// SectorTable.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <tlentity.hpp>
int _tmain(int argc, _TCHAR* argv[])
{
const int NameCount = 75;
char* sectorNames[ NameCount ] = {
"l1r1.p3d", "l1r2.p3d", "l1r3.p3d", "l1r4a.p3d", "l1r4b.p3d", "l1r6.p3d", "l1r7.p3d",
"l1z1.p3d", "l1z2.p3d", "l1z3.p3d", "l1z4.p3d", "l1z6.p3d", "l1z7.p3d",
"l2r1.p3d", "l2r2.p3d", "l2r3.p3d", "l2r4.p3d",
"l2z1.p3d", "l2z2.p3d", "l2z3.p3d", "l2z4.p3d",
"l3r1.p3d", "l3r2.p3d", "l3r3.p3d", "l3r4.p3d", "l3r5.p3d",
"l3z1.p3d", "l3z2.p3d", "l3z3.p3d", "l3z4.p3d", "l3z5.p3d",
"l4r1.p3d", "l4r2.p3d", "l4r3.p3d", "l4r4a.p3d", "l4r4b.p3d", "l4r6.p3d", "l4r7.p3d",
"l4z1.p3d", "l4z2.p3d", "l4z3.p3d", "l4z4.p3d", "l4z6.p3d", "l4z7.p3d",
"l5r1.p3d", "l5r2.p3d", "l5r3.p3d", "l5r4.p3d",
"l5z1.p3d", "l5z2.p3d", "l5z3.p3d", "l5z4.p3d",
"l6r1.p3d", "l6r2.p3d", "l6r3.p3d", "l6r4.p3d", "l6r5.p3d",
"l6z1.p3d", "l6z2.p3d", "l6z3.p3d", "l6z4.p3d", "l6z5.p3d",
"l7r1.p3d", "l7r2.p3d", "l7r3.p3d", "l7r4a.p3d", "l7r4b.p3d", "l7r6.p3d", "l7r7.p3d",
"l7z1.p3d", "l7z2.p3d", "l7z3.p3d", "l7z4.p3d", "l7z6.p3d", "l7z7.p3d" };
char* typeStr[ 4 ] = { "unsigned char", "unsigned short", "int", "TLUID" };
TLUID sectorIDs[ NameCount ];
for( int i = 0; i < NameCount; ++i )
{
sectorIDs[ i ] = tlEntity::MakeUID( sectorNames[ i ] );
}
// Check for dups in the lower order bits.
bool noDups = true;
int type = 0;
int mask = 0xFF;
for( int i = 0; ( i < NameCount - 1 ) && ( noDups ); ++i )
{
char first = (char)( sectorIDs[ i ] & mask );
for( int j = i + 1; j < NameCount; ++j )
{
char second = (char)( sectorIDs[ j ] & mask );
if( first == second )
{
noDups = false;
break;
}
}
}
if( !noDups )
{
++type;
noDups = true;
mask = 0xFFFF;
for( int i = 0; ( i < NameCount - 1 ) && ( noDups ); ++i )
{
short first = (short)( sectorIDs[ i ] & mask );
for( int j = i + 1; j < NameCount; ++j )
{
short second = (short)( sectorIDs[ j ] & mask );
if( first == second )
{
noDups = false;
break;
}
}
}
}
if( !noDups )
{
++type;
noDups = true;
mask = 0xFFFFFFFF;
for( int i = 0; ( i < NameCount - 1 ) && ( noDups ); ++i )
{
int first = (int)( sectorIDs[ i ] & mask );
for( int j = i + 1; j < NameCount; ++j )
{
int second = (int)( sectorIDs[ j ] & mask );
if( first == second )
{
noDups = false;
break;
}
}
}
}
if( !noDups )
{
++type;
}
printf( "// Auto generated with SectorTable.\n" );
printf( "struct SectorMap\n{\n %s Sector;\n char CurIndex;\n};\n\n", typeStr[ type ] );
printf( "static const int NUM_SECTORS = %d;\n\n", NameCount );
printf( "SectorMap sSectorMap[ NUM_SECTORS ] = {\n" );
for( int i = 0; i < NameCount; ++i )
{
TLUID id = tlEntity::MakeUID( sectorNames[ i ] );
unsigned hi = (unsigned)( id >> 32 );
unsigned lo = (unsigned)( id & 0xFFFFFFFF );
printf( "{ 0x" );
switch( type )
{
case 0:
printf("%02X", lo & 0xFF );
break;
case 1:
printf("%04X", lo & 0xFFFF );
break;
case 2:
printf("%08X", lo );
break;
default:
printf( "%08X%08X", hi, lo );
break;
}
printf( ", 0 }%s //%s\n", i != NameCount -1 ? ", " : " };", sectorNames[ i ] );
}
return 0;
}