diff options
Diffstat (limited to 'external/include/glm/detail/func_common_simd.inl')
-rw-r--r-- | external/include/glm/detail/func_common_simd.inl | 231 |
1 files changed, 0 insertions, 231 deletions
diff --git a/external/include/glm/detail/func_common_simd.inl b/external/include/glm/detail/func_common_simd.inl deleted file mode 100644 index a3482ff..0000000 --- a/external/include/glm/detail/func_common_simd.inl +++ /dev/null @@ -1,231 +0,0 @@ -/// @ref core -/// @file glm/detail/func_common_simd.inl - -#if GLM_ARCH & GLM_ARCH_SSE2_BIT - -#include "../simd/common.h" - -#include <immintrin.h> - -namespace glm{ -namespace detail -{ - template<qualifier Q> - struct compute_abs_vector<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) - { - vec<4, float, Q> result; - result.data = glm_vec4_abs(v.data); - return result; - } - }; - - template<qualifier Q> - struct compute_abs_vector<4, int, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v) - { - vec<4, int, Q> result; - result.data = glm_ivec4_abs(v.data); - return result; - } - }; - - template<qualifier Q> - struct compute_floor<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) - { - vec<4, float, Q> result; - result.data = glm_vec4_floor(v.data); - return result; - } - }; - - template<qualifier Q> - struct compute_ceil<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) - { - vec<4, float, Q> result; - result.data = glm_vec4_ceil(v.data); - return result; - } - }; - - template<qualifier Q> - struct compute_fract<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) - { - vec<4, float, Q> result; - result.data = glm_vec4_fract(v.data); - return result; - } - }; - - template<qualifier Q> - struct compute_round<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) - { - vec<4, float, Q> result; - result.data = glm_vec4_round(v.data); - return result; - } - }; - - template<qualifier Q> - struct compute_mod<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y) - { - vec<4, float, Q> result; - result.data = glm_vec4_mod(x.data, y.data); - return result; - } - }; - - template<qualifier Q> - struct compute_min_vector<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) - { - vec<4, float, Q> result; - result.data = _mm_min_ps(v1.data, v2.data); - return result; - } - }; - - template<qualifier Q> - struct compute_min_vector<4, int32, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2) - { - vec<4, int32, Q> result; - result.data = _mm_min_epi32(v1.data, v2.data); - return result; - } - }; - - template<qualifier Q> - struct compute_min_vector<4, uint32, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, uint32, Q> const& v1, vec<4, uint32, Q> const& v2) - { - vec<4, uint32, Q> result; - result.data = _mm_min_epu32(v1.data, v2.data); - return result; - } - }; - - template<qualifier Q> - struct compute_max_vector<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2) - { - vec<4, float, Q> result; - result.data = _mm_max_ps(v1.data, v2.data); - return result; - } - }; - - template<qualifier Q> - struct compute_max_vector<4, int32, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, int32, Q> const& v1, vec<4, int32, Q> const& v2) - { - vec<4, int32, Q> result; - result.data = _mm_max_epi32(v1.data, v2.data); - return result; - } - }; - - template<qualifier Q> - struct compute_max_vector<4, uint32, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& v1, vec<4, uint32, Q> const& v2) - { - vec<4, uint32, Q> result; - result.data = _mm_max_epu32(v1.data, v2.data); - return result; - } - }; - - template<qualifier Q> - struct compute_clamp_vector<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& minVal, vec<4, float, Q> const& maxVal) - { - vec<4, float, Q> result; - result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data); - return result; - } - }; - - template<qualifier Q> - struct compute_clamp_vector<4, int32, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, int32, Q> call(vec<4, int32, Q> const& x, vec<4, int32, Q> const& minVal, vec<4, int32, Q> const& maxVal) - { - vec<4, int32, Q> result; - result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data); - return result; - } - }; - - template<qualifier Q> - struct compute_clamp_vector<4, uint32, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, uint32, Q> call(vec<4, uint32, Q> const& x, vec<4, uint32, Q> const& minVal, vec<4, uint32, Q> const& maxVal) - { - vec<4, uint32, Q> result; - result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data); - return result; - } - }; - - template<qualifier Q> - struct compute_mix_vector<4, float, bool, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y, vec<4, bool, Q> const& a) - { - __m128i const Load = _mm_set_epi32(-static_cast<int>(a.w), -static_cast<int>(a.z), -static_cast<int>(a.y), -static_cast<int>(a.x)); - __m128 const Mask = _mm_castsi128_ps(Load); - - vec<4, float, Q> Result; -# if 0 && GLM_ARCH & GLM_ARCH_AVX - Result.data = _mm_blendv_ps(x.data, y.data, Mask); -# else - Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data)); -# endif - return Result; - } - }; -/* FIXME - template<qualifier Q> - struct compute_step_vector<float, Q, tvec4> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge, vec<4, float, Q> const& x) - { - vec<4, float, Q> Result; - result.data = glm_vec4_step(edge.data, x.data); - return result; - } - }; -*/ - template<qualifier Q> - struct compute_smoothstep_vector<4, float, Q, true> - { - GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge0, vec<4, float, Q> const& edge1, vec<4, float, Q> const& x) - { - vec<4, float, Q> Result; - Result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data); - return Result; - } - }; -}//namespace detail -}//namespace glm - -#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT |