}
void Render::PrepareToRendering() {
int width, height;
SDL_GL_GetDrawableSize(window, &width, &height);
float resolutionScale = Settings::ReadDouble("resolutionScale", 1.0f);
size_t scaledW = width * resolutionScale, scaledH = height * resolutionScale;
auto gal = Gal::GetImplementation();
gal->GetDefaultFramebuffer()->SetViewport(0, 0, width, height);
gal->GetGlobalShaderParameters()->Get<GlobalShaderParameters>()->gamma = Settings::ReadDouble("gamma", 2.2);
gbuffer.reset();
resizeTextureCopy.reset();
fbTextureCopy.reset();
fbTextureColor.reset();
fbTextureDepthStencil.reset();
fbTarget.reset();
bool useDeffered = Settings::ReadBool("deffered", false);
bool useResize = scaledW != width;
if (useDeffered) {
std::mt19937 rng(std::chrono::steady_clock::now().time_since_epoch().count());
std::uniform_real_distribution<float> dis(-1.0f, 1.0f);
auto& ssaoKernels = gal->GetGlobalShaderParameters()->Get<GlobalShaderParameters>()->ssaoKernels;
for (auto& vec : ssaoKernels) {
vec.x = dis(rng);
vec.y = dis(rng);
vec.z = (dis(rng) + 1.0f) / 2.0f;
vec.w = 0.0f;
vec = glm::normalize(vec);
}
for (size_t i = 0; i < sizeof(ssaoKernels) / sizeof(*ssaoKernels); i++) {
float scale = i / 64.0f;
scale = glm::mix(0.1f, 1.0f, scale * scale);
ssaoKernels[i] *= scale;
}
int ssaoSamples = Settings::ReadDouble("ssaoSamples", 0);
float ssaoScale = Settings::ReadDouble("ssaoScale", 0.5f);
size_t ssaoW = scaledW * ssaoScale, ssaoH = scaledH * ssaoScale;
gbuffer = std::make_unique<Gbuffer>(scaledW, scaledH, scaledW, scaledH, ssaoSamples, ssaoW, ssaoH);
gbuffer->SetRenderBuff(renderBuff);
fbTarget = gbuffer->GetGeometryTarget();
if (useResize) {
auto fbTextureColorConf = gal->CreateTexture2DConfig(scaledW, scaledH, Gal::Format::R8G8B8);
fbTextureColorConf->SetMinFilter(Gal::Filtering::Bilinear);
fbTextureColorConf->SetMaxFilter(Gal::Filtering::Bilinear);
fbTextureColor = gal->BuildTexture(fbTextureColorConf);
resizeTextureCopy = std::make_unique<TextureFbCopy>(gbuffer->GetFinalTexture(), fbTextureColor);
fbTextureCopy = std::make_unique<TextureFbCopy>(fbTextureColor, gal->GetDefaultFramebuffer());
} else {
fbTextureCopy = std::make_unique<TextureFbCopy>(gbuffer->GetFinalTexture(), gal->GetDefaultFramebuffer());
}
} else {
if (useResize) {
auto fbTextureColorConf = gal->CreateTexture2DConfig(scaledW, scaledH, Gal::Format::R8G8B8);
fbTextureColorConf->SetMinFilter(Gal::Filtering::Bilinear);
fbTextureColorConf->SetMaxFilter(Gal::Filtering::Bilinear);
fbTextureColor = gal->BuildTexture(fbTextureColorConf);
auto fbTextureDepthStencilConf = gal->CreateTexture2DConfig(scaledW, scaledH, Gal::Format::D24S8);
fbTextureDepthStencilConf->SetMinFilter(Gal::Filtering::Bilinear);
fbTextureDepthStencilConf->SetMaxFilter(Gal::Filtering::Bilinear);
fbTextureDepthStencil = gal->BuildTexture(fbTextureDepthStencilConf);
auto fbTargetConf = gal->CreateFramebufferConfig();
fbTargetConf->SetTexture(0, fbTextureColor);
fbTargetConf->SetDepthStencil(fbTextureDepthStencil);
fbTarget = gal->BuildFramebuffer(fbTargetConf);
fbTarget->SetViewport(0, 0, scaledW, scaledH);
fbTextureCopy = std::make_unique<TextureFbCopy>(fbTextureColor, gal->GetDefaultFramebuffer());
} else {
fbTarget = gal->GetDefaultFramebuffer();
}
}
if (world)
world->PrepareRender(fbTarget, useDeffered);
}
void Render::UpdateKeyboard() {
SDL_Scancode toUpdate[] = { SDL_SCANCODE_A,SDL_SCANCODE_W,SDL_SCANCODE_S,SDL_SCANCODE_D,SDL_SCANCODE_SPACE };
const Uint8 *kbState = SDL_GetKeyboardState(0);
for (auto key : toUpdate) {
bool isPressed = kbState[key];
