/*
Copyright 2012 bigbiff/Dees_Troy TeamWin
This file is part of TWRP/TeamWin Recovery Project.
TWRP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TWRP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TWRP. If not, see <http://www.gnu.org/licenses/>.
*/
#include <linux/input.h>
#include <stdlib.h>
#include <string.h>
#include "../data.hpp"
#include <string>
extern "C" {
#include "../twcommon.h"
#include "gui.h"
}
#include "../minuitwrp/minui.h"
#include "rapidxml.hpp"
#include "objects.hpp"
bool GUIKeyboard::CtrlActive = false;
GUIKeyboard::GUIKeyboard(xml_node<>* node)
: GUIObject(node)
{
int layoutindex, rowindex, keyindex, Xindex, Yindex, keyHeight = 0, keyWidth = 0;
currentKey = NULL;
highlightRenderCount = 0;
hasHighlight = hasCapsHighlight = hasCtrlHighlight = false;
char resource[10], layout[8], row[5], key[6], longpress[7];
xml_attribute<>* attr;
xml_node<>* child;
xml_node<>* keylayout;
xml_node<>* keyrow;
for (layoutindex=0; layoutindex<MAX_KEYBOARD_LAYOUTS; layoutindex++) {
layouts[layoutindex].keyboardImg = NULL;
memset(layouts[layoutindex].keys, 0, sizeof(Layout::keys));
memset(layouts[layoutindex].row_end_y, 0, sizeof(Layout::row_end_y));
}
mRendered = false;
currentLayout = 1;
CapsLockOn = false;
if (!node) return;
mHighlightColor = LoadAttrColor(FindNode(node, "highlight"), "color", &hasHighlight);
mCapsHighlightColor = LoadAttrColor(FindNode(node, "capshighlight"), "color", &hasCapsHighlight);
mCtrlHighlightColor = LoadAttrColor(FindNode(node, "ctrlhighlight"), "color", &hasCtrlHighlight);
child = FindNode(node, "keymargin");
mKeyMarginX = LoadAttrIntScaleX(child, "x", 0);
mKeyMarginY = LoadAttrIntScaleY(child, "y", 0);
child = FindNode(node, "background");
mBackgroundColor = LoadAttrColor(child, "color", COLOR(32,32,32,255));
child = FindNode(node, "key-alphanumeric");
mFont = PageManager::GetResources()->FindFont(LoadAttrString(child, "font", "keylabel"));
mFontColor = LoadAttrColor(child, "textcolor", COLOR(255,255,255,255));
mKeyColorAlphanumeric = LoadAttrColor(child, "color", COLOR(0,0,0,0));
child = FindNode(node, "key-other");
mSmallFont = PageManager::GetResources()->FindFont(LoadAttrString(child, "font", "keylabel-small"));
mFontColorSmall = LoadAttrColor(child, "textcolor", COLOR(192,192,192,255));
mKeyColorOther = LoadAttrColor(child, "color", COLOR(0,0,0,0));
child = FindNode(node, "longpress");
mLongpressFont = PageManager::GetResources()->FindFont(LoadAttrString(child, "font", "keylabel-longpress"));
mLongpressFontColor = LoadAttrColor(child, "textcolor", COLOR(128,128,128,255));
LoadPlacement(child, &longpressOffsetX, &longpressOffsetY);
LoadKeyLabels(node, 0); // load global key labels
// compatibility ugliness: resources should be specified in the layouts themselves instead
// Load the images for the different layouts
child = FindNode(node, "layout");
if (child)
{
layoutindex = 1;
strcpy(resource, "resource1");
attr = child->first_attribute(resource);
while (attr && layoutindex < (MAX_KEYBOARD_LAYOUTS + 1)) {
layouts[layoutindex - 1].keyboardImg = LoadAttrImage(child, resource);
layoutindex++;
resource[8] = (char)(layoutindex + 48);
attr = child->first_attribute(resource);
}
}
// Check the first image to get height and width
if (layouts[0].keyboardImg && layouts[0].keyboardImg->GetResource())
{
mRenderW = layouts[0].keyboardImg->GetWidth();
mRenderH = layouts[0].keyboardImg->GetHeight();
}
// Load all of the layout maps
layoutindex = 1;
strcpy(layout, "layout1");
keylayout = FindNode(node, layout);
while (keylayout)
{
if (layoutindex > MAX_KEYBOARD_LAYOUTS) {
LOGERR("Too many layouts defined in keyboard.\n");
return;
}
LoadKeyLabels(keylayout, layoutindex); // load per-layout key labels
Layout& lay = layouts[layoutindex - 1];
child = keylayout->first_node("keysize");
keyHeight = LoadAttrIntScaleY(child, "height", 0);
keyWidth = LoadAttrIntScaleX(child, "width", 0);
// compatibility ugliness: capslock="0" means that this is the caps layout. Also it has nothing to do with keysize.
