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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-07-26 16:53:57 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-07-26 16:53:57 +0200 |
commit | cc7eb035bcdf5a84a5ba907fa50e330dad538871 (patch) | |
tree | 85aa3554f38de3df8d1208136b203369cce2d02f | |
parent | 2017-07-24 (diff) | |
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-rw-r--r-- | CMakeLists.txt | 19 | ||||
-rw-r--r-- | cmake/FindSDL2.cmake | 173 | ||||
-rw-r--r-- | cmake/FindSDL2_image.cmake | 100 | ||||
-rw-r--r-- | cmake/FindSDL2_ttf.cmake | 98 | ||||
-rw-r--r-- | src/core/Core.hpp | 2 | ||||
-rw-r--r-- | src/graphics/Texture.hpp | 2 | ||||
-rw-r--r-- | src/main.cpp | 2 |
7 files changed, 382 insertions, 14 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 5c5afaa..f165a67 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -2,6 +2,7 @@ cmake_minimum_required(VERSION 3.8) project(AltCraft) set(CMAKE_CXX_STANDARD 17) set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake) +include(externalProject) ########## # SOURCES @@ -27,7 +28,7 @@ add_definitions(${LOGGER_DEFINITIONS}) #Set compiler's flags and setup platfrom-dependent libraries if (CMAKE_COMPILER_IS_GNUCXX) - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -pedantic -Wextra -Werror") + #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -pedantic -Wextra -Werror") #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0") #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3") #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address") @@ -47,7 +48,7 @@ target_include_directories(AltCraft PUBLIC ./depedencies/include) target_link_libraries(AltCraft deps) #Setup SFML -set(SFML_ROOT "${CMAKE_SOURCE_DIR}/SFML-2.4.2") +set (SFML_ROOT "${CMAKE_SOURCE_DIR}/external/SFML") find_package(SFML 2.3 COMPONENTS system window graphics network REQUIRED) if (SFML_FOUND) target_link_libraries(AltCraft ${SFML_LIBRARIES}) @@ -56,6 +57,11 @@ else () message(FATAL_ERROR "SFML not found!") endif () +#Setup SFML +#add_subdirectory(external/SFML) +#target_include_directories(AltCraft PUBLIC external/SFML/include) +#target_link_libraries(AltCraft sfml-main sfml-system sfml-network sfml-window sfml-graphics) + #Setup OpenGL find_package(OpenGL REQUIRED) if (OPENGL_FOUND) @@ -65,15 +71,6 @@ else () message(FATAL_ERROR "OpenGL not found!") endif () -#Setup Zlib -#find_package(ZLIB REQUIRED) -#if (ZLIB_FOUND) -# target_link_libraries(AltCraft ${ZLIB_LIBRARIES}) -# target_include_directories(AltCraft PUBLIC ${ZLIB_INCLUDE_DIR}) -#else () -# message(FATAL_ERROR "Zlib not found!") -#endif () - ################# # COPY RESOURCES ################# diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake new file mode 100644 index 0000000..464ca2d --- /dev/null +++ b/cmake/FindSDL2.cmake @@ -0,0 +1,173 @@ + +# This module defines +# SDL2_LIBRARY, the name of the library to link against +# SDL2_FOUND, if false, do not try to link to SDL2 +# SDL2_INCLUDE_DIR, where to find SDL.h +# +# This module responds to the the flag: +# SDL2_BUILDING_LIBRARY +# If this is defined, then no SDL2main will be linked in because +# only applications need main(). +# Otherwise, it is assumed you are building an application and this +# module will attempt to locate and set the the proper link flags +# as part of the returned SDL2_LIBRARY variable. +# +# Don't forget to include SDLmain.h and SDLmain.m your project for the +# OS X framework based version. (Other versions link to -lSDL2main which +# this module will try to find on your behalf.) Also for OS X, this +# module will automatically add the -framework Cocoa on your behalf. +# +# +# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration +# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library +# (SDL2.dll, libsdl2.so, SDL2.framework, etc). +# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. +# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value +# as appropriate. These values are used to generate the final SDL2_LIBRARY +# variable, but when these values are unset, SDL2_LIBRARY does not get created. +# +# +# $SDL2DIR is an environment