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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-29 17:25:30 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:31 +0100 |
commit | a0d5862d99186f317a0f7364e8b6cd3cfeccfdf1 (patch) | |
tree | 7bf54f8141c513650130e8d3cc6bd8ce3f71b1fe /src/Texture.cpp | |
parent | 2017-08-27 (diff) | |
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Diffstat (limited to 'src/Texture.cpp')
-rw-r--r-- | src/Texture.cpp | 76 |
1 files changed, 64 insertions, 12 deletions
diff --git a/src/Texture.cpp b/src/Texture.cpp index 5c7ebf7..d39585f 100644 --- a/src/Texture.cpp +++ b/src/Texture.cpp @@ -1,5 +1,11 @@ #include "Texture.hpp" +#include <SDL.h> +#include <SDL_image.h> + + +bool IsImgInitialized = false; + Texture::Texture(std::string filename, GLenum textureWrapping, GLenum textureFiltering) { glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); @@ -12,25 +18,71 @@ Texture::Texture(std::string filename, GLenum textureWrapping, GLenum textureFil glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - //Image load - sf::Image image; - if (!image.loadFromFile(filename)) { - LOG(ERROR) << "Can't open image " << filename; - throw 201; + //Initialize SDL2_image + if (!IsImgInitialized) { + IsImgInitialized = true; + int imgFlags = IMG_INIT_PNG; + if (!(IMG_Init(imgFlags) & imgFlags)) + { + throw std::runtime_error("IMG Not initialized: " + std::string(IMG_GetError())); + } } - if (image.getPixelsPtr() == nullptr) { - LOG(ERROR) << "Image data is corrupted!"; - throw 202; - } - image.flipVertically(); + //Load image + SDL_Surface *image = IMG_Load(filename.c_str()); + if (!image) + throw std::runtime_error("Image not loaded: " + std::string(IMG_GetError())); + + if (image->format->BytesPerPixel != 4) + throw std::runtime_error("PNG format is not RGBA"); + + //Flip surface + SDL_LockSurface(image); + + { + int pitch = image->pitch; + int height = image->h; + void* image_pixels = image->pixels; + + int index; + void* temp_row; + int height_div_2; + + temp_row = (void *)malloc(pitch); + if (!temp_row) + throw std::runtime_error("Not enough memory for texture flipping"); + + height_div_2 = (int)(height * .5); + for (index = 0; index < height_div_2; index++) { + memcpy((Uint8 *)temp_row, + (Uint8 *)(image_pixels)+ + pitch * index, + pitch); + + memcpy( + (Uint8 *)(image_pixels)+ + pitch * index, + (Uint8 *)(image_pixels)+ + pitch * (height - index - 1), + pitch); + memcpy( + (Uint8 *)(image_pixels)+ + pitch * (height - index - 1), + temp_row, + pitch); + } + free(temp_row); + } //Creating texture - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.getSize().x, image.getSize().y, 0, GL_RGBA, GL_UNSIGNED_BYTE, - (GLvoid *) image.getPixelsPtr()); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image->w,image->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, + (GLvoid *) image->pixels); + SDL_UnlockSurface(image); + //glGenerateMipmap(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); + SDL_FreeSurface(image); } Texture::~Texture() { |