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author | Vojtech Bocek <vbocek@gmail.com> | 2013-07-25 22:53:02 +0200 |
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committer | Gerrit Code Review <gerrit@198.50.184.117> | 2013-08-24 14:56:48 +0200 |
commit | fafb0c541bb4b24515c57251a44d87825eec90fb (patch) | |
tree | 9cddb55ceef8912c8fafe618c98147ff6df19ef6 /gui/animation.cpp | |
parent | Clean-up in partitions.hpp (diff) | |
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Diffstat (limited to 'gui/animation.cpp')
-rw-r--r-- | gui/animation.cpp | 190 |
1 files changed, 95 insertions, 95 deletions
diff --git a/gui/animation.cpp b/gui/animation.cpp index 77d7b54ad..8c922786d 100644 --- a/gui/animation.cpp +++ b/gui/animation.cpp @@ -28,109 +28,109 @@ extern "C" { GUIAnimation::GUIAnimation(xml_node<>* node) { - xml_node<>* child; - xml_attribute<>* attr; - - mAnimation = NULL; - mFrame = 1; - mFPS = 1; - mLoop = -1; - mRender = 1; - mUpdateCount = 0; - - if (!node) return; - - child = node->first_node("resource"); - if (child) - { - attr = child->first_attribute("name"); - if (attr) - mAnimation = (AnimationResource*) PageManager::FindResource(attr->value()); - } - - // Load the placement - LoadPlacement(node->first_node("placement"), &mRenderX, &mRenderY, NULL, NULL, &mPlacement); - - child = node->first_node("speed"); - if (child) - { - attr = child->first_attribute("fps"); - if (attr) - mFPS = atoi(attr->value()); - attr = child->first_attribute("render"); - if (attr) - mRender = atoi(attr->value()); - } - if (mFPS > 30) mFPS = 30; - - child = node->first_node("loop"); - if (child) - { - attr = child->first_attribute("frame"); - if (attr) - mLoop = atoi(attr->value()) - 1; - attr = child->first_attribute("start"); - if (attr) - mFrame = atoi(attr->value()); - } - - // Fetch the render sizes - if (mAnimation && mAnimation->GetResource()) - { - mRenderW = gr_get_width(mAnimation->GetResource()); - mRenderH = gr_get_height(mAnimation->GetResource()); - - // Adjust for placement - if (mPlacement != TOP_LEFT && mPlacement != BOTTOM_LEFT) - { - if (mPlacement == CENTER) - mRenderX -= (mRenderW / 2); - else - mRenderX -= mRenderW; - } - if (mPlacement != TOP_LEFT && mPlacement != TOP_RIGHT) - { - if (mPlacement == CENTER) - mRenderY -= (mRenderH / 2); - else - mRenderY -= mRenderH; - } - SetPlacement(TOP_LEFT); - } + xml_node<>* child; + xml_attribute<>* attr; + + mAnimation = NULL; + mFrame = 1; + mFPS = 1; + mLoop = -1; + mRender = 1; + mUpdateCount = 0; + + if (!node) return; + + child = node->first_node("resource"); + if (child) + { + attr = child->first_attribute("name"); + if (attr) + mAnimation = (AnimationResource*) PageManager::FindResource(attr->value()); + } + + // Load the placement + LoadPlacement(node->first_node("placement"), &mRenderX, &mRenderY, NULL, NULL, &mPlacement); + + child = node->first_node("speed"); + if (child) + { + attr = child->first_attribute("fps"); + if (attr) + mFPS = atoi(attr->value()); + attr = child->first_attribute("render"); + if (attr) + mRender = atoi(attr->value()); + } + if (mFPS > 30) mFPS = 30; + + child = node->first_node("loop"); + if (child) + { + attr = child->first_attribute("frame"); + if (attr) + mLoop = atoi(attr->value()) - 1; + attr = child->first_attribute("start"); + if (attr) + mFrame = atoi(attr->value()); + } + + // Fetch the render sizes + if (mAnimation && mAnimation->GetResource()) + { + mRenderW = gr_get_width(mAnimation->GetResource()); + mRenderH = gr_get_height(mAnimation->GetResource()); + + // Adjust for placement + if (mPlacement != TOP_LEFT && mPlacement != BOTTOM_LEFT) + { + if (mPlacement == CENTER) + mRenderX -= (mRenderW / 2); + else + mRenderX -= mRenderW; + } + if (mPlacement != TOP_LEFT && mPlacement != TOP_RIGHT) + { + if (mPlacement == CENTER) + mRenderY -= (mRenderH / 2); + else + mRenderY -= mRenderH; + } + SetPlacement(TOP_LEFT); + } } int GUIAnimation::Render(void) { - if (!mAnimation || !mAnimation->GetResource(mFrame)) return -1; + if (!mAnimation || !mAnimation->GetResource(mFrame)) return -1; - gr_blit(mAnimation->GetResource(mFrame), 0, 0, mRenderW, mRenderH, mRenderX, mRenderY); - return 0; + gr_blit(mAnimation->GetResource(mFrame), 0, 0, mRenderW, mRenderH, mRenderX, mRenderY); + return 0; } int GUIAnimation::Update(void) { - if (!mAnimation) return -1; - - // Handle the "end-of-animation" state - if (mLoop == -2) return 0; - - // Determine if we need the next frame yet... - if (++mUpdateCount > 30 / mFPS) - { - mUpdateCount = 0; - if (++mFrame >= mAnimation->GetResourceCount()) - { - if (mLoop < 0) - { - mFrame = mAnimation->GetResourceCount() - 1; - mLoop = -2; - } - else - mFrame = mLoop; - } - if (mRender == 2) return 2; - return (Render() == 0 ? 1 : -1); - } - return 0; + if (!mAnimation) return -1; + + // Handle the "end-of-animation" state + if (mLoop == -2) return 0; + + // Determine if we need the next frame yet... + if (++mUpdateCount > 30 / mFPS) + { + mUpdateCount = 0; + if (++mFrame >= mAnimation->GetResourceCount()) + { + if (mLoop < 0) + { + mFrame = mAnimation->GetResourceCount() - 1; + mLoop = -2; + } + else + mFrame = mLoop; + } + if (mRender == 2) return 2; + return (Render() == 0 ? 1 : -1); + } + return 0; } |