lay.is_caps = (LoadAttrInt(child, "capslock", 1) == 0);
// compatibility ugliness: revert_layout has nothing to do with keysize.
lay.revert_layout = LoadAttrInt(child, "revert_layout", -1);
rowindex = 1;
Yindex = 0;
strcpy(row, "row1");
keyrow = keylayout->first_node(row);
while (keyrow)
{
if (rowindex > MAX_KEYBOARD_ROWS) {
LOGERR("Too many rows defined in keyboard.\n");
return;
}
Yindex += keyHeight;
lay.row_end_y[rowindex - 1] = Yindex;
keyindex = 1;
Xindex = 0;
strcpy(key, "key01");
attr = keyrow->first_attribute(key);
while (attr) {
if (keyindex > MAX_KEYBOARD_KEYS) {
LOGERR("Too many keys defined in a keyboard row.\n");
return;
}
const char* keyinfo = attr->value();
if (strlen(keyinfo) == 0) {
LOGERR("No key info on layout%i, row%i, key%dd.\n", layoutindex, rowindex, keyindex);
return;
}
if (ParseKey(keyinfo, lay.keys[rowindex - 1][keyindex - 1], Xindex, keyWidth, false))
LOGERR("Invalid key info on layout%i, row%i, key%02i.\n", layoutindex, rowindex, keyindex);
// PROCESS LONG PRESS INFO IF EXISTS
sprintf(longpress, "long%02i", keyindex);
attr = keyrow->first_attribute(longpress);
if (attr) {
const char* keyinfo = attr->value();
if (strlen(keyinfo) == 0) {
LOGERR("No long press info on layout%i, row%i, long%dd.\n", layoutindex, rowindex, keyindex);
return;
}
if (ParseKey(keyinfo, lay.keys[rowindex - 1][keyindex - 1], Xindex, keyWidth, true))
LOGERR("Invalid long press key info on layout%i, row%i, long%02i.\n", layoutindex, rowindex, keyindex);
}
keyindex++;
sprintf(key, "key%02i", keyindex);
attr = keyrow->first_attribute(key);
}
rowindex++;
row[3] = (char)(rowindex + 48);
keyrow = keylayout->first_node(row);
}
layoutindex++;
layout[6] = (char)(layoutindex + 48);
keylayout = FindNode(node, layout);
}
int x, y;
// Load the placement
LoadPlacement(FindNode(node, "placement"), &x, &y, &mRenderW, &mRenderH);
SetRenderPos(x, y, mRenderW, mRenderH);
return;
}
GUIKeyboard::~GUIKeyboard()
{
}
int GUIKeyboard::ParseKey(const char* keyinfo, Key& key, int& Xindex, int keyWidth, bool longpress)
{
key.layout = 0;
int keychar = 0;
if (strlen(keyinfo) == 1) {
// This is a single key, simple definition
keychar = keyinfo[0];
} else {
// This key has extra data: {keywidth}:{what_the_key_does}
keyWidth = scale_theme_x(atoi(keyinfo));
const char* ptr = keyinfo;
while (*ptr > 32 && *ptr != ':')
ptr++;
if (*ptr != ':')
return -1; // no colon is an error
ptr++;
if (*ptr == 0) { // This is an empty area
keychar = 0;
} else if (strlen(ptr) == 1) { // This is the character that this key uses
keychar = *ptr;
} else if (*ptr == 'c') { // This is an ASCII character code: "c:{number}"
keychar = atoi(ptr + 2);
} else if (*ptr == 'k') { // This is a Linux keycode from input.h: "k:{number}"
keychar = -atoi(ptr + 2);
} else if (*ptr == 'l') { // This is a different layout: "layout{number}"
key.layout = atoi(ptr + 6);
} else if (*ptr == 'a') { // This is an action: "action" (the Enter key)
keychar = KEYBOARD_ACTION;
} else
return -1;
}
if (longpress) {
key.longpresskey = keychar;
} else {
key.key = keychar;
Xindex += keyWidth;
key.end_x = Xindex - 1;
}
return 0;
}