if (!isKeyPressed[key] && isPressed) {
PUSH_EVENT("KeyPressed", key);
}
if (isKeyPressed[key] && isPressed) {
//KeyHeld
}
if (isKeyPressed[key] && !isPressed) {
PUSH_EVENT("KeyReleased", key);
}
isKeyPressed[key] = isPressed;
}
}
void Render::RenderFrame() {
OPTICK_EVENT();
Gal::GetImplementation()->GetDefaultFramebuffer()->Clear();
if (gbuffer)
gbuffer->Clear();
if (fbTarget)
fbTarget->Clear();
if (resizeTextureCopy)
resizeTextureCopy->Clear();
if (fbTextureCopy)
fbTextureCopy->Clear();
if (isWireframe)
Gal::GetImplementation()->SetWireframe(true);
if (renderWorld) {
world->Render(static_cast<float>(windowWidth) / static_cast<float>(windowHeight));
}
if (isWireframe)
Gal::GetImplementation()->SetWireframe(false);
if (gbuffer)
gbuffer->Render();
if (resizeTextureCopy)
resizeTextureCopy->Copy();
if (fbTextureCopy)
fbTextureCopy->Copy();
RenderGui();
if (world) {
world->Update(GetTime()->RemainTimeMs());
}
OPTICK_EVENT("VSYNC");
SDL_GL_SwapWindow(window);
}
void Render::HandleEvents() {
int rmlKeymods = ConvertKeymodsSdlToRml(sdlKeyMods);
SDL_PumpEvents();
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT: {
LOG(INFO) << "Received close event by window closing";
PUSH_EVENT("Exit",0);
break;
}
case SDL_WINDOWEVENT: {
switch (event.window.event) {
case SDL_WINDOWEVENT_RESIZED: {
int width, height;
SDL_GL_GetDrawableSize(window, &width, &height);
windowWidth = width;
windowHeight = height;
rmlRender->Update(width, height);
rmlContext->SetDimensions(Rml::Vector2i(width, height));
Gal::GetImplementation()->GetGlobalShaderParameters()->Get<GlobalShaderParameters>()->viewportSize = glm::uvec2(width, height);
PrepareToRendering();
break;
}
case SDL_WINDOWEVENT_FOCUS_GAINED:
HasFocus = true;
break;
case SDL_WINDOWEVENT_FOCUS_LOST: {
HasFocus = false;
State state = GetState();
if (state == State::Inventory ||
state == State::Playing ||
state == State::Chat) {
SetState(State::Paused);
}
break;
}
}
break;
}
case SDL_KEYDOWN: {
sdlKeyMods = event.key.keysym.mod;
rmlKeymods = ConvertKeymodsSdlToRml(sdlKeyMods);
auto it = keyMapping.find(event.key.keysym.sym);
Rml::Input::KeyIdentifier ki = it != keyMapping.end() ? it->second : Rml::Input::KeyIdentifier::KI_UNKNOWN;
rmlContext->ProcessKeyDown(ki, rmlKeymods);
switch (event.key.keysym.scancode) {
case SDL_SCANCODE_ESCAPE: {
auto state = GetState();
if (state == State::Playing) {
SetState(State::Paused);
} else if (state == State::Paused ||
state == State::Inventory ||
state == State::Chat) {
SetState(State::Playing);
} else if (state == State::MainMenu) {
LOG(INFO) << "Received close event by esc";
PUSH_EVENT("Exit", 0);
}
break;
}
case SDL_SCANCODE_E: {
auto state = GetState();
if (state == State::Playing) {
SetState(State::Inventory);
} else if (state == State::Inventory) {
SetState(State::Playing);
}
break;
}
case SDL_SCANCODE_SLASH:
case SDL_SCANCODE_T: {
auto state = GetState();
if (state == State::Playing) {
SetState(State::Chat);
}
break;
}
case SDL_SCANCODE_F4:
hideRml = !hideRml;
break;
case SDL_SCANCODE_F8:
Rml::Debugger::SetVisible(!Rml::Debugger::IsVisible());
break;
case SDL_SCANCODE_F7: {
SetMouseCapture(!isMouseCaptured);
break;
}
case SDL_SCANCODE_F9: {
if (sdlKeyMods & KMOD_CTRL) {
renderBuff = 0;
} else if (sdlKeyMods & KMOD_SHIFT) {
renderBuff--;
if (renderBuff < 0)
renderBuff = 0;
} else {
renderBuff++;
if (renderBuff > gbuffer->GetMaxRenderBuffers())
renderBuff = 0;
}
if (gbuffer)
gbuffer->SetRenderBuff(renderBuff);
break;
}
default:
break;
}
break;
}
case SDL_KEYUP: {
sdlKeyMods = event.key.keysym.mod;
