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#include "World.hpp"
#include "Event.hpp"
void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
StreamBuffer chunkData(packet->Data.data(), packet->Data.size());
std::bitset<16> bitmask(packet->PrimaryBitMask);
for (int i = 0; i < 16; i++) {
if (bitmask[i]) {
Vector chunkPosition = Vector(packet->ChunkX, i, packet->ChunkZ);
Section section = ParseSection(&chunkData, chunkPosition);
if (packet->GroundUpContinuous) {
if (!sections.insert(std::make_pair(chunkPosition, section)).second) {
LOG(ERROR) << "New chunk not created " << chunkPosition << " potential memory leak";
}
} else {
using std::swap;
swap(sections.at(chunkPosition), section);
}
EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ chunkPosition });
}
}
}
Section World::ParseSection(StreamInput *data, Vector position) {
unsigned char bitsPerBlock = data->ReadUByte();
int paletteLength = data->ReadVarInt();
std::vector<unsigned short> palette;
for (int i = 0; i < paletteLength; i++) {
palette.push_back(data->ReadVarInt());
}
int dataArrayLength = data->ReadVarInt();
auto dataArray = data->ReadByteArray(dataArrayLength * 8);
auto blockLight = data->ReadByteArray(2048);
std::vector<unsigned char> skyLight;
if (dimension == 0)
skyLight = data->ReadByteArray(2048);
long long *blockData = reinterpret_cast<long long*>(dataArray.data());
for (int i = 0; i < dataArray.size() / sizeof(long long); i++)
endswap(blockData[i]);
std::vector<long long> blockArray (blockData, blockData + dataArray.size() / sizeof (long long));
return Section(position, bitsPerBlock, std::move(palette), std::move(blockArray), std::move(blockLight), std::move(skyLight));
}
World::~World() {
}
World::World() {
}
bool World::isPlayerCollides(double X, double Y, double Z) {
Vector PlayerChunk(floor(X / 16.0), floor(Y / 16.0), floor(Z / 16.0));
if (sections.find(PlayerChunk) == sections.end() || sections.find(PlayerChunk - Vector(0,1,0)) == sections.end())
return true;
std::vector<Vector> closestSectionsCoordinates = {
Vector(PlayerChunk.x, PlayerChunk.y, PlayerChunk.z),
Vector(PlayerChunk.x + 1, PlayerChunk.y, PlayerChunk.z),
Vector(PlayerChunk.x - 1, PlayerChunk.y, PlayerChunk.z),
Vector(PlayerChunk.x, PlayerChunk.y + 1, PlayerChunk.z),
Vector(PlayerChunk.x, PlayerChunk.y - 1, PlayerChunk.z),
Vector(PlayerChunk.x, PlayerChunk.y, PlayerChunk.z + 1),
Vector(PlayerChunk.x, PlayerChunk.y, PlayerChunk.z - 1),
};
std::vector<Vector> closestSections;
for (auto &coord:closestSectionsCoordinates) {
if (sections.find(coord) != sections.end())
closestSections.push_back(coord);
}
for (auto &it:closestSections) {
const double PlayerWidth = 0.6;
const double PlayerHeight = 1.82;
const double PlayerLength = 0.6;
AABB playerColl;
playerColl.x = X - PlayerWidth / 2.0;
playerColl.w = PlayerWidth;
playerColl.y = Y;
playerColl.h = PlayerHeight;
playerColl.z = Z - PlayerLength / 2.0;
playerColl.l = PlayerLength;
const Section §ion = this->GetSection(it);
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 16; y++) {
for (int z = 0; z < 16; z++) {
BlockId block = section.GetBlockId(Vector(x, y, z));
if (block.id == 0 || block.id == 31)
continue;
AABB blockColl{(x + it.x * 16.0),
(y + it.y * 16.0),
(z + it.z * 16.0), 1, 1, 1};
if (TestCollision(playerColl, blockColl))
return true;
}
}
}
}
return false;
}
std::vector<Vector> World::GetSectionsList() {
std::vector<Vector> sectionsList;