variable that would +# correspond to the ./configure --prefix=$SDL2DIR +# used in building SDL2. +# l.e.galup 9-20-02 +# +# Modified by Eric Wing. +# Added code to assist with automated building by using environmental variables +# and providing a more controlled/consistent search behavior. +# Added new modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). +# Also corrected the header search path to follow "proper" SDL guidelines. +# Added a search for SDL2main which is needed by some platforms. +# Added a search for threads which is needed by some platforms. +# Added needed compile switches for MinGW. +# +# On OSX, this will prefer the Framework version (if found) over others. +# People will have to manually change the cache values of +# SDL2_LIBRARY to override this selection or set the CMake environment +# CMAKE_INCLUDE_PATH to modify the search paths. +# +# Note that the header path has changed from SDL2/SDL.h to just SDL.h +# This needed to change because "proper" SDL convention +# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability +# reasons because not all systems place things in SDL2/ (see FreeBSD). + +#============================================================================= +# Copyright 2003-2009 Kitware, Inc. +# +# Distributed under the OSI-approved BSD License (the "License"); +# see accompanying file Copyright.txt for details. +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# (To distribute this file outside of CMake, substitute the full +# License text for the above reference.) + +# message("<FindSDL2.cmake>") + +SET(SDL2_SEARCH_PATHS + ~/Library/Frameworks + /Library/Frameworks + /usr/local + /usr + /sw # Fink + /opt/local # DarwinPorts + /opt/csw # Blastwave + /opt + ${SDL2_PATH} +) + +FIND_PATH(SDL2_INCLUDE_DIR SDL.h + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES include/SDL2 include + PATHS ${SDL2_SEARCH_PATHS} +) + +if(CMAKE_SIZEOF_VOID_P EQUAL 8) + set(PATH_SUFFIXES lib64 lib/x64 lib) +else() + set(PATH_SUFFIXES lib/x86 lib) +endif() + +FIND_LIBRARY(SDL2_LIBRARY_TEMP + NAMES SDL2 + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES ${PATH_SUFFIXES} + PATHS ${SDL2_SEARCH_PATHS} +) + +IF(NOT SDL2_BUILDING_LIBRARY) + IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") + # Non-OS X framework versions expect you to also dynamically link to + # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms + # seem to provide SDL2main for compatibility even though they don't + # necessarily need it. + FIND_LIBRARY(SDL2MAIN_LIBRARY + NAMES SDL2main + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES ${PATH_SUFFIXES} + PATHS ${SDL2_SEARCH_PATHS} + ) + ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") +ENDIF(NOT SDL2_BUILDING_LIBRARY) + +# SDL2 may require threads on your system. +# The Apple build may not need an explicit flag because one of the +# frameworks may already provide it. +# But for non-OSX systems, I will use the CMake Threads package. +IF(NOT APPLE) + FIND_PACKAGE(Threads) +ENDIF(NOT APPLE) + +# MinGW needs an additional link flag, -mwindows +# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows +IF(MINGW) + SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW") +ENDIF(MINGW) + +IF(SDL2_LIBRARY_TEMP) + # For SDL2main + IF(NOT SDL2_BUILDING_LIBRARY) + IF(SDL2MAIN_LIBRARY) + SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF(SDL2MAIN_LIBRARY) + ENDIF(NOT SDL2_BUILDING_LIBRARY) + + # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. + # CMake doesn't display the -framework Cocoa string in the UI even + # though it actually is there if I modify a pre-used variable. + # I think it has something to do with the CACHE STRING. + # So I use a temporary variable until the end so I can set the + # "real" variable in one-shot. + IF(APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") + ENDIF(APPLE) + + # For threads, as mentioned Apple doesn't need this. + # In fact, there seems to be a problem if I used the Threads package + # and try using this line, so I'm just skipping it entirely for OS X. + IF(NOT APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) + ENDIF(NOT APPLE) + + # For MinGW library + IF(MINGW) + SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF(MINGW) + + # Set the final string here so the GUI reflects the final state. + SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") + # Set the temp variable to INTERNAL so it is not seen in the CMake GUI + SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") +ENDIF(SDL2_LIBRARY_TEMP) + +# message("</FindSDL2.cmake>") + +INCLUDE(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) diff --git a/cmake/FindSDL2_image.cmake b/cmake/FindSDL2_image.cmake new file mode 100644 index 0000000..3f73762 --- /dev/null +++ b/cmake/FindSDL2_image.cmake @@ -0,0 +1,100 @@ +# Locate SDL_image library +# +# This module defines: +# +# :: +# +# SDL2_IMAGE_LIBRARIES, the name of the library to link against +# SDL2_IMAGE_INCLUDE_DIRS, where to find the headers +# SDL2_IMAGE_FOUND, if false, do not try to link against +# SDL2_IMAGE_VERSION_STRING - human-readable string containing the version of SDL_image +# +# +# +# For backward compatibility the following variables are also set: +# +# :: +# +# SDLIMAGE_LIBRARY (same value as SDL2_IMAGE_LIBRARIES) +# SDLIMAGE_INCLUDE_DIR (same value as SDL2_IMAGE_INCLUDE_DIRS) +# SDLIMAGE_FOUND (same value as SDL2_IMAGE_FOUND) +# +# +# +# $SDLDIR is an environment variable that would correspond to the +# ./configure --prefix=$SDLDIR used in building SDL. +# +# Created by Eric Wing. This was influenced by the FindSDL.cmake +# module, but with modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). + +#============================================================================= +# Copyright 2005-2009 Kitware, Inc. +# Copyright 2012 Benjamin Eikel +# +# Distributed under the OSI-approved BSD License (the "License"); +# see accompanying file Copyright.txt for details. +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# (To distribute this file outside of CMake, substitute the full +# License text for the above reference.) + +find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h + HINTS + ENV SDL2IMAGEDIR + ENV SDL2DIR + PATH_SUFFIXES SDL2 + # path suffixes to search inside ENV{SDLDIR} + include/SDL2 include + PATHS ${SDL2_IMAGE_PATH} + ) + +if(CMAKE_SIZEOF_VOID_P EQUAL 8) + set(VC_LIB_PATH_SUFFIX lib/x64) +else() + set(VC_LIB_PATH_SUFFIX lib/x86) +endif() + +find_library(SDL2_IMAGE_LIBRARY + NAMES SDL2_image + HINTS + ENV SDL2IMAGEDIR + ENV SDL2DIR + PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} + PATHS ${SDL2_IMAGE_PATH} + ) + +if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h") + file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$") + file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9]+$") + file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+[0-9]+$") + string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL2_IMAGE_VERSION_MAJOR_LINE}") + string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL2_IMAGE_VERSION_MINOR_LINE}") + string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL2_IMAGE_VERSION_PATCH_LINE}") + set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH}) + unset(SDL2_IMAGE_VERSION_MAJOR_LINE) + unset(SDL2_IMAGE_VERSION_MINOR_LINE) + unset(SDL2_IMAGE_VERSION_PATCH_LINE) + unset(SDL2_IMAGE_VERSION_MAJOR) + unset(SDL2_IMAGE_VERSION_MINOR) + unset(SDL2_IMAGE_VERSION_PATCH) +endif() + +set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY}) +set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR}) + +include(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image + REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS + VERSION_VAR SDL2_IMAGE_VERSION_STRING) + +# for backward compatibility +set(SDLIMAGE_LIBRARY ${SDL2_IMAGE_LIBRARIES}) +set(SDLIMAGE_INCLUDE_DIR ${SDL2_IMAGE_INCLUDE_DIRS}) +set(SDLIMAGE_FOUND ${SDL2_IMAGE_FOUND}) + +mark_as_advanced(SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR) diff --git a/cmake/FindSDL2_ttf.cmake b/cmake/FindSDL2_ttf.cmake new file mode 100644 index 0000000..8b2edcb --- /dev/null +++ b/cmake/FindSDL2_ttf.cmake @@ -0,0 +1,98 @@ +# Locate SDL_ttf library +# +# This module defines: +# +# :: +# +# SDL2_TTF_LIBRARIES, the name