rmlKeymods = ConvertKeymodsSdlToRml(sdlKeyMods);
auto it = keyMapping.find(event.key.keysym.sym);
Rml::Input::KeyIdentifier ki = it != keyMapping.end() ? it->second : Rml::Input::KeyIdentifier::KI_UNKNOWN;
rmlContext->ProcessKeyUp(ki, rmlKeymods);
break;
}
case SDL_MOUSEMOTION: {
if (isMouseCaptured) {
double deltaX = event.motion.xrel;
double deltaY = event.motion.yrel;
deltaX *= sensetivity;
deltaY *= sensetivity * -1;
PUSH_EVENT("MouseMove", std::make_tuple(deltaX, deltaY));
} else {
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
rmlContext->ProcessMouseMove(mouseX, mouseY, rmlKeymods);
}
break;
}
case SDL_MOUSEBUTTONDOWN: {
if (isMouseCaptured) {
if (event.button.button == SDL_BUTTON_LEFT)
PUSH_EVENT("LmbPressed", 0);
else if (event.button.button == SDL_BUTTON_RIGHT)
PUSH_EVENT("RmbPressed", 0);
} else {
if (event.button.button == SDL_BUTTON_MIDDLE)
event.button.button = SDL_BUTTON_RIGHT;
else if (event.button.button == SDL_BUTTON_RIGHT)
event.button.button = SDL_BUTTON_MIDDLE;
rmlContext->ProcessMouseButtonDown(event.button.button - 1, rmlKeymods);
}
break;
}
case SDL_MOUSEBUTTONUP: {
if (isMouseCaptured) {
if (event.button.button == SDL_BUTTON_LEFT)
PUSH_EVENT("LmbReleased", 0);
else if (event.button.button == SDL_BUTTON_RIGHT)
PUSH_EVENT("RmbReleased", 0);
} else {
if (event.button.button == SDL_BUTTON_MIDDLE)
event.button.button = SDL_BUTTON_RIGHT;
else if (event.button.button == SDL_BUTTON_RIGHT)
event.button.button = SDL_BUTTON_MIDDLE;
rmlContext->ProcessMouseButtonUp(event.button.button - 1, rmlKeymods);
}
break;
}
case SDL_MOUSEWHEEL: {
rmlContext->ProcessMouseWheel(-event.wheel.y, rmlKeymods);
break;
}
case SDL_TEXTINPUT: {
rmlContext->ProcessTextInput(Rml::String(event.text.text));
break;
}
default:
break;
}
}
char* rawClipboard = SDL_GetClipboardText();
std::string clipboard = rawClipboard;
SDL_free(rawClipboard);
if (clipboard != rmlSystem->clipboard) {
rmlSystem->clipboard = clipboard;
}
rmlContext->Update();
if (clipboard != rmlSystem->clipboard) {
clipboard = rmlSystem->clipboard;
SDL_SetClipboardText(clipboard.c_str());
}
}
void Render::HandleMouseCapture() {
}
void Render::SetMouseCapture(bool IsCaptured) {
if (IsCaptured == isMouseCaptured)
return;
isMouseCaptured = IsCaptured;
if (isMouseCaptured) {
SDL_GetGlobalMouseState(&prevMouseX, &prevMouseY);
}
SDL_CaptureMouse(IsCaptured ? SDL_TRUE : SDL_FALSE);
SDL_SetRelativeMouseMode(IsCaptured ? SDL_TRUE : SDL_FALSE);
if (!isMouseCaptured) {
SDL_WarpMouseGlobal(prevMouseX, prevMouseY);
}
}
void Render::Update() {
OPTICK_EVENT();
HandleEvents();
if (HasFocus && GetState() == State::Playing) UpdateKeyboard();
if (isMouseCaptured) HandleMouseCapture();
glCheckError();
RenderFrame();
listener.HandleAllEvents();
}
void Render::RenderGui() {
OPTICK_EVENT();
if (!hideRml)
rmlContext->Render();
}
void Render::InitEvents() {
listener.RegisterHandler("ConnectionSuccessfull", [this](const Event&) {
stateString = "Logging in...";
});
listener.RegisterHandler("PlayerConnected", [this](const Event&) {
stateString = "Loading terrain...";
world = std::make_unique<RendererWorld>(fbTarget, Settings::ReadBool("deffered", false), Settings::ReadBool("smoothlight", false));
world->MaxRenderingDistance = Settings::ReadDouble("renderDistance", 2.0f);
PUSH_EVENT("UpdateSectionsRender", 0);
});
listener.RegisterHandler("RemoveLoadingScreen", [this](const Event&) {
stateString = "Playing";
renderWorld = true;
SetState(State::Playing);
GetGameState()->GetPlayer()->isFlying = Settings::ReadBool("flight", false);
});
