diff options
Diffstat (limited to 'external/include/glm/gtx/rotate_normalized_axis.hpp')
-rw-r--r-- | external/include/glm/gtx/rotate_normalized_axis.hpp | 50 |
1 files changed, 27 insertions, 23 deletions
diff --git a/external/include/glm/gtx/rotate_normalized_axis.hpp b/external/include/glm/gtx/rotate_normalized_axis.hpp index f1dfa7b..3ac482c 100644 --- a/external/include/glm/gtx/rotate_normalized_axis.hpp +++ b/external/include/glm/gtx/rotate_normalized_axis.hpp @@ -8,9 +8,9 @@ /// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis /// @ingroup gtx /// -/// @brief Quaternions and matrices rotations around normalized axis. +/// Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension. /// -/// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities. +/// Quaternions and matrices rotations around normalized axis. #pragma once @@ -19,6 +19,10 @@ #include "../gtc/epsilon.hpp" #include "../gtc/quaternion.hpp" +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included") #endif @@ -28,35 +32,35 @@ namespace glm /// @addtogroup gtx_rotate_normalized_axis /// @{ - /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. - /// + /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. + /// /// @param m Input matrix multiplied by this rotation matrix. - /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. + /// @param angle Rotation angle expressed in radians. /// @param axis Rotation axis, must be normalized. - /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. - /// + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double. + /// /// @see gtx_rotate_normalized_axis - /// @see - rotate(T angle, T x, T y, T z) - /// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z) - /// @see - rotate(T angle, tvec3<T, P> const & v) - template <typename T, precision P> - GLM_FUNC_DECL tmat4x4<T, P> rotateNormalizedAxis( - tmat4x4<T, P> const & m, - T const & angle, - tvec3<T, P> const & axis); + /// @see - rotate(T angle, T x, T y, T z) + /// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z) + /// @see - rotate(T angle, vec<3, T, Q> const& v) + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> rotateNormalizedAxis( + mat<4, 4, T, Q> const& m, + T const& angle, + vec<3, T, Q> const& axis); /// Rotates a quaternion from a vector of 3 components normalized axis and an angle. - /// + /// /// @param q Source orientation - /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. + /// @param angle Angle expressed in radians. /// @param axis Normalized axis of the rotation, must be normalized. - /// + /// /// @see gtx_rotate_normalized_axis - template <typename T, precision P> - GLM_FUNC_DECL tquat<T, P> rotateNormalizedAxis( - tquat<T, P> const & q, - T const & angle, - tvec3<T, P> const & axis); + template<typename T, qualifier Q> + GLM_FUNC_DECL tquat<T, Q> rotateNormalizedAxis( + tquat<T, Q> const& q, + T const& angle, + vec<3, T, Q> const& axis); /// @} }//namespace glm |