of the library to link against +# SDL2_TTF_INCLUDE_DIRS, where to find the headers +# SDL2_TTF_FOUND, if false, do not try to link against +# SDL2_TTF_VERSION_STRING - human-readable string containing the version of SDL_ttf +# +# +# +# For backward compatibility the following variables are also set: +# +# :: +# +# SDLTTF_LIBRARY (same value as SDL2_TTF_LIBRARIES) +# SDLTTF_INCLUDE_DIR (same value as SDL2_TTF_INCLUDE_DIRS) +# SDLTTF_FOUND (same value as SDL2_TTF_FOUND) +# +# +# +# $SDLDIR is an environment variable that would correspond to the +# ./configure --prefix=$SDLDIR used in building SDL. +# +# Created by Eric Wing. This was influenced by the FindSDL.cmake +# module, but with modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). + +#============================================================================= +# Copyright 2005-2009 Kitware, Inc. +# Copyright 2012 Benjamin Eikel +# +# Distributed under the OSI-approved BSD License (the "License"); +# see accompanying file Copyright.txt for details. +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# (To distribute this file outside of CMake, substitute the full +# License text for the above reference.) + +find_path(SDL2_TTF_INCLUDE_DIR SDL_ttf.h + HINTS + ENV SDL2TTFDIR + ENV SDL2DIR + PATH_SUFFIXES SDL2 + # path suffixes to search inside ENV{SDLDIR} + include/SDL2 include + PATHS ${SDL2_TTF_PATH} + ) + +if (CMAKE_SIZEOF_VOID_P EQUAL 8) + set(VC_LIB_PATH_SUFFIX lib/x64) +else () + set(VC_LIB_PATH_SUFFIX lib/x86) +endif () + +find_library(SDL2_TTF_LIBRARY + NAMES SDL2_ttf + HINTS + ENV SDL2TTFDIR + ENV SDL2DIR + PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} + PATHS ${SDL2_TTF_PATH} + ) + +if (SDL2_TTF_INCLUDE_DIR AND EXISTS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h") + file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+[0-9]+$") + file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+[0-9]+$") + file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+[0-9]+$") + string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MAJOR "${SDL2_TTF_VERSION_MAJOR_LINE}") + string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MINOR "${SDL2_TTF_VERSION_MINOR_LINE}") + string(REGEX REPLACE "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_PATCH "${SDL2_TTF_VERSION_PATCH_LINE}") + set(SDL2_TTF_VERSION_STRING ${SDL2_TTF_VERSION_MAJOR}.${SDL2_TTF_VERSION_MINOR}.${SDL2_TTF_VERSION_PATCH}) + unset(SDL2_TTF_VERSION_MAJOR_LINE) + unset(SDL2_TTF_VERSION_MINOR_LINE) + unset(SDL2_TTF_VERSION_PATCH_LINE) + unset(SDL2_TTF_VERSION_MAJOR) + unset(SDL2_TTF_VERSION_MINOR) + unset(SDL2_TTF_VERSION_PATCH) +endif () + +set(SDL2_TTF_LIBRARIES ${SDL2_TTF_LIBRARY}) +set(SDL2_TTF_INCLUDE_DIRS ${SDL2_TTF_INCLUDE_DIR}) + +include(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_ttf + REQUIRED_VARS SDL2_TTF_LIBRARIES SDL2_TTF_INCLUDE_DIRS + VERSION_VAR SDL2_TTF_VERSION_STRING) + +# for backward compatibility +set(SDLTTF_LIBRARY ${SDL2_TTF_LIBRARIES}) +set(SDLTTF_INCLUDE_DIR ${SDL2_TTF_INCLUDE_DIRS}) +set(SDLTTF_FOUND ${SDL2_TTF_FOUND}) diff --git a/src/core/Core.hpp b/src/core/Core.hpp index fdbb377..039b3a3 100644 --- a/src/core/Core.hpp +++ b/src/core/Core.hpp @@ -4,9 +4,9 @@ #include <tuple> #include <easylogging++.h> -#include <SFML/Window.hpp> #include <GL/glew.h> #include <glm/gtc/type_ptr.hpp> +#include <SFML/Window.hpp> #include <world/GameState.hpp> #include <core/AssetManager.hpp> diff --git a/src/graphics/Texture.hpp b/src/graphics/Texture.hpp index 277806a..5b2afcf 100644 --- a/src/graphics/Texture.hpp +++ b/src/graphics/Texture.hpp @@ -1,8 +1,8 @@ #pragma once -#include <SFML/Graphics.hpp> #include <easylogging++.h> #include <GL/glew.h> +#include <SFML/Graphics.hpp> class Texture { Texture(Texture&); diff --git a/src/main.cpp b/src/main.cpp index bcf573b..85fe70d 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -26,7 +26,7 @@ int main() { el::Loggers::addFlag(el::LoggingFlag::ColoredTerminalOutput); LOG(INFO) << "Logger is configured"; - LOG(FATAL)<<"Sizeof data is "<<sizeof(EventData); + LOG(WARNING)<<"Sizeof EventData is "<<sizeof(EventData); Core core; core.Exec(); |