diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/AssetManager.cpp | 4 | ||||
-rw-r--r-- | src/Plugin.cpp | 2 | ||||
-rw-r--r-- | src/RendererWorld.cpp | 9 | ||||
-rw-r--r-- | src/World.cpp | 2 | ||||
-rw-r--r-- | src/main.cpp | 4 |
5 files changed, 12 insertions, 9 deletions
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp index 19cd452..514d008 100644 --- a/src/AssetManager.cpp +++ b/src/AssetManager.cpp @@ -1,7 +1,7 @@ #include "AssetManager.hpp" #include <fstream> -#include <experimental/filesystem> +#include <filesystem> #include <nlohmann/json.hpp> #include <easylogging++.h> @@ -16,7 +16,7 @@ #include "Utility.hpp" #include "Plugin.hpp" -namespace fs = std::experimental::filesystem::v1; +namespace fs = std::filesystem; const fs::path pathToAssets = "./assets/"; const std::string pathToAssetsList = "./items.json"; diff --git a/src/Plugin.cpp b/src/Plugin.cpp index 618ea9d..83e9bdd 100644 --- a/src/Plugin.cpp +++ b/src/Plugin.cpp @@ -3,7 +3,7 @@ #include <vector> #include <easylogging++.h> -#include <sol.hpp> +#include <sol/sol.hpp> #include <optick.h> #include "GameState.hpp" diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index ebb049d..b433609 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -293,7 +293,9 @@ void RendererWorld::Render(RenderState & renderState) { glm::mat4 projView = projection * view; //Render Entities +#ifndef __APPLE__ glLineWidth(3.0); +#endif Shader *entityShader = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/entity")->shader.get(); entityShader->Activate(); entityShader->SetUniform("projection", projection); @@ -308,7 +310,9 @@ void RendererWorld::Render(RenderState & renderState) { //Render selected block Vector selectedBlock = GetGameState()->GetSelectionStatus().selectedBlock; if (selectedBlock != Vector()) { +#ifndef __APPLE__ glLineWidth(2.0f); +#endif { glm::mat4 model = glm::mat4(1.0); model = glm::translate(model, selectedBlock.glm()); @@ -325,7 +329,9 @@ void RendererWorld::Render(RenderState & renderState) { const bool renderHit = false; if (renderHit) { VectorF hit = GetGameState()->GetSelectionStatus().raycastHit; +#ifndef __APPLE__ glLineWidth(2.0f); +#endif { glm::mat4 model; model = glm::translate(model, hit.glm()); @@ -339,8 +345,9 @@ void RendererWorld::Render(RenderState & renderState) { glDrawArrays(GL_LINE_STRIP, 0, 36); } } - +#ifndef __APPLE__ glLineWidth(1.0); +#endif glCheckError(); //Render sky diff --git a/src/World.cpp b/src/World.cpp index c3246dc..e5e3fe8 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -201,7 +201,7 @@ void World::UpdatePhysics(float delta) { BlockId block = this->GetBlockId(Vector(x, y, z)); if (block.id == 0 || !GetBlockInfo(block).collides) continue; - AABB blockColl{ x,y,z,1.0,1.0,1.0 }; + AABB blockColl{ (double)x,(double)y,(double)z,1.0,1.0,1.0 }; if (TestCollision(entityCollBox, blockColl)) { return { true }; } diff --git a/src/main.cpp b/src/main.cpp index 2ed2b85..4b27757 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -32,10 +32,6 @@ void initLogger() { LOG(INFO) << "Logger is configured"; } -#ifndef USE_SDL_MAIN -#undef main -#endif - int main(int argc, char** argv) { srand(time(0)); initLogger(); |