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-rw-r--r--cwd/shaders/entity.fs2
1 files changed, 1 insertions, 1 deletions
diff --git a/cwd/shaders/entity.fs b/cwd/shaders/entity.fs
index 6935d1b..f0bb42f 100644
--- a/cwd/shaders/entity.fs
+++ b/cwd/shaders/entity.fs
@@ -4,6 +4,6 @@ uniform vec3 color;
in vec2 uvPos;
void main(){
- if (uvPos.x < 0.9 && uvPos.x > 0.1 && uvPos.y < 0.9 && uvPos.y > 0.1) discard;
+ //if (uvPos.x < 0.9 && uvPos.x > 0.1 && uvPos.y < 0.9 && uvPos.y > 0.1) discard;
gl_FragColor = vec4(color,1);
} \ No newline at end of file