#pragma once
#include "BlockHandler.h"
class cBlockPortalHandler final :
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
// No pickups
return {};
}
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) const override
{
// Spawn zombie pigmen with a 0.05% chance:
if (GetRandomProvider().RandBool(0.9995))
{
return;
}
auto WorldPos = a_Chunk.RelativeToAbsolute(a_RelPos);
a_WorldInterface.SpawnMob(WorldPos.x, WorldPos.y, WorldPos.z, mtZombiePigman, false);
}
virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
if (!cChunkDef::IsValidHeight(a_Position.addedY(-1)) || !cChunkDef::IsValidHeight(a_Position.addedY(1)))
{
return false; // Must be 1 away from the boundary, there will always be another portal or an obsidian between the portal block and the boundary.
}
switch (a_Meta)
{
case 0x1:
{
static const std::array<Vector3i, 4> PortalCheck
{
{
{ 0, 1, 0 },
{ 0, -1, 0 },
{ 1, 0, 0 },
{ -1, 0, 0 },
}
};
for (const auto & Direction : PortalCheck)
{
BLOCKTYPE Block;
a_Chunk.UnboundedRelGetBlockType(a_Position + Direction, Block);
if ((Block != E_BLOCK_NETHER_PORTAL) && (Block != E_BLOCK_OBSIDIAN))
{
return false;
}
}
break;
}
case 0x2:
{
static const std::array<Vector3i, 4> PortalCheck
{
{
{ 0, 1, 0 },
{ 0, -1, 0 },
{ 0, 0, -1 },
{ 0, 0, 1 },
}
};
for (const auto & Direction : PortalCheck)
{
BLOCKTYPE Block;
a_Chunk.UnboundedRelGetBlockType(a_Position + Direction, Block);
if ((Block != E_BLOCK_NETHER_PORTAL) && (Block != E_BLOCK_OBSIDIAN))
{
return false;
}
}
break;
}
}
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 24;
}
} ;