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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-06-22 02:38:30 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-22 02:38:30 +0200 |
commit | ca7bcf9f7dc5eb47ccbec1049b323f0604dabadd (patch) | |
tree | 33d7d2673ba0da8a92323b07d061f655c719ae40 /external/include/glm/gtx/euler_angles.hpp | |
parent | Merge pull request #44 from LaG1924/fix/protocol_support (diff) | |
parent | Updated build instructions and added MacOS #49 (diff) | |
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Diffstat (limited to 'external/include/glm/gtx/euler_angles.hpp')
-rw-r--r-- | external/include/glm/gtx/euler_angles.hpp | 335 |
1 files changed, 0 insertions, 335 deletions
diff --git a/external/include/glm/gtx/euler_angles.hpp b/external/include/glm/gtx/euler_angles.hpp deleted file mode 100644 index dccc621..0000000 --- a/external/include/glm/gtx/euler_angles.hpp +++ /dev/null @@ -1,335 +0,0 @@ -/// @ref gtx_euler_angles -/// @file glm/gtx/euler_angles.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_euler_angles GLM_GTX_euler_angles -/// @ingroup gtx -/// -/// Include <glm/gtx/euler_angles.hpp> to use the features of this extension. -/// -/// Build matrices from Euler angles. -/// -/// Extraction of Euler angles from rotation matrix. -/// Based on the original paper 2014 Mike Day - Extracting Euler Angles from a Rotation Matrix. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_euler_angles is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_euler_angles extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_euler_angles - /// @{ - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. - /// @see gtx_euler_angles - template<typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleX( - T const& angleX); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. - /// @see gtx_euler_angles - template<typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleY( - T const& angleY); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. - /// @see gtx_euler_angles - template<typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZ( - T const& angleZ); - - /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis. - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleX( - T const & angleX, T const & angularVelocityX); - - /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis. - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleY( - T const & angleY, T const & angularVelocityY); - - /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis. - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleZ( - T const & angleZ, T const & angularVelocityZ); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). - /// @see gtx_euler_angles - template<typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXY( - T const& angleX, - T const& angleY); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). - /// @see gtx_euler_angles - template<typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYX( - T const& angleY, - T const& angleX); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). - /// @see gtx_euler_angles - template<typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZ( - T const& angleX, - T const& angleZ); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). - /// @see gtx_euler_angles - template<typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZX( - T const& angle, - T const& angleX); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). - /// @see gtx_euler_angles - template<typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZ( - T const& angleY, - T const& angleZ); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). - /// @see gtx_euler_angles - template<typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZY( - T const& angleZ, - T const& angleY); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). - /// @see gtx_euler_angles - template<typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYZ( - T const& t1, - T const& t2, - T const& t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). - /// @see gtx_euler_angles - template<typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXZ( - T const& yaw, - T const& pitch, - T const& roll); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZX( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYX( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXY( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZY( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYZ( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXZ( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZY( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZX( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYX( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXY( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). - /// @see gtx_euler_angles - template<typename T> - GLM_FUNC_DECL mat<4, 4, T, defaultp> yawPitchRoll( - T const& yaw, - T const& pitch, - T const& roll); - - /// Creates a 2D 2 * 2 rotation matrix from an euler angle. - /// @see gtx_euler_angles - template<typename T> - GLM_FUNC_DECL mat<2, 2, T, defaultp> orientate2(T const& angle); - - /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. - /// @see gtx_euler_angles - template<typename T> - GLM_FUNC_DECL mat<3, 3, T, defaultp> orientate3(T const& angle); - - /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). - /// @see gtx_euler_angles - template<typename T, qualifier Q> - GLM_FUNC_DECL mat<3, 3, T, Q> orientate3(vec<3, T, Q> const& angles); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). - /// @see gtx_euler_angles - template<typename T, qualifier Q> - GLM_FUNC_DECL mat<4, 4, T, Q> orientate4(vec<3, T, Q> const& angles); - - /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template<typename T> - GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (Y * X * Z) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (X * Z * X) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (X * Y * X) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (Y * X * Y) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (Y * Z * Y) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (Z * Y * Z) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (Z * X * Z) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (X * Z * Y) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (Y * Z * X) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (Z * Y * X) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// Extracts the (Z * X * Y) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// @} -}//namespace glm - -#include "euler_angles.inl" |