1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
/// @ref gtx_rotate_normalized_axis
/// @file glm/gtx/rotate_normalized_axis.hpp
///
/// @see core (dependence)
/// @see gtc_matrix_transform
/// @see gtc_quaternion
///
/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis
/// @ingroup gtx
///
/// @brief Quaternions and matrices rotations around normalized axis.
///
/// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.
#pragma once
// Dependency:
#include "../glm.hpp"
#include "../gtc/epsilon.hpp"
#include "../gtc/quaternion.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
#endif
namespace glm
{
/// @addtogroup gtx_rotate_normalized_axis
/// @{
/// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
///
/// @param m Input matrix multiplied by this rotation matrix.
/// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
/// @param axis Rotation axis, must be normalized.
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
///
/// @see gtx_rotate_normalized_axis
/// @see - rotate(T angle, T x, T y, T z)
/// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z)
/// @see - rotate(T angle, tvec3<T, P> const & v)
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> rotateNormalizedAxis(
tmat4x4<T, P> const & m,
T const & angle,
tvec3<T, P> const & axis);
/// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
///
/// @param q Source orientation
/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
/// @param axis Normalized axis of the rotation, must be normalized.
///
/// @see gtx_rotate_normalized_axis
template <typename T, precision P>
GLM_FUNC_DECL tquat<T, P> rotateNormalizedAxis(
tquat<T, P> const & q,
T const & angle,
tvec3<T, P> const & axis);
/// @}
}//namespace glm
#include "rotate_normalized_axis.inl"
|