diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/AssetManager.cpp | 9 | ||||
-rw-r--r-- | src/Plugin.cpp | 23 |
2 files changed, 30 insertions, 2 deletions
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp index eb3186a..be69dd0 100644 --- a/src/AssetManager.cpp +++ b/src/AssetManager.cpp @@ -110,6 +110,9 @@ void LoadScripts() { if (child->name == "scripts") { for (auto &script : child->childs) { + if (script->name != "init") + continue; + AssetScript *asset = dynamic_cast<AssetScript *>(script->asset.get()); if (!asset) { LOG(ERROR) << "Unrecognised script file /" << it->name; @@ -118,9 +121,11 @@ void LoadScripts() { try { PluginSystem::Execute(asset->code, true); } - catch (std::exception& e) { + catch (std::exception & e) { LOG(ERROR) << "Failed loading script '" << script->name << "' in '" << it->name << "'"; } + + break; } } } @@ -171,7 +176,7 @@ void ParseAsset(AssetTreeNode &node) { return; } - if (node.name == "init") { + if (node.parent->name == "scripts") { ParseAssetScript(node); return; } diff --git a/src/Plugin.cpp b/src/Plugin.cpp index 4ef1240..6acfb08 100644 --- a/src/Plugin.cpp +++ b/src/Plugin.cpp @@ -9,6 +9,7 @@ #include "GameState.hpp" #include "Game.hpp" #include "Event.hpp" +#include "AssetManager.hpp" struct Plugin { @@ -61,6 +62,24 @@ namespace PluginApi { } } +int LoadFileRequire(lua_State* L) { + std::string path = sol::stack::get<std::string>(L); + + std::string package = path.substr(0, path.find('/')); + std::string script = path.substr(path.find('/') + 1); + + std::string scriptPath = "/" + package + "/scripts/" + script; + + AssetScript *asset = AssetManager::GetAsset<AssetScript>(scriptPath); + if (!asset) { + sol::stack::push(L, "Module '" + scriptPath + "' not found"); + return 1; + } + + luaL_loadbuffer(L, asset->code.data(), asset->code.size(), path.c_str()); + return 1; +} + void PluginSystem::Init() { OPTICK_EVENT(); LOG(INFO) << "Initializing plugin system"; @@ -73,6 +92,10 @@ void PluginSystem::Init() { lua = sol::state(); lua.open_libraries(); + lua["package"]["searchers"] = lua.create_table_with( + 1, LoadFileRequire + ); + lua.new_usertype<Entity>("Entity", "pos", &Entity::pos); |