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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-05-21 16:07:50 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-05-21 16:07:50 +0200
commit305efbfdc5fb5c05c9b72aa0bee6a3ae1983de36 (patch)
tree53fb36abafba8712c66a23829a95e84b85c98c50 /src/core/Core.hpp
parent2017-05-18 (diff)
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Diffstat (limited to 'src/core/Core.hpp')
-rw-r--r--src/core/Core.hpp59
1 files changed, 56 insertions, 3 deletions
diff --git a/src/core/Core.hpp b/src/core/Core.hpp
index 5348e4e..a877613 100644
--- a/src/core/Core.hpp
+++ b/src/core/Core.hpp
@@ -1,16 +1,69 @@
#pragma once
+#include <easylogging++.h>
+#include <SFML/Window.hpp>
+#include <GL/glew.h>
+#include <iomanip>
+#include <glm/gtc/type_ptr.hpp>
#include "../gamestate/GameState.hpp"
#include "../network/NetworkClient.hpp"
-#include <easylogging++.h>
-
+#include "../gui/Gui.hpp"
+#include "../graphics/Camera3D.hpp"
+#include "../graphics/Shader.hpp"
+#include "../graphics/AssetManager.hpp"
class Core {
GameState *gameState;
NetworkClient *client;
+ sf::Window *window;
+ bool isMouseCaptured = false, isRunning = true;
+ enum {
+ MainMenu,
+ Loading,
+ Playing,
+ PauseMenu,
+ } currentState = Playing;
+ float mouseXDelta, mouseYDelta;
+ float deltaTime;
+ float absTime;
+
+ void RenderWorld(World &Target);
+
+ void RenderGui(Gui &Target);
+
+ void HandleMouseCapture();
+
+ void HandleEvents();
+
+ void InitSfml(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle);
+
+ void InitGlew();
+
+ void SetMouseCapture(bool IsCaptured);
+
+ void PrepareToWorldRendering();
+
+ void RenderFrame();
+
+ unsigned int width();
+
+ unsigned int height();
+
+ void UpdateChunksToRender();
+
+ void UpdateGameState();
+
+ std::thread gameStateLoopThread;
+
+ Camera3D camera;
+ Shader *shader;
+ GLuint VBO, VAO, VBO2;
+ std::vector<Vector> toRender;
public:
Core();
+
~Core();
- void MainLoop();
+
+ void Exec();
};