void GUIKeyboard::LoadKeyLabels(xml_node<>* parent, int layout)
{
for (xml_node<>* child = parent->first_node(); child; child = child->next_sibling()) {
std::string name = child->name();
if (name == "keylabel") {
std::string keydef = LoadAttrString(child, "key", "");
Key tempkey;
int dummyX;
if (ParseKey(keydef.c_str(), tempkey, dummyX, 0, false) == 0) {
KeyLabel keylabel;
keylabel.key = tempkey.key;
keylabel.layout_from = layout;
keylabel.layout_to = tempkey.layout;
keylabel.text = LoadAttrString(child, "text", "");
keylabel.image = LoadAttrImage(child, "resource");
mKeyLabels.push_back(keylabel);
} else {
LOGERR("Ignoring invalid keylabel in layout %d: '%s'.\n", layout, keydef.c_str());
}
}
}
}
void GUIKeyboard::DrawKey(Key& key, int keyX, int keyY, int keyW, int keyH)
{
int keychar = key.key;
if (!keychar && !key.layout)
return;
// key background
COLOR& c = (keychar >= 32 && keychar < 127) ? mKeyColorAlphanumeric : mKeyColorOther;
gr_color(c.red, c.green, c.blue, c.alpha);
keyX += mKeyMarginX;
keyY += mKeyMarginY;
keyW -= mKeyMarginX * 2;
keyH -= mKeyMarginY * 2;
gr_fill(keyX, keyY, keyW, keyH);
// key label
FontResource* labelFont = mFont;
string labelText;
ImageResource* labelImage = NULL;
if (keychar > 32 && keychar < 127) {
// TODO: this will eventually need UTF-8 support
labelText = (char) keychar;
if (CtrlActive) {
int ctrlchar = KeyCharToCtrlChar(keychar);
if (ctrlchar != keychar)
labelText = std::string("^") + (char)(ctrlchar + 64);
}
gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, mFontColor.alpha);
}
else {
// search for a special key label
for (std::vector<KeyLabel>::iterator it = mKeyLabels.begin(); it != mKeyLabels.end(); ++it) {
if (it->layout_from > 0 && it->layout_from != currentLayout)
continue; // this label is for another layout
if (it->key == key.key && it->layout_to == key.layout)
{
// found a label
labelText = it->text;
labelImage = it->image;
break;
}
}
labelFont = mSmallFont;
gr_color(mFontColorSmall.red, mFontColorSmall.green, mFontColorSmall.blue, mFontColorSmall.alpha);
}
if (labelImage && labelImage->GetResource())
{
int w = labelImage->GetWidth();
int h = labelImage->GetHeight();
int x = keyX + (keyW - w) / 2;
int y = keyY + (keyH - h) / 2;
gr_blit(labelImage->GetResource(), 0, 0, w, h, x, y);
}
else if (!labelText.empty() && labelFont && labelFont->GetResource())
{
void* fontResource = labelFont->GetResource();
int textW = gr_ttf_measureEx(labelText.c_str(), fontResource);
int textH = labelFont->GetHeight();
int textX = keyX + (keyW - textW) / 2;
int textY = keyY + (keyH - textH) / 2;
gr_textEx_scaleW(textX, textY, labelText.c_str(), fontResource, keyW, TOP_LEFT, 0);
}
// longpress key label (only if font is defined)
keychar = key.longpresskey;
if (keychar > 32 && keychar < 127 && mLongpressFont && mLongpressFont->GetResource()) {
void* fontResource = mLongpressFont->GetResource();
gr_color(mLongpressFontColor.red, mLongpressFontColor.green, mLongpressFontColor.blue, mLongpressFontColor.alpha);
string text(1, keychar);
int textW = gr_ttf_measureEx(text.c_str(), fontResource);
int textX = keyX + keyW - longpressOffsetX - textW;
int textY = keyY + longpressOffsetY;
