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-rw-r--r--cwd/assets/altcraft/shaders/face.json3
-rw-r--r--cwd/assets/altcraft/shaders/vert/face.vs14
-rw-r--r--src/AssetManager.cpp2
-rw-r--r--src/AssetManager.hpp3
-rw-r--r--src/RendererSection.cpp11
-rw-r--r--src/RendererSection.hpp1
-rw-r--r--src/RendererSectionData.cpp1
-rw-r--r--src/RendererSectionData.hpp1
-rw-r--r--src/RendererWorld.cpp5
-rw-r--r--src/RendererWorld.hpp1
10 files changed, 36 insertions, 6 deletions
diff --git a/cwd/assets/altcraft/shaders/face.json b/cwd/assets/altcraft/shaders/face.json
index 1454dcf..840e670 100644
--- a/cwd/assets/altcraft/shaders/face.json
+++ b/cwd/assets/altcraft/shaders/face.json
@@ -5,6 +5,7 @@
"projView",
"textureAtlas",
"DayTime",
- "MinLightLevel"
+ "MinLightLevel",
+ "GlobalTime"
]
} \ No newline at end of file
diff --git a/cwd/assets/altcraft/shaders/vert/face.vs b/cwd/assets/altcraft/shaders/vert/face.vs
index 9c40846..044c012 100644
--- a/cwd/assets/altcraft/shaders/vert/face.vs
+++ b/cwd/assets/altcraft/shaders/vert/face.vs
@@ -1,4 +1,5 @@
#version 330 core
+
layout (location = 0) in vec3 position;
layout (location = 2) in vec2 UvCoordinates;
layout (location = 7) in vec4 Texture;
@@ -6,6 +7,7 @@ layout (location = 8) in mat4 model;
layout (location = 12) in vec3 color;
layout (location = 13) in vec2 light;
layout (location = 14) in float TextureLayer;
+layout (location = 15) in float TextureFrames;
out VS_OUT {
vec2 UvPosition;
@@ -14,8 +16,7 @@ out VS_OUT {
vec2 Light;
} vs_out;
-//uniform mat4 view;
-//uniform mat4 projection;
+uniform float GlobalTime;
uniform mat4 projView;
vec3 TransformTextureCoord(vec4 TextureAtlasCoords, vec2 UvCoords, float Layer) {
@@ -34,8 +35,15 @@ void main()
vec4 sourcePosition = vec4(position,1.0f);
gl_Position = projView * model * sourcePosition;
+ vec4 texturePos = Texture;
+ float frameHeight = texturePos.w / TextureFrames;
+ float currentFrame = mod(GlobalTime * 4.0f, TextureFrames);
+ currentFrame = trunc(currentFrame);
+ texturePos.w = frameHeight;
+ texturePos.y = texturePos.y + currentFrame * frameHeight;
+
vs_out.UvPosition = vec2(UvCoordinates.x,UvCoordinates.y);
- vs_out.Texture = TransformTextureCoord(Texture,UvCoordinates,TextureLayer);
+ vs_out.Texture = TransformTextureCoord(texturePos,UvCoordinates,TextureLayer);
vs_out.Color = color;
vs_out.Light = light;
}
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp
index 9fd49bb..71800d7 100644
--- a/src/AssetManager.cpp
+++ b/src/AssetManager.cpp
@@ -508,7 +508,6 @@ void ParseBlockModels() {
AssetTexture *assetTexture = AssetManager::GetAsset<AssetTexture>(textureName);
texture = atlas->GetTexture(assetTexture->id);
textureFrames = assetTexture->frames;
- texture.h /= textureFrames;
if (!(face.second.uv == BlockModel::ElementData::FaceData::Uv{ 0,16,0,16 }) && !(face.second.uv == BlockModel::ElementData::FaceData::Uv{ 0,0,0,0 })
&& !(face.second.uv == BlockModel::ElementData::FaceData::Uv{ 0,0,16,16 })) {
@@ -533,6 +532,7 @@ void ParseBlockModels() {
}
parsedFace.texture = glm::vec4{ texture.x,texture.y,texture.w,texture.h };
parsedFace.layer = texture.layer;
+ parsedFace.frames = textureFrames;
if (face.second.tintIndex)
parsedFace.color = glm::vec3(0.275, 0.63, 0.1);
else
diff --git a/src/AssetManager.hpp b/src/AssetManager.hpp
index 6c5cb49..de3881e 100644
--- a/src/AssetManager.hpp
+++ b/src/AssetManager.hpp
@@ -41,7 +41,8 @@ struct ParsedFace {
glm::mat4 transform;
glm::vec4 texture;
float layer;
- glm::vec3 color;
+ float frames;
+ glm::vec3 color;
};
struct BlockFaces {
diff --git a/src/RendererSection.cpp b/src/RendererSection.cpp
index bbf24ff..1521c6f 100644
--- a/src/RendererSection.cpp
+++ b/src/RendererSection.cpp
