diff options
author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-04-23 15:39:59 +0200 |
---|---|---|
committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-04-21 15:39:59 +0200 |
commit | d46f3a7180afdb5213afc80c97ae5fc8db43248a (patch) | |
tree | 2e00ab460474084042176d71df3f6f2cee8d3d63 /Game.cpp | |
parent | 2017-04-21 (diff) | |
download | AltCraft-d46f3a7180afdb5213afc80c97ae5fc8db43248a.tar AltCraft-d46f3a7180afdb5213afc80c97ae5fc8db43248a.tar.gz AltCraft-d46f3a7180afdb5213afc80c97ae5fc8db43248a.tar.bz2 AltCraft-d46f3a7180afdb5213afc80c97ae5fc8db43248a.tar.lz AltCraft-d46f3a7180afdb5213afc80c97ae5fc8db43248a.tar.xz AltCraft-d46f3a7180afdb5213afc80c97ae5fc8db43248a.tar.zst AltCraft-d46f3a7180afdb5213afc80c97ae5fc8db43248a.zip |
Diffstat (limited to 'Game.cpp')
-rw-r--r-- | Game.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
@@ -7,8 +7,8 @@ Game::Game() { m_display = new Display(1280, 720, "AltCraft", &m_world, gameStartWaiter); m_nc = new NetworkClient("127.0.0.1", 25565, "HelloOne"); Packet &response = *m_nc->GetPacket(); - if (response.GetId()!=0x02){ - std::cout<< response.GetId()<<std::endl; + if (response.GetId() != 0x02) { + std::cout << response.GetId() << std::endl; throw 127; } PacketParser::Parse(response, Login); @@ -20,11 +20,11 @@ Game::Game() { } Game::~Game() { - std::cout<<"Stopping game thread..."<<std::endl; + std::cout << "Stopping game thread..." << std::endl; m_gameThread.join(); - std::cout<<"Stopping graphics..."<<std::endl; + std::cout << "Stopping graphics..." << std::endl; delete m_display; - std::cout<<"Stopping network..."<<std::endl; + std::cout << "Stopping network..." << std::endl; delete m_nc; } @@ -38,7 +38,7 @@ void Game::MainLoop() { } void Game::ParsePackets() { - Packet *packetPtr =m_nc->GetPacket(); + Packet *packetPtr = m_nc->GetPacket(); if (!packetPtr) { using namespace std::chrono_literals; std::this_thread::sleep_for(16ms); @@ -154,6 +154,6 @@ void Game::ParsePackets() { } void Game::Exec() { - m_gameThread = std::thread(&Game::MainLoop,this); + m_gameThread = std::thread(&Game::MainLoop, this); m_display->MainLoop(); } |