diff options
Diffstat (limited to 'cwd/assets')
-rw-r--r-- | cwd/assets/altcraft/scripts/ui.lua | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/fwd_entity.fs | 11 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/fwd_face.fs | 38 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/fwd_sky.fs | 65 | ||||
-rw-r--r-- | cwd/assets/altcraft/ui/options.rml | 6 |
5 files changed, 121 insertions, 0 deletions
diff --git a/cwd/assets/altcraft/scripts/ui.lua b/cwd/assets/altcraft/scripts/ui.lua index 938088f..bc04626 100644 --- a/cwd/assets/altcraft/scripts/ui.lua +++ b/cwd/assets/altcraft/scripts/ui.lua @@ -1,5 +1,6 @@ local options = { gamma = 2.2, + deffered = false, flight = false, mouseSensetivity = 0.1, renderDistance = 2, diff --git a/cwd/assets/altcraft/shaders/frag/fwd_entity.fs b/cwd/assets/altcraft/shaders/frag/fwd_entity.fs new file mode 100644 index 0000000..094aaf2 --- /dev/null +++ b/cwd/assets/altcraft/shaders/frag/fwd_entity.fs @@ -0,0 +1,11 @@ +#version 330 core + +in vec4 entityWorldPos; + +out vec4 fragColor; + +uniform vec3 entityColor; + +void main() { + fragColor = vec4(entityColor, 1.0f); +} diff --git a/cwd/assets/altcraft/shaders/frag/fwd_face.fs b/cwd/assets/altcraft/shaders/frag/fwd_face.fs new file mode 100644 index 0000000..deb8341 --- /dev/null +++ b/cwd/assets/altcraft/shaders/frag/fwd_face.fs @@ -0,0 +1,38 @@ +#version 330 core + +in vec4 faceWorldPos; +in vec3 faceTextureUv; +in vec3 faceAddColor; +in vec3 faceNormal; +in vec2 faceLight; + +out vec4 fragColor; + +uniform sampler2DArray textureAtlas; + +layout (std140) uniform Globals { + mat4 projView; + mat4 proj; + mat4 view; + uvec2 viewportSize; + vec4 ssaoKernels[64]; + float globalTime; + float dayTime; + float gamma; +}; + +void main() { + vec4 col = texture(textureAtlas, faceTextureUv); + if (col.a < 0.3f) + discard; + + float localLight = faceLight.r / 15.0f; + float skyLight = faceLight.g / 15.0f; + float lightLevel = clamp(localLight + skyLight * dayTime, 0.01f, 1.0f); + lightLevel = pow(lightLevel, 3); + lightLevel = clamp(lightLevel, 0.005f, 1.0f); + + fragColor = vec4(col.rgb * faceAddColor.rgb * lightLevel, 1.0f); + + fragColor.rgb = pow(fragColor.rgb, vec3(1.0f / gamma)); +} diff --git a/cwd/assets/altcraft/shaders/frag/fwd_sky.fs b/cwd/assets/altcraft/shaders/frag/fwd_sky.fs new file mode 100644 index 0000000..b6185fd --- /dev/null +++ b/cwd/assets/altcraft/shaders/frag/fwd_sky.fs @@ -0,0 +1,65 @@ +#version 330 core + +in vec3 facePos; + +out vec4 fragColor; + +layout (std140) uniform Globals { + mat4 projView; + mat4 proj; + mat4 view; + uvec2 viewportSize; + vec4 ssaoKernels[64]; + float globalTime; + float dayTime; + float gamma; +}; + +uniform sampler2DArray textureAtlas; +uniform vec4 sunTexture; +uniform float sunTextureLayer; +uniform vec4 moonTexture; +uniform float moonTextureLayer; + +const vec4 DaySkyColor = vec4(0.21, 0.4, 1, 1); + +const vec3 SunPos = vec3(0, 0.1, 0.5); + +const vec3 MoonPos = vec3(0, 0.1, -0.5); + +const vec4 NightSkyColor = vec4(0.0, 0.0008, 0.002, 1.0); + +vec3 TransformTextureCoord(vec4 TextureAtlasCoords, vec2 UvCoords, float Layer) { + float x = TextureAtlasCoords.x; + float y = TextureAtlasCoords.y; + float w = TextureAtlasCoords.z; + float h = TextureAtlasCoords.w; + vec2 A = vec2(x, 1 - y - h); + vec2 B = vec2(x + w, 1 - y); + vec2 transformed = A + UvCoords * (B - A); + return vec3(transformed.x, transformed.y, Layer); +} + +vec4 Sun() { + vec3 sunDelta = (facePos - SunPos) * 3.0f; + float distanceToSun = length(sunDelta); + vec4 sunColor = texture(textureAtlas, TransformTextureCoord(sunTexture, (vec2(sunDelta.xy) + 0.5f), sunTextureLayer)); + vec4 sun = mix(vec4(0, 0, 0, 1), sunColor, clamp(1 - distanceToSun * 2.0f, 0, 1)); + return sun; +} + +vec4 Moon() { + vec3 moonDelta = (facePos - MoonPos) * 4.5f; + float distanceToMoon = length(moonDelta); + vec4 moonColor = texture(textureAtlas, TransformTextureCoord(moonTexture, (vec2(moonDelta.xy) + 0.5f), moonTextureLayer)); + vec4 moon = mix(vec4(0, 0, 0, 1),moonColor, clamp(1 - distanceToMoon * 2.0f, 0, 1)); + return moon; +} + +void main() { + fragColor = vec4(mix(NightSkyColor, DaySkyColor, dayTime).rgb, 1.0f); + fragColor += vec4(Sun().rgb, 1.0f); + fragColor += vec4(Moon().rgb, 1.0f); + + fragColor.rgb = pow(fragColor.rgb, vec3(1.0f / gamma)); +} diff --git a/cwd/assets/altcraft/ui/options.rml b/cwd/assets/altcraft/ui/options.rml index 9aa4624..ea7c39e 100644 --- a/cwd/assets/altcraft/ui/options.rml +++ b/cwd/assets/altcraft/ui/options.rml @@ -14,6 +14,12 @@ </div> <div class="option"> + <label>Deffered shading</label> + <input type="checkbox" id="deffered" /> + <span id="deffered-val"></span> + </div> + + <div class="option"> <label>Flight</label> <input type="checkbox" id="flight" /> <span id="flight-val"></span> |