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-rw-r--r--code/graphics/AssetManager.hpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/code/graphics/AssetManager.hpp b/code/graphics/AssetManager.hpp
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+++ b/code/graphics/AssetManager.hpp
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+#pragma once
+
+#include <fstream>
+#include <string>
+#include <map>
+#include "../json.hpp"
+#include "Texture.hpp"
+
+struct Asset {
+ std::string name = "";
+ std::string hash = "";
+ union AssetData{
+ Texture *texture;
+ } data;
+ size_t size = 0;
+ enum AssetType {
+ Unknown,
+ Texture,
+ Sound,
+ Model,
+ Lang,
+ } type = Unknown;
+ bool isParsed();
+ ~Asset();
+};
+
+class AssetManager {
+ AssetManager();
+
+ ~AssetManager();
+
+ AssetManager(const AssetManager &);
+
+ AssetManager &operator=(const AssetManager &);
+
+ std::map<std::string, Asset> assets;
+
+ static AssetManager &instance() {
+ static AssetManager assetManager;
+ return assetManager;
+ }
+
+ static std::string GetPathToAsset(std::string AssetName);
+public:
+
+ static Asset &GetAsset(std::string AssetName);
+
+ static void LoadAsset(std::string AssetName);
+
+ static std::string GetAssetNameByBlockId(unsigned short id);
+};
+