gr_textEx_scaleW(textX, textY, text.c_str(), fontResource, keyW, TOP_LEFT, 0);
}
}
int GUIKeyboard::KeyCharToCtrlChar(int key)
{
// convert upper and lower case to ctrl chars
// Ctrl+A to Ctrl+_ (we don't support entering null bytes)
if (key >= 65 && key <= 127 && key != 96)
return key & 0x1f;
return key; // pass on others (already ctrl chars, numbers, etc.) unchanged
}
int GUIKeyboard::Render(void)
{
if (!isConditionTrue())
{
mRendered = false;
return 0;
}
Layout& lay = layouts[currentLayout - 1];
bool drawKeys = false;
if (lay.keyboardImg && lay.keyboardImg->GetResource())
// keyboard is image based
gr_blit(lay.keyboardImg->GetResource(), 0, 0, mRenderW, mRenderH, mRenderX, mRenderY);
else {
// keyboard is software drawn
// fill background
gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, mBackgroundColor.alpha);
gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
drawKeys = true;
}
// draw keys
int y1 = 0;
for (int row = 0; row < MAX_KEYBOARD_ROWS; ++row) {
int rowY = mRenderY + y1;
int rowH = lay.row_end_y[row] - y1;
y1 = lay.row_end_y[row];
int x1 = 0;
for (int col = 0; col < MAX_KEYBOARD_KEYS; ++col) {
Key& key = lay.keys[row][col];
int keyY = rowY;
int keyH = rowH;
int keyX = mRenderX + x1;
int keyW = key.end_x - x1;
x1 = key.end_x;
// Draw key for software drawn keyboard
if (drawKeys)
DrawKey(key, keyX, keyY, keyW, keyH);
// Draw highlight for capslock
if (hasCapsHighlight && lay.is_caps && CapsLockOn && key.layout > 0 && key.layout == lay.revert_layout) {
gr_color(mCapsHighlightColor.red, mCapsHighlightColor.green, mCapsHighlightColor.blue, mCapsHighlightColor.alpha);
gr_fill(keyX, keyY, keyW, keyH);
}
// Draw highlight for control
if (hasCtrlHighlight && key.key == -KEY_LEFTCTRL && CtrlActive) {
gr_color(mCtrlHighlightColor.red, mCtrlHighlightColor.green, mCtrlHighlightColor.blue, mCtrlHighlightColor.alpha);
gr_fill(keyX, keyY, keyW, keyH);
}
// Highlight current key
if (hasHighlight && &key == currentKey && highlightRenderCount != 0) {
gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha);
gr_fill(keyX, keyY, keyW, keyH);
}
}
}
if (!hasHighlight || highlightRenderCount == 0)
mRendered = true;
else if (highlightRenderCount > 0)
highlightRenderCount--;
return 0;
}
int GUIKeyboard::Update(void)
{
if (!isConditionTrue()) return (mRendered ? 2 : 0);
if (!mRendered) return 2;
return 0;
}
int GUIKeyboard::SetRenderPos(int x, int y, int w, int h)
{
RenderObject::SetRenderPos(x, y, w, h);
SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
return 0;
}
GUIKeyboard::Key* GUIKeyboard::HitTestKey(int x, int y)
{
if (!IsInRegion(x, y))
return NULL;
int rely = y - mRenderY;
int relx = x - mRenderX;
Layout& lay = layouts[currentLayout - 1];
// Find the correct row
int row;
for (row = 0; row < MAX_KEYBOARD_ROWS; ++row) {
if (lay.row_end_y[row] > rely)
break;
}
if (row == MAX_KEYBOARD_ROWS)
return NULL;
// Find the correct key (column)
int col;
int x1 = 0;
for (col = 0; col < MAX_KEYBOARD_KEYS; ++col) {
Key& key = lay.keys[row][col];
if (x1 <= relx && relx < key.end_x && (key.key != 0 || key.layout != 0)) {
// This is the key that was pressed!
