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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-06-07 16:21:39 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-06-07 16:21:39 +0200 |
commit | b192dcec842cf043ae936c446bb252259b415ab5 (patch) | |
tree | d7c54847a22a63899eb515a67a3a74ae4ad90d38 /cwd/shaders/block.vs | |
parent | 2017-05-31 (diff) | |
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Diffstat (limited to 'cwd/shaders/block.vs')
-rw-r--r-- | cwd/shaders/block.vs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/cwd/shaders/block.vs b/cwd/shaders/block.vs index 09d5b3f..e8756c0 100644 --- a/cwd/shaders/block.vs +++ b/cwd/shaders/block.vs @@ -3,7 +3,7 @@ layout (location = 0) in vec3 position; layout (location = 2) in vec2 UvCoordinates; out vec2 UvPosition; - +out vec3 FragmentPosition; uniform mat4 view; uniform mat4 projection; @@ -14,4 +14,5 @@ void main() { gl_Position = projection * view * model * vec4(position, 1.0f); UvPosition = vec2(UvCoordinates.x,UvCoordinates.y); + FragmentPosition = position; } |