for (auto& it : sections) {
if (std::find(sectionsList.begin(), sectionsList.end(), it.first) == sectionsList.end())
sectionsList.push_back(it.first);
}
return sectionsList;
}
static Section fallbackSection;
const Section &World::GetSection(Vector sectionPos) {
auto result = sections.find(sectionPos);
if (result == sections.end()) {
LOG(ERROR) << "Accessed not loaded section " << sectionPos;
return fallbackSection;
} else {
return result->second;
}
}
glm::vec3 World::Raycast(glm::vec3 position, glm::vec3 direction, float maxLength, float minPrecision) {
return glm::vec3(position * direction / maxLength * minPrecision);
}
void World::UpdatePhysics(float delta)
{
//delta /= 5;
entitiesMutex.lock();
for (auto& it : entities) {
it.pos = it.pos + it.vel * delta;
}
entitiesMutex.unlock();
}
Entity & World::GetEntity(unsigned int EntityId)
{
entitiesMutex.lock();
for (auto& it : entities) {
if (it.entityId == EntityId) {
entitiesMutex.unlock();
return it;
}
}
entitiesMutex.unlock();
static Entity fallback;
return fallback;
}
std::vector<unsigned int> World::GetEntitiesList()
{
entitiesMutex.lock();
std::vector<unsigned int> ret;
for (auto& it : entities) {
ret.push_back(it.entityId);
}
entitiesMutex.unlock();
return ret;
}
void World::AddEntity(Entity entity)
{
entitiesMutex.lock();
for (auto& it : entities) {
if (it.entityId == entity.entityId) {
LOG(ERROR) << "Adding already existing entity" << entity.entityId;
return;
}
}
entities.push_back(entity);
entitiesMutex.unlock();
}
void World::DeleteEntity(unsigned int EntityId)
{
entitiesMutex.lock();
auto it = entities.begin();
for (; it != entities.end(); ++it) {
if (it->entityId == EntityId) {
break;
}
}
if (it != entities.end())
entities.erase(it);
entitiesMutex.unlock();
}
void World::ParseChunkData(std::shared_ptr<PacketBlockChange> packet) {
/*Block& block = this->GetBlock(packet->Position);
block = Block(packet->BlockId >> 4, packet->BlockId & 15, block.light, block.sky);
Vector sectionPos(std::floor(packet->Position.x / 16.0), std::floor(packet->Position.y / 16.0), std::floor(packet->Position.z / 16.0));
EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ sectionPos });*/
}
void World::ParseChunkData(std::shared_ptr<PacketMultiBlockChange> packet) {
/*std::vector<Vector> changedSections;
for (auto& it : packet->Records) {
int x = (it.HorizontalPosition >> 4 & 15) + (packet->ChunkX * 16);
int y = it.YCoordinate;
int z = (it.HorizontalPosition & 15) + (packet->ChunkZ * 16);
Vector worldPos(x, y, z);
Block& block = GetBlock(worldPos);
block = Block(it.BlockId >> 4, it.BlockId & 15, block.light, block.sky);
Vector sectionPos(packet->ChunkX, std::floor(it.YCoordinate / 16.0), packet->ChunkZ);
if (std::find(changedSections.begin(), changedSections.end(), sectionPos) == changedSections.end())
changedSections.push_back(sectionPos);
}
for (auto& sectionPos: changedSections)
EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ sectionPos });*/
}
void World::ParseChunkData(std::shared_ptr<PacketUnloadChunk> packet) {
std::vector<std::map<Vector,Section>::iterator> toRemove;
for (auto it = sections.begin(); it != sections.end(); ++it) {
if (it->first.x == packet->ChunkX && it->first.z == packet->ChunkZ)
toRemove.push_back(it);
}
for (auto& it : toRemove) {
EventAgregator::PushEvent(EventType::ChunkDeleted, ChunkDeletedData{ it->first });
sections.erase(it);
}
}
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