return &key;
}
x1 = key.end_x;
}
return NULL;
}
int GUIKeyboard::NotifyTouch(TOUCH_STATE state, int x, int y)
{
static int was_held = 0, startX = 0;
if (!isConditionTrue()) return -1;
switch (state)
{
case TOUCH_START:
was_held = 0;
startX = x;
currentKey = HitTestKey(x, y);
if (currentKey)
highlightRenderCount = -1;
else
highlightRenderCount = 0;
mRendered = false;
break;
case TOUCH_DRAG:
break;
case TOUCH_RELEASE:
// TODO: we might want to notify of key releases here
if (x < startX - (mRenderW * 0.5)) {
if (highlightRenderCount != 0) {
highlightRenderCount = 0;
mRendered = false;
}
PageManager::NotifyCharInput(KEYBOARD_SWIPE_LEFT);
return 0;
} else if (x > startX + (mRenderW * 0.5)) {
if (highlightRenderCount != 0) {
highlightRenderCount = 0;
mRendered = false;
}
PageManager::NotifyCharInput(KEYBOARD_SWIPE_RIGHT);
return 0;
}
// fall through
case TOUCH_HOLD:
case TOUCH_REPEAT:
if (!currentKey) {
if (highlightRenderCount != 0) {
highlightRenderCount = 0;
mRendered = false;
}
return 0;
}
if (highlightRenderCount != 0) {
if (state == TOUCH_RELEASE)
highlightRenderCount = 2;
else
highlightRenderCount = -1;
mRendered = false;
}
if (HitTestKey(x, y) != currentKey) {
// We dragged off of the starting key
currentKey = NULL;
if (highlightRenderCount != 0) {
highlightRenderCount = 0;
mRendered = false;
}
return 0;
} else {
Key& key = *currentKey;
bool repeatKey = false;
Layout& lay = layouts[currentLayout - 1];
if (state == TOUCH_RELEASE && was_held == 0) {
#ifndef TW_NO_HAPTICS
DataManager::Vibrate("tw_keyboard_vibrate");
#endif
if (key.layout > 0) {
// Switch layouts
if (lay.is_caps && key.layout == lay.revert_layout && !CapsLockOn) {
CapsLockOn = true; // Set the caps lock
} else {
CapsLockOn = false; // Unset the caps lock and change layouts
currentLayout = key.layout;
}
mRendered = false;
} else if (key.key == KEYBOARD_ACTION) {
// Action
highlightRenderCount = 0;
// Send action notification
PageManager::NotifyCharInput(key.key);
} else if (key.key == -KEY_LEFTCTRL) {
CtrlActive = !CtrlActive; // toggle Control key state
mRendered = false; // render Ctrl key highlight
} else if (key.key != 0) {
// Regular key
if (key.key > 0) {
// ASCII code or character
int keycode = key.key;
if (CtrlActive) {
CtrlActive = false;
mRendered = false;
keycode = KeyCharToCtrlChar(key.key);
}
PageManager::NotifyCharInput(keycode);
} else {
// Linux key code
PageManager::NotifyKey(-key.key, true);
PageManager::NotifyKey(-key.key, false);
}
if (!CapsLockOn && lay.is_caps) {
// caps lock was not set, change layouts
currentLayout = lay.revert_layout;
mRendered = false;
}
}
} else if (state == TOUCH_HOLD) {
was_held = 1;
if (key.longpresskey > 0) {
// Long Press Key
#ifndef TW_NO_HAPTICS
DataManager::Vibrate("tw_keyboard_vibrate");
#endif
PageManager::NotifyCharInput(key.longpresskey);
}
else
repeatKey = true;
} else if (state == TOUCH_REPEAT) {
was_held = 1;
repeatKey = true;
}
if (repeatKey) {
if (key.key == KEYBOARD_BACKSPACE) {
// Repeat backspace
PageManager::NotifyCharInput(key.key);
}
switch (key.key)
{
// Repeat arrows
case -KEY_LEFT:
case -KEY_RIGHT:
case -KEY_UP:
case -KEY_DOWN:
PageManager::NotifyKey(-key.key, true);
PageManager::NotifyKey(-key.key, false);
break;
}
}
}
break;
}
return 0;
}
void GUIKeyboard::SetPageFocus(int inFocus)
{
if (inFocus)
CtrlActive = false;
}