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#include <cmath>
#include "PositionI.hpp"
PositionI::PositionI(int x, int z, int y) : m_x(x), m_y(y), m_z(z) {
}
PositionI::~PositionI() {
}
int PositionI::GetX() const {
return m_x;
}
int PositionI::GetY() const {
return m_y;
}
int PositionI::GetZ() const {
return m_z;
}
void PositionI::SetX(int x) {
m_x = x;
}
void PositionI::SetY(int y) {
m_y = y;
}
void PositionI::setZ(int z) {
m_z = z;
}
bool PositionI::operator==(const PositionI &other) const {
return other.m_x == m_x && other.m_z == m_z && other.m_y == other.m_y;
}
PositionI &PositionI::operator=(const PositionI &other) {
m_y = other.m_y;
m_z = other.m_z;
m_x = other.m_x;
return *this;
}
PositionI::PositionI(const PositionI &other) {
m_y = other.m_y;
m_z = other.m_z;
m_x = other.m_x;
}
PositionI::PositionI() : m_x(0), m_y(0), m_z(0) {
}
bool PositionI::operator<(const PositionI &rhs) const {
if (m_x < rhs.m_x)
return true;
if (rhs.m_x < m_x)
return false;
if (m_y < rhs.m_y)
return true;
if (rhs.m_y < m_y)
return false;
return m_z < rhs.m_z;
}
bool PositionI::operator>(const PositionI &rhs) const {
return rhs < *this;
}
bool PositionI::operator<=(const PositionI &rhs) const {
return !(rhs < *this);
}
bool PositionI::operator>=(const PositionI &rhs) const {
return !(*this < rhs);
}
PositionI PositionI::operator-(const PositionI &other) const {
return PositionI(
m_x - other.m_x,
m_z - other.m_z,
m_y - other.m_y
);
}
double PositionI::GetDistance() {
return (std::sqrt(std::pow(m_x, 2) + std::pow(m_y, 2) + std::pow(m_z, 2)));
}
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