#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BeaconEntity.h"
#include "../BlockArea.h"
cBeaconEntity::cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_BEACON, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
}
int cBeaconEntity::GetPyramidLevel(void)
{
cBlockArea Area;
int MinY = GetPosY() - 4;
if (MinY < 0)
{
MinY = 0;
}
int MaxY = GetPosY() - 1;
if (MaxY < 0)
{
MaxY = 0;
}
Area.Read(
m_World,
GetPosX() - 4, GetPosX() + 4,
MinY, MaxY,
GetPosZ() - 4, GetPosZ() + 4,
cBlockArea::baTypes
);
int Layer = 1;
int MiddleXZ = 4;
for (int Y = Area.GetSizeY() - 1; Y > 0; Y--)
{
for (int X = MiddleXZ - Layer; X <= (MiddleXZ + Layer); X++)
{
for (int Z = MiddleXZ - Layer; Z <= (MiddleXZ + Layer); Z++)
{
if (!IsMineralBlock(Area.GetRelBlockType(X, Y, Z)))
{
return Layer - 1;
}
}
}
Layer++;
}
return Layer - 1;
}
bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType)
{
switch(a_BlockType)
{
case E_BLOCK_DIAMOND_BLOCK:
case E_BLOCK_GOLD_BLOCK:
case E_BLOCK_IRON_BLOCK:
case E_BLOCK_EMERALD_BLOCK:
{
return true;
}
}
return false;
}
bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
return false;
}
void cBeaconEntity::SaveToJson(Json::Value& a_Value)
{
}
void cBeaconEntity::SendTo(cClientHandle & a_Client)
{
}
void cBeaconEntity::UsedBy(cPlayer * a_Player)
{
}