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path: root/src/RendererWorld.hpp (follow)
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* Moved face lighting to lighting passLaG19242021-11-211-0/+2
* Removed every reference to OpenGL except GalOgl.cppLaG19242021-11-191-1/+1
* Added framebuffer to GalLaG19242021-11-191-2/+2
* Changed sky rendering to GalLaG19242021-11-191-17/+17
* Optimized entities renderingLaG19242021-11-181-1/+1
* Changed entities rendering to GalLaG19242021-11-171-0/+3
* Changed section rendering to GalLaG19242021-11-151-0/+2
* Added more debug valuesLaG19242021-06-291-2/+1
* Basic single-threaded implementationLaG19242019-04-211-8/+1
* More advanced textures animation supportLaG19242019-01-271-0/+1
* GameState double-bufferingLaG19242019-01-271-2/+6
* Removed previous implementation of ShaderLaG19242019-01-261-2/+0
* Implemented new Shader classLaG19242019-01-261-1/+0
* Improved frustum culling: replaced box testing to sphere testing #6LaG19242018-03-301-1/+0
* New lock-free RendererSectionData parsingLaG19242018-03-171-6/+13
* Fixed compilation errorsLaG19242018-01-131-0/+1
* Section parser now in a separate fileLaG19242018-01-131-1/+2
* Refactored #include directivesLaG19242018-01-131-5/+12
* 2017-10-09LaG19242018-01-131-2/+2
* 2017-10-07LaG19242018-01-131-0/+5
* 2017-09-15LaG19242018-01-131-2/+3
* 2017-08-27LaG19242018-01-131-2/+0
* 2017-08-20LaG19242017-08-201-5/+10
* 2017-08-19LaG19242017-08-191-10/+9
* 2017-08-18LaG19242017-08-181-1/+5
* 2017-08-17LaG19242017-08-171-1/+5
* 2017-08-16LaG19242017-08-161-3/+13
* 2017-08-07LaG19242017-08-071-3/+19
* 2017-08-03LaG19242017-08-031-0/+5
* 2017-07-29LaG19242017-07-291-0/+7