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#pragma once
#include <memory>
class NetworkClient;
class GameState;
class Render;
enum class State {
InitialLoading,
MainMenu,
Loading,
Playing,
Paused,
Inventory,
Chat,
};
struct GlobalState {
static std::shared_ptr<GameState> GetGameState();
static Render *GetRender();
static void Exec();
static State GetState();
static void SetState(const State &newState);
};
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