#include "Section.hpp"
#include <bitset>
void Section::CalculateHash() {
std::vector<unsigned char> rawData;
rawData.reserve(block.size() * sizeof(long long) + light.size() + sky.size());
std::copy(block.begin(), block.end(), std::back_inserter(rawData));
std::copy(light.begin(), light.end(), std::back_inserter(rawData));
if (!sky.empty())
std::copy(sky.begin(), sky.end(), std::back_inserter(rawData));
const unsigned char *from = reinterpret_cast<const unsigned char *>(rawData.data());
size_t length = rawData.size();
std::string str(from, from + length);
hash = std::hash<std::string>{}(str);
}
Section::Section(Vector pos, unsigned char bitsPerBlock, std::vector<unsigned short> palette, std::vector<long long> blockData, std::vector<unsigned char> lightData, std::vector<unsigned char> skyData) {
if (bitsPerBlock < 4)
bitsPerBlock = 4;
if (bitsPerBlock > 8)
bitsPerBlock = 13;
this->bitsPerBlock = bitsPerBlock;
this->worldPosition = pos;
this->block = std::move(blockData);
this->palette = std::move(palette);
this->light = std::move(lightData);
this->sky = std::move(skyData);
CalculateHash();
}
Section::Section() {
CalculateHash();
}
Section::~Section() {
}
Section::Section(Section && other) noexcept {
using std::swap;
swap(*this, other);
CalculateHash();
}
Section &Section::operator=(Section other) noexcept {
using std::swap;
swap(*this, other);
CalculateHash();
return *this;
}
BlockId Section::GetBlockId(Vector pos) const {
if (block.empty())
return BlockId{ 0,0 };
int value;
unsigned char individualValueMask = ((1 << bitsPerBlock) - 1);
int blockNumber = (((pos.y * 16) + pos.z) * 16) + pos.x;
int startLong = (blockNumber * bitsPerBlock) / 64;
int startOffset = (blockNumber * bitsPerBlock) % 64;
int endLong = ((blockNumber + 1) * bitsPerBlock - 1) / 64;
unsigned short t;
if (startLong == endLong) {
t = (block[startLong] >> startOffset);
}
else {
int endOffset = 64 - startOffset;
t = (block[startLong] >> startOffset |block[endLong] << endOffset);
}
t &= individualValueMask;
if (t >= palette.size()) {
//LOG(ERROR) << "Out of palette: " << t;
value = 0;
}
else
value = palette[t];
BlockId blockId;
blockId.id = value >> 4;
blockId.state = value & 0xF;
return blockId;
}
unsigned char Section::GetBlockLight(Vector pos)
{
int blockNumber = pos.y * 256 + pos.z * 16 + pos.x;
unsigned char lightValue = this->light[blockNumber];
return (blockNumber % 2 == 0) ? (lightValue & 0xF) : (lightValue >> 4);
}
unsigned char Section::GetBlockSkyLight(Vector pos)
{
int blockNumber = pos.y * 256 + pos.z * 16 + pos.x;
unsigned char skyValue = this->sky[blockNumber];
return (blockNumber % 2 == 0) ? (skyValue & 0xF) : (skyValue >> 4);
}
void Section::SetBlockId(Vector pos, BlockId value) {
LOG(WARNING) << "Block changing not implemented!";
}
void swap(Section& lhs, Section& rhs) noexcept {
std::swap(lhs.block, rhs.block);
std::swap(lhs.light, rhs.light);
std::swap(lhs.sky, rhs.sky);
std::swap(lhs.bitsPerBlock, rhs.bitsPerBlock);
std::swap(lhs.palette, rhs.palette);
std::swap(lhs.hash, rhs.hash);
std::swap(lhs.worldPosition, rhs.worldPosition);
}
Section::Section(const Section &other) {
worldPosition = other.worldPosition;
this->block = other.block;
this->light = other.light;
this->sky = other.sky;
this->bitsPerBlock = other.bitsPerBlock;
this->palette = other.palette;
this->hash = other.hash;
this->worldPosition = other.worldPosition;
}
Vector Section::GetPosition() const {
return worldPosition;
}
size_t Section::GetHash() const {
return hash;
}