listener.RegisterHandler("ConnectionFailed", [this](const Event& eventData) {
stateString = "Connection failed: " + eventData.get <std::string>();
renderWorld = false;
world.reset();
SetState(State::MainMenu);
PluginSystem::CallOnDisconnected("Connection failed: " + eventData.get <std::string>());
});
listener.RegisterHandler("Disconnected", [this](const Event& eventData) {
stateString = "Disconnected: " + eventData.get<std::string>();
renderWorld = false;
world.reset();
SetState(State::MainMenu);
PluginSystem::CallOnDisconnected("Disconnected: " + eventData.get<std::string>());
});
listener.RegisterHandler("Connecting", [this](const Event&) {
stateString = "Connecting to the server...";
SetState(State::Loading);
});
listener.RegisterHandler("StateUpdated", [this](const Event& eventData) {
switch (GetState()) {
case State::Playing:
SetMouseCapture(true);
PluginSystem::CallOnChangeState("Playing");
break;
case State::InitialLoading:
PluginSystem::CallOnChangeState("InitialLoading");
SetMouseCapture(false);
break;
case State::MainMenu:
PluginSystem::CallOnChangeState("MainMenu");
SetMouseCapture(false);
break;
case State::Loading:
PluginSystem::CallOnChangeState("Loading");
SetMouseCapture(false);
break;
case State::Paused:
PluginSystem::CallOnChangeState("Paused");
SetMouseCapture(false);
break;
case State::Inventory:
PluginSystem::CallOnChangeState("Inventory");
SetMouseCapture(false);
break;
case State::Chat:
PluginSystem::CallOnChangeState("Chat");
SetMouseCapture(false);
break;
case State::NeedRespawn:
PluginSystem::CallOnChangeState("NeedRespawn");
SetMouseCapture(false);
break;
}
});
listener.RegisterHandler("SettingsUpdate", [this](const Event& eventData) {
if (world) {
world->smoothLighting = Settings::ReadBool("smoothlight", false);
float renderDistance = Settings::ReadDouble("renderDistance", 2.0f);
if (renderDistance != world->MaxRenderingDistance) {
world->MaxRenderingDistance = renderDistance;
PUSH_EVENT("UpdateSectionsRender", 0);
}
}
sensetivity = Settings::ReadDouble("mouseSensetivity", 0.1f);
if (GetGameState()) {
bool flight = Settings::ReadBool("flight", false);
GetGameState()->GetPlayer()->isFlying = flight;
}
isWireframe = Settings::ReadBool("wireframe", false);
float targetFps = Settings::ReadDouble("targetFps", 60.0f);
GetTime()->SetDelayLength(std::chrono::duration<double, std::milli>(1.0 / targetFps * 1000.0));
bool vsync = Settings::ReadBool("vsync", false);
if (vsync) {
GetTime()->SetDelayLength(std::chrono::milliseconds(0));
SDL_GL_SetSwapInterval(1);
}
else
SDL_GL_SetSwapInterval(0);
Gal::GetImplementation()->GetGlobalShaderParameters()->Get<GlobalShaderParameters>()->gamma = Settings::ReadDouble("gamma", 2.2);
PrepareToRendering();
});
}
void Render::InitRml() {
LOG(INFO) << "Initializing Rml";
rmlSystem = std::make_unique<RmlSystemInterface>();
Rml::SetSystemInterface(rmlSystem.get());
rmlRender = std::make_unique<RmlRenderInterface>();
Rml::SetRenderInterface(rmlRender.get());
rmlRender->Update(windowWidth, windowHeight);
Gal::GetImplementation()->GetGlobalShaderParameters()->Get<GlobalShaderParameters>()->viewportSize = glm::uvec2(windowWidth, windowHeight);
rmlFile = std::make_unique<RmlFileInterface>();
Rml::SetFileInterface(rmlFile.get());
if (!Rml::Initialise())
LOG(WARNING) << "Rml not initialized";
Rml::Lua::Initialise(PluginSystem::GetLuaState());
rmlContext = Rml::CreateContext("default", Rml::Vector2i(windowWidth, windowHeight));
if (!Rml::Debugger::Initialise(rmlContext))
LOG(WARNING) << "Rml debugger not initialized";
}