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author | Elliott Hughes <enh@google.com> | 2015-04-11 00:00:34 +0200 |
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committer | Elliott Hughes <enh@google.com> | 2015-04-11 00:14:35 +0200 |
commit | 4af215b2c35b41e983753256ad6dbebbf879c982 (patch) | |
tree | f327758d07cdb58a8e4a06f236f82f8df9515992 /device.cpp | |
parent | Merge "Switch minadb over to C++." (diff) | |
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Diffstat (limited to 'device.cpp')
-rw-r--r-- | device.cpp | 50 |
1 files changed, 43 insertions, 7 deletions
diff --git a/device.cpp b/device.cpp index af92b15bd..024fc3465 100644 --- a/device.cpp +++ b/device.cpp @@ -16,15 +16,21 @@ #include "device.h" -// TODO: this is a lie for, say, fugu. -static const char* HEADERS[] = { - "Volume up/down to move highlight.", - "Power button to select.", +static const char* REGULAR_HEADERS[] = { + "Volume up/down move highlight.", + "Power button activates.", "", NULL }; -static const char* ITEMS[] = { +static const char* LONG_PRESS_HEADERS[] = { + "Any button cycles highlight.", + "Long-press activates.", + "", + NULL +}; + +static const char* MENU_ITEMS[] = { "Reboot system now", "Reboot to bootloader", "Apply update from ADB", @@ -37,8 +43,13 @@ static const char* ITEMS[] = { NULL }; -const char* const* Device::GetMenuHeaders() { return HEADERS; } -const char* const* Device::GetMenuItems() { return ITEMS; } +const char* const* Device::GetMenuHeaders() { + return ui_->HasThreeButtons() ? REGULAR_HEADERS : LONG_PRESS_HEADERS; +} + +const char* const* Device::GetMenuItems() { + return MENU_ITEMS; +} Device::BuiltinAction Device::InvokeMenuItem(int menu_position) { switch (menu_position) { @@ -54,3 +65,28 @@ Device::BuiltinAction Device::InvokeMenuItem(int menu_position) { default: return NO_ACTION; } } + +int Device::HandleMenuKey(int key, int visible) { + if (!visible) { + return kNoAction; + } + + switch (key) { + case KEY_DOWN: + case KEY_VOLUMEDOWN: + return kHighlightDown; + + case KEY_UP: + case KEY_VOLUMEUP: + return kHighlightUp; + + case KEY_ENTER: + case KEY_POWER: + return kInvokeItem; + + default: + // If you have all of the above buttons, any other buttons + // are ignored. Otherwise, any button cycles the highlight. + return ui_->HasThreeButtons() ? kNoAction : kHighlightDown; + } +} |