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author | Tao Bao <tbao@google.com> | 2017-06-30 06:16:27 +0200 |
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committer | android-build-merger <android-build-merger@google.com> | 2017-06-30 06:16:27 +0200 |
commit | 3a0fbd46ab38317f4750414db6ae79bb6be376c0 (patch) | |
tree | 0db200dff1c11be5442d9a25600166640beb3821 | |
parent | Merge "wear_ui: Remove dead/duplicate codes." am: f722fcf0d4 am: c9e411858f (diff) | |
parent | Merge "screen_ui: Compute the top and bottom gaps." am: 344778c4ef (diff) | |
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-rw-r--r-- | screen_ui.cpp | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/screen_ui.cpp b/screen_ui.cpp index bcfaaa4be..378a4514a 100644 --- a/screen_ui.cpp +++ b/screen_ui.cpp @@ -112,24 +112,24 @@ int ScreenRecoveryUI::PixelsFromDp(int dp) const { // | portrait large landscape large // ---------+------------------------------------------------- -// gap | 220dp 366dp 142dp 284dp +// gap | // icon | (200dp) // gap | 68dp 68dp 56dp 112dp // text | (14sp) // gap | 32dp 32dp 26dp 52dp // progress | (2dp) -// gap | 194dp 340dp 131dp 262dp +// gap | -// Note that "baseline" is actually the *top* of each icon (because that's how our drawing -// routines work), so that's the more useful measurement for calling code. +// Note that "baseline" is actually the *top* of each icon (because that's how our drawing routines +// work), so that's the more useful measurement for calling code. We use even top and bottom gaps. enum Layout { PORTRAIT = 0, PORTRAIT_LARGE = 1, LANDSCAPE = 2, LANDSCAPE_LARGE = 3, LAYOUT_MAX }; -enum Dimension { PROGRESS = 0, TEXT = 1, ICON = 2, DIMENSION_MAX }; +enum Dimension { TEXT = 0, ICON = 1, DIMENSION_MAX }; static constexpr int kLayouts[LAYOUT_MAX][DIMENSION_MAX] = { - { 194, 32, 68, }, // PORTRAIT - { 340, 32, 68, }, // PORTRAIT_LARGE - { 131, 26, 56, }, // LANDSCAPE - { 262, 52, 112, }, // LANDSCAPE_LARGE + { 32, 68, }, // PORTRAIT + { 32, 68, }, // PORTRAIT_LARGE + { 26, 56, }, // LANDSCAPE + { 52, 112, }, // LANDSCAPE_LARGE }; int ScreenRecoveryUI::GetAnimationBaseline() const { @@ -142,8 +142,11 @@ int ScreenRecoveryUI::GetTextBaseline() const { } int ScreenRecoveryUI::GetProgressBaseline() const { - return gr_fb_height() - PixelsFromDp(kLayouts[layout_][PROGRESS]) - - gr_get_height(progressBarFill); + int elements_sum = gr_get_height(loopFrames[0]) + PixelsFromDp(kLayouts[layout_][ICON]) + + gr_get_height(installing_text) + PixelsFromDp(kLayouts[layout_][TEXT]) + + gr_get_height(progressBarFill); + int bottom_gap = (gr_fb_height() - elements_sum) / 2; + return gr_fb_height() - bottom_gap - gr_get_height(progressBarFill); } // Clear the screen and draw the currently selected background icon (if any). |