@@ -81,6 +81,14 @@ RendererSection::RendererSection(const RendererSectionData &data) {
glVertexAttribDivisor(layerAttribPos, 1);
glCheckError();
+ //TextureFrames
+ GLuint framesAttribPos = 15;
+ glBindBuffer(GL_ARRAY_BUFFER, Vbo[FRAMES]);
+ glVertexAttribPointer(framesAttribPos, 1, GL_FLOAT, GL_FALSE, sizeof(GLfloat), nullptr);
+ glEnableVertexAttribArray(framesAttribPos);
+ glVertexAttribDivisor(framesAttribPos, 1);
+ glCheckError();
+
//Blocks models
GLuint matAttribPos = 8;
size_t sizeOfMat4 = 4 * 4 * sizeof(GLfloat);
@@ -167,6 +175,9 @@ void RendererSection::UpdateData(const RendererSectionData & data) {
glBindBuffer(GL_ARRAY_BUFFER, Vbo[LAYERS]);
glBufferData(GL_ARRAY_BUFFER, data.textureLayers.size() * 1* sizeof(GLfloat), data.textureLayers.data(), GL_DYNAMIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, Vbo[FRAMES]);
+ glBufferData(GL_ARRAY_BUFFER, data.textureFrames.size() * 1 * sizeof(GLfloat), data.textureFrames.data(), GL_DYNAMIC_DRAW);
+
glBindBuffer(GL_ARRAY_BUFFER, Vbo[MODELS]);
glBufferData(GL_ARRAY_BUFFER, data.models.size() * sizeof(glm::mat4), data.models.data(), GL_DYNAMIC_DRAW);
diff --git a/src/RendererSection.hpp b/src/RendererSection.hpp
index c760678..29b5db1 100644
--- a/src/RendererSection.hpp
+++ b/src/RendererSection.hpp
@@ -13,6 +13,7 @@ class RendererSection {
MODELS = 0,
TEXTURES,
LAYERS,
+ FRAMES,
COLORS,
LIGHTS,
VBOCOUNT,
diff --git a/src/RendererSectionData.cpp b/src/RendererSectionData.cpp
index e72a369..3b51809 100644
--- a/src/RendererSectionData.cpp
+++ b/src/RendererSectionData.cpp
@@ -39,6 +39,7 @@ void AddFacesByBlockModel(RendererSectionData &data, const BlockFaces &model, co
data.models.push_back(transform * model.transform * face.transform);
data.textures.push_back(face.texture);
data.textureLayers.push_back(face.layer);
+ data.textureFrames.push_back(face.frames);
data.lights.push_back(lightness);
data.colors.push_back(face.color);
}
diff --git a/src/RendererSectionData.hpp b/src/RendererSectionData.hpp
index 7153b05..cedb51b 100644
--- a/src/RendererSectionData.hpp
+++ b/src/RendererSectionData.hpp
@@ -34,6 +34,7 @@ struct RendererSectionData {
std::vector<glm::mat4> models;
std::vector<glm::vec4> textures;
std::vector<float> textureLayers;
+ std::vector<float> textureFrames;
std::vector<glm::vec3> colors;
std::vector<glm::vec2> lights;
size_t hash = 0;
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index e0a28a4..7f7c850 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -153,6 +153,8 @@ RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr) {
listener = std::make_unique<EventListener>();
+ globalTimeStart = std::chrono::high_resolution_clock::now();
+
PrepareRender();
listener->RegisterHandler("DeleteSectionRender", [this](const Event& eventData) {
@@ -377,10 +379,13 @@ void RendererWorld::Render(RenderState & renderState) {
glCheckError();
//Render sections
+ auto rawGlobalTime = (std::chrono::high_resolution_clock::now() - globalTimeStart);
+ float globalTime = rawGlobalTime.count() / 1000000000.0f;
Shader *blockShader = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/face")->shader.get();
blockShader->Activate();
blockShader->SetUniform("DayTime", mixLevel);
blockShader->SetUniform("projView", projView);
+ blockShader->SetUniform("GlobalTime", globalTime);
glCheckError();
Frustum frustum(projView);
diff --git a/src/RendererWorld.hpp b/src/RendererWorld.hpp
index 5148964..913e510 100644
--- a/src/RendererWorld.hpp
+++ b/src/RendererWorld.hpp
@@ -44,6 +44,7 @@ class RendererWorld {
std::vector<Vector> renderList;
std::map<Vector, RendererSection> sections;
void UpdateAllSections(VectorF playerPos);
+ std::chrono::time_point<std::chrono::high_resolution_clock> globalTimeStart;
//Entities
std::vector<RendererEntity